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mrewok

[WIP]EWK_HMMWV'S

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nice work!

so, i think there is one problem. Gunner's sight is too zoomed as hafm's so it is hard to see around when i turn in gunner

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Do you still plan to reduce the default view for gunners? Its quite intense at the moment and really limits what you see around you. it also makes my eyes feel really weird..

HAFM: http://cloud-4.steampowered.com/ugc/536249579835163409/B591E3518656A7420EAAA292B12E3FB2CA39C5C9/

Up armored HMMV: http://cloud-4.steampowered.com/ugc/558765675333424350/6577E207D4414CFF0F3448B2ECCE64ACF692BFF5/ <--- preferably like this.

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Hi MrEwo, if you want to made standalone version, I can provide you slightly updated Aplion source version. Here, list of my changes below - https://www.dropbox.com/s/i7nmdusvbjfg2t0/HAFM_ArmA2_Vehicles.rar?dl=0

- Fixed too zoomed fov on gunner positions - http://cloud-4.steampowered.com/ugc/39727720934319030/F5724596ABC2B0AF3647AEB70360E80A865743F4/

- Fixed error with bad path to proxy in M1114_AGS_ACR.p3d

- Zeus compability

Also source version has correct class names with hafm_ tag, which the original binarized version didn't had. And that was causing incompatibility with acre and dar hmmwvs. And you're doing the same mistake, classnames should have always unique prefix (eg. EWK_M1151_M2_Deployment) to prevent conflicts.

Anyway, you're doing great job! These hmmwvs looks really splendid! By the way, did you thought about sharing you work with Community Upgrade Project? - http://forums.bistudio.com/showthread.php?169933-Community-Upgrade-Project

Edited by EvroMalarkey

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Thanks a lot for files and advice about classname!

I'm gonna fix that and add your gunnerFOV fix.

Also i have fixed wheels and i'm working on the lightbar of ambulance.

About the community upgrade project I haven't thought about that but yeah why not!

Edit: Fixed View Gunner:

http://cloud-4.steampowered.com/ugc/23965327964824361/7C5E82FFE82DEAF211ACE23FF47706748843CA4B/ (194 kB)

Also fixed classnames issues.

Edited by MrEwok

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First try on M997A2_Ambulance Revolving light.

I need to find how to animate it in loop and make it start when player turn reflectors on.

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Hey MrEwok, just a question, I apologize if you've answered this somewhere, but is this mod binarized? when I add them into the editor and preview them, the game doesn't freeze, it just loads very slowly, I had this behaviour with my own mods if they were unbinarized.

the lights look amazing, it would be cool if it was animated in a loop like you said, even though I like it as it is it's different, but in the light of realism, a loop would probably be better. :)

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I have an error in binarize config.cpp so maybe it's not.

binari10.png

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I confirm the latency at spawn was due to the fact that wasn't binarized.

I have repack with pboProject and it work fine (i was having trouble with it due to an old depbo version) so i'm gonna upload the binarized version

This gonna include viewgunner ,wheels and classname issues fix (thanks to EvroMalarkey for this) also i think i will disable the ambulance Revolving light until i'm satisfied of it.

---------- Post added at 17:03 ---------- Previous post was at 15:05 ----------

I have renamed the @EWK_M1151 folder to @EWK_HMMWV so be sure to delete or replace the old pbo, also added Bikey.

Alpha 0.2:

https://mega.co.nz/#!bl9BVKpS!g8eC0S06Z143j0bxamXredj1eOFNkAF4QY7_jbNpGgI

Edited by MrEwok

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Did this mod fix the paper armor of Aplion's original trucks?

They were gorgeous but being shot out of the driver seat by a player with a 9mm SMG, through the glass, was a game killer.

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Well Armor is 40mm for most of them exept for Frag6 version that have 60mm armor so 9mm shouldn't passtrought :)

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Well Armor is 40mm for most of them exept for Frag6 version that have 60mm armor so 9mm shouldn't passtrought :)

Thanks for the quick reply! Will be testing this on our servers this week then.

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Thanks for the update, a lot better this go around, however I just happened to notice the gauges on some variants are duplicated and floating near them here's a picture:

http://i.imgur.com/8dJym2Z.jpg

I did go through them and did find out that only the, TOW, JTAC, Regular M2 deployment, HMMWV light and the M240 deployment variants have this Issue, maybe you could look Into fixing It sometime.

Edited by rex457

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Thanks for the update, a lot better this go around, however I just happened to notice the gauges on some variants are duplicated and floating near them here's a picture:

http://i.imgur.com/8dJym2Z.jpg

I did go through them and did find out that only the, TOW, JTAC, Regular M2 deployment, HMMWV light and the M240 deployment variants have this Issue, maybe you could look Into fixing It sometime.

I checked the vehicles and also compared with the DAR HMMWV and found nothing different can be the video setting.

arma32014-09-2220-04-19-284_zps128d888a.jpg

Edited by firefox1

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Duplicate gauge is now fixed :)

Also started to add accelerator pedal anim:

Gauge rotation have already been fixed

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The Ambulance ver humvee looks like varied a half of its tire to ground. Is it only my problem? Or packs own issue?

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Well it's not me that have added first version on PWS but i've send a PM to kecharles28 to inform him that it was missing HAFM dependency.

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Thanks for the mod. Really enjoying rolling around Sangin and takistan in these!

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