dvargar 0 Posted January 16, 2015 All M240s use the same sound as the M2HBs. Front gunner's M240 has no GFX. Share this post Link to post Share on other sites
Vernei 12 Posted January 18, 2015 Ewok, you have an amazing mod. Thank you so much for putting this kind of effort into realism. I love the fact that you added ambulances. Its often very difficult to find quality mods of support vehicles for Arma. Support vehicles can play an integral part of the game and add so much depth and variety to missions. With that, I have a few questions, some of which may have already been answered in this thread, if so, I apologize. 1) What is the difference between the two ambulances? One is called M997A2_Ambulance and the other is called M997A2_Ambulance_NBL. I can't for the life of me figure out the difference between the two. 2) Are you planning on adding woodland camo versions of all of these? The desert camo ones are top notch, and adding woodland versions of all of them would truly allow me to dump all other HMMWV mods and only use yours for all my maps. (The desert ones stick out like a sore thumb on Bornholm). 3) Why did you go with the Red Crystal on the Ambulances instead of the Red Cross like what is on the HMMWV Medevac? Are there any plans on adding Red Cross versions? 4) Any intention on making this standalone? Thanks again for all your hard work. You truly have an amazing mod and it adds a tremendous amount of depth and realism to my missions. Share this post Link to post Share on other sites
ice_age0815 37 Posted January 18, 2015 how come you not making you trucks stand alone ? Share this post Link to post Share on other sites
stoffl 13 Posted February 10, 2015 may I make a suggestion? Would it be possible for you to define the guy sitting next to the driver as commander? So ftls can always make sure to sit in the right spot without having to "ride in back" first? Share this post Link to post Share on other sites
mrewok 47 Posted February 11, 2015 Yeah it's possible i will take a look at this soon i'm actually preparing a big update (woodland camo, standalone, Upgraded destruction effect and a few other things...) http://cloud-4.steamusercontent.com/ugc/27354966208956122/18F817D7E74FCEEF70327E1698170CDF17A28822/ (307 kB) http://cloud-4.steamusercontent.com/ugc/27354966217718214/05C69A0A7D2834ACF9CF81B1A3D1786D3A08DC5E/ (211 kB) Also TFAR User be warned that in the forthcoming version if the antenna are broken you won't be able to transmit well with the vehicle radio (less transmission range and more terrain interception) So take care of your car . :) Cheers! 1 Share this post Link to post Share on other sites
ice_age0815 37 Posted February 11, 2015 nice like the idea you have with the tfar stuff pic are nice to are you gone add sling load to ? Share this post Link to post Share on other sites
stoffl 13 Posted February 11, 2015 they are already slingloadable Share this post Link to post Share on other sites
ice_age0815 37 Posted February 11, 2015 cool did not no that must have an older v. then Share this post Link to post Share on other sites
stoffl 13 Posted February 11, 2015 make sure to use ewk hummvees (under nato) and not the hafm ones Share this post Link to post Share on other sites
mrewok 47 Posted February 14, 2015 Hey guys here is a quick teaser of the forthcoming version: The temporary changelog can be found in the video description. Share this post Link to post Share on other sites
ice_age0815 37 Posted February 14, 2015 Hey guys here is a quick teaser of the forthcoming version: The temporary changelog can be found in the video description. nice work looks good Share this post Link to post Share on other sites
tok715 10 Posted March 2, 2015 I love the work you've done so far and cant wait to see what else you can come up with. I was wondering if it would be possible to see a Deployment M2 without the camo netting cover the gunner has? So basically like the Humvees from Arma 2 OA, just to give him better situational awareness in certain terrain. I still love them with it but would be cool and add another variation to your already great collection. :D Share this post Link to post Share on other sites
mrewok 47 Posted March 2, 2015 Yeah of course i'll take a look at it soon :D Also here is another feature that i plan to add : The Script is heavily based on this script The final version should be "onkeypressed" instead of the actual "addaction" version. Share this post Link to post Share on other sites
petek 62 Posted March 2, 2015 Looking really good MrEwok! Share this post Link to post Share on other sites
stoffl 13 Posted March 2, 2015 (edited) that's a really nice feature. Actually one I am waiting for for quite some time now. Could you also bind it to the turn in key?. The only thing I feel is a little bit off about these hummvees are the many many action menus you have all the time, which can lead to problems in stressful situations. Would it be possible to add a single "open door" menu entry that always opens the door closest to you? edit.: just saw beneath the video that you will bind it to the key, thanks for that. Edited March 2, 2015 by stoffl Share this post Link to post Share on other sites
firefox1 12 Posted April 20, 2015 expecting new version, my clan not add HMMWVs RHS continue with his own who are very good and a sujestão could improve the resistance of the tires, not disappearing when hit by gunfire, but getting withered equal is in real life. Share this post Link to post Share on other sites
firefox1 12 Posted April 24, 2015 (edited) Example tire does not empty completely, the vehicle can continue to reach the base, this is done in the config addon. http://www.bilder.beofnf.de/amerika/humve.jpg Edited April 24, 2015 by firefox1 Share this post Link to post Share on other sites
kgino1045 12 Posted June 1, 2015 Seems like RHS make an option to open the window, will you do this? and make ffv available?. it would be great if you make compatibility with ACE too :) Share this post Link to post Share on other sites
ruPal 143 Posted June 7, 2015 Have tried it. Very impressive. Like armored variants of Humvees. Found some errors: http://pastebin.com/QWH0rYmp http://pastebin.com/PNxdhXSR http://pastebin.com/W3b6UVMc Share this post Link to post Share on other sites
kecharles28 197 Posted June 15, 2015 (edited) Post removed... Edited June 15, 2015 by kecharles28 Share this post Link to post Share on other sites
firefox1 12 Posted August 1, 2015 MrEwok , EWK_HMMW'S V0.3.92 or this project is discontinued, their vehicles are the best in arma3 series and they are adapted to the ACE3. Share this post Link to post Share on other sites
firefox1 12 Posted August 8, 2015 MrEwok, This should be the more realistic HMMWS mod of ArmA series, we are waiting for news about MOD the last was in March. :( Share this post Link to post Share on other sites
keeway 287 Posted October 5, 2015 That would be great if you donate your work to CUP or just base your mod on CUP Vehicles instead of HAFM. Share this post Link to post Share on other sites
Masnooper 42 Posted December 29, 2015 First person weapons sounds are verrrrrrry low :( Share this post Link to post Share on other sites
kwinno 34 Posted March 28, 2016 If Ewok is still following this: Any chance you could release your 0.3.9.2 version? (even if not finished) I've been trying to add camo to all the other versions but seem to fail, the action is there but it does fuck all Anyone else figured this out? Share this post Link to post Share on other sites