dontshootmemf!! 32 Posted November 10, 2014 Congratulations and thank you for this fantastic mod, I would like to know if you are going, or you can increase the clouds of smoke and dust raised by the tanks when firing the cannon. Here is a small example .. Share this post Link to post Share on other sites
Rich_R 1087 Posted November 11, 2014 Blatant aggression towards someone asking where something is? So much better. Blatant aggression??? lol..hardly. While I agree it can be confusing with patches, this was in response to a three letter post 'where is it' I believe. This is interesting though as you had to go back five or six pages to reference this....:rolleyes: Share this post Link to post Share on other sites
leet 24 Posted November 12, 2014 Fixing of discovered bugs takes more time than we expected. At the moment we are moving to latest version of SVN, everything what wasn't uploaded will be uploaded as soon as it's up and running than we will have small MP test after that link to newer version will be posted together with link to bug tracker. Share this post Link to post Share on other sites
miketim 20 Posted November 12, 2014 Is SVN going to be used for downloading on our end? Or just for your own internal uses. Also, with all VTN weapons (I believe due to possibly high res looking muzzle flash) I get severe lag when firing them, but if I use a flash supressor/supressor that removes muzzle flash, there is no FPS drop. This makes VTN 100% unusable for me. Share this post Link to post Share on other sites
PuFu 4600 Posted November 12, 2014 svn is always never to be used for distribution, hence your question is absurd Share this post Link to post Share on other sites
miketim 20 Posted November 12, 2014 (edited) PuFu what are you saying?:confused: I have (had) downloaded many Garrysmod addons through SVN back in the days I played those games... on the facepunch forums it was common to have a SVN repo for it, at least for beta versions. For large mods too, people would DL 1 GB+ of mods on SVN commonly, and update this way as well. Honestly I have never even heard of SVN used for arma. Additonally, I would looking forward to a response from Leet on this matter, as he was the one who I originally asked about his own actions concerning the aforementioned SVN. Edited November 12, 2014 by MikeTim Spelling. Share this post Link to post Share on other sites
leet 24 Posted November 12, 2014 (edited) SVN for our own use. First time some one reports lags from firing but this is arma everything is possible here. The upcoming version will be more of the second start then an update, updates after that will be smaller and distributed through SIX or YOMA we are not sure yet. Edited November 13, 2014 by Leet Share this post Link to post Share on other sites
miketim 20 Posted November 12, 2014 Thank you very much for your response. Is there anything I can do to help you to solve this lag issue? Would a video help? I can post my specs etc etc Just tell me what you need for this, since I would like to see the mod usable. Thank you. Share this post Link to post Share on other sites
PuFu 4600 Posted November 13, 2014 PuFu what are you saying?:confused: I have (had) downloaded many Garrysmod addons through SVN back in the days I played those games... on the facepunch forums it was common to have a SVN repo for it, at least for beta versions.For large mods too, people would DL 1 GB+ of mods on SVN commonly, and update this way as well. 1. Simply because development process for HL2 and ArmA are different 2. Back in the day there was easier to have a free or cheaper repository rather than a high bandwidth download location. If you'd know how SVN works, you'd know the bandwidth is way higher than using a simple zip file. 3. If you bring facepunch to any discussion you just brought piracy in as well. Honestly I have never even heard of SVN used for arma. don't worry, you are new to it (arma). Both SVN and GIT are in used since OFP (i have personally used both of those since 2006). Share this post Link to post Share on other sites
miketim 20 Posted November 13, 2014 I am not new to ArmA (if this is what your suggesting)... also not sure how piracy is relevant here, but thank you for the explanation As clearly I was not aware of SVNs role in arma, you would know better since you use it, probably for some development stuff as VTN do or something... Thanks. Anyways, back on topic of the thread... @Leet When you have the time, just post what you need me to get (logs or some other thing to demonstrate this) to show you my issue with lag when firing, thanks. Share this post Link to post Share on other sites
leet 24 Posted November 13, 2014 Wait for the updated version. If that bug still persists than you can report it in the bug tracker. Share this post Link to post Share on other sites
SpartanSix 367 Posted November 13, 2014 Wait for the updated version. If that bug still persists than you can report it in the bug tracker. Every time I see you post I think you're releasing the update haha Share this post Link to post Share on other sites
leet 24 Posted November 16, 2014 (edited) https://twitter.com/VeteranMOD New release is available now. There is no change log as I've mentioned before - to many bugs to list them all 8) http://bt.wogames.info/ - our bug tracker where you can report any found issues. This version should be quite stable. Vehicles, planes or helicopters are not included. Delete older version before installation of this build. WE ARE LOOKING FOR HELP WITH AIR/LAND VEHICLE CONFIGS. As soon as those configs are done you can expect vehicles to be added with patches. Waiting for response from SIX so they could host upcoming patches. List of weapons classes will be posted here tomorrow. Edited November 17, 2014 by Leet Share this post Link to post Share on other sites
acta13 10 Posted November 16, 2014 this mod is new hope of Arma3 Share this post Link to post Share on other sites
dannynickelov 1 Posted November 17, 2014 this mod is new hope of Arma3 What about RHS? This mod adds at least some other awesome features so i think it will blend in well with RHS, going to give it a try right away. Share this post Link to post Share on other sites
cescollino 10 Posted November 17, 2014 ok why zoom doesnt work? Share this post Link to post Share on other sites
leet 24 Posted November 17, 2014 (edited) ok why zoom doesnt work? Because it's disabled, I guess you don't have built-in magnifiers inside your eyes. Scopes, binoculars, machineguns, and spotting take back their roles without zoom on every weapon. I forget to mention new scopes, they are tiny because we used real specs such as field of view and magnification. We will alter them later on after reaching conclusion on how to maintain their specs as real as possible but without x100500 magnification and 45 degrees field of view. Edited November 17, 2014 by Leet Share this post Link to post Share on other sites
kecharles28 197 Posted November 17, 2014 Updated mod 0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
leet 24 Posted November 17, 2014 We started receiving complaints on BT - not being able to validate e-mails. Current BT will be taken down, as soon as new is up I'll leave message about it here. ---------- Post added at 14:00 ---------- Previous post was at 13:56 ---------- UPD new BT can be expected not sooner than then tomorrow afternoon. Share this post Link to post Share on other sites
armyinf 33 Posted November 17, 2014 Is it possible to have just your weapons released? They are perfect and my group loves them, But the core game features of VTN we could do without due to liking stock arma features due to the ease of use. Share this post Link to post Share on other sites
leet 24 Posted November 17, 2014 Is it possible to have just your weapons released? They are perfect and my group loves them, But the core game features of VTN we could do without due to liking stock arma features due to the ease of use. Sorry but no, weapons are integral part of the mod. Share this post Link to post Share on other sites
haleks 8212 Posted November 17, 2014 You guys probably don't want to hear this, but it's a shame this mod isn't a bit modular. I'd love to play with the amazing models you made, but some of the gameplay features turn me off... How about adding options to enable/disable some of them (just like the toggable AFM)? Share this post Link to post Share on other sites
flv*venom* 83 Posted November 17, 2014 (edited) Howdy and congrats on the release, (even if it's "only" an update ;) ) This mod indeed is pretty interessting in terms of features and addons, really remarkable. It is so nice to finally actually see a round RPK mag when you load it in an AKM...I guess you have achieved this by having different models that are loaded by a script? Okay, but as nice as this mod is, I do have some issues with it. the biggest sadly is a core part of the mod: The way ammunition storing on vests is managed. I guess there is no way to (for singleplayers f.e.) disable it? I mean, I totally see the reason why you put it in the first place, don't get me wrong. It's just, erhm this makes the mod a bit too Well erhh basicaly what Pepe said, that turns me off. Anyway, good luck with the mod and manw ;) Edited November 17, 2014 by FLv*VeNoM* Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 17, 2014 Because it's disabled, I guess you don't have built-in magnifiers inside your eyes. Scopes, binoculars, machineguns, and spotting take back their roles without zoom on every weapon.I forget to mention new scopes, they are tiny because we used real specs such as field of view and magnification. We will alter them later on after reaching conclusion on how to maintain their specs as real as possible but without x100500 magnification and 45 degrees field of view. Hmmm well this got interesting. I first thought it was a bug and I wasn't expecting that. Real life doesn't zoom yes but when you focus you can see pretty far. Likely too hardcore at first but we'll see later how you'll handle that. Share this post Link to post Share on other sites