Plinskin 23 Posted March 4, 2017 Looks so great. Amazing render! 2 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 5, 2017 Another render to show that the bits under the armor work pretty well too! 10 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 14, 2017 Got the new suit in game! :D This is the first layer of the whole armor suit. On itself the Undersuit already offers formidable protection and strength enhancement due to the biomechanical musculature built into it and the highly sophisticated materials used in it. The Undersuit is primary uniform of crew members and for the actual Battlearmor is the one in couple of pictures back with all the plate you could possibly want! There will also be a another less bulky plate armor variant for light infantry use! Also did some classname overhauling but thats not related. Long story short I think they are better sorted now. 8 Share this post Link to post Share on other sites
haleks 8212 Posted March 15, 2017 I am so hyped for the next update of this mod. :D Arma has tremendous potential for sci-fi stuff, I feel like we are barely touching that surface with OPTRE or the Exomod. ^^ 6 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted March 18, 2017 On 3/15/2017 at 5:44 PM, haleks said: I am so hyped for the next update of this mod. :D Arma has tremendous potential for sci-fi stuff, I feel like we are barely touching that surface with OPTRE or the Exomod. ^^ Yeah Arma engine does offer lot of potential. Would be nice to see more original scifi mods sprout out though. 5 Share this post Link to post Share on other sites
HazardousJay 83 Posted March 18, 2017 my god those armor models are impressive!! awesome work goat! im always fascinated with sci-fi mods. especially in a game such as ArmA. keep up the great work sir! 2 Share this post Link to post Share on other sites
kothen 57 Posted March 20, 2017 This mod looks very promising! It's great to see unique mods in arma 3. 2 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted June 24, 2017 Lets ROCK! Rock PBR material and normalmap baking test in Blender 3DCoat sculpted and baked rock test from couple of months back Rock material testing and work on a mesh to produce a new terrain rock texture and normal/parallax map. Process from left to right, starting with sculpting a rockyish mesh from on top of the photomaterial made cliff texture I had put together. In the middle results after I figured out that it was missing flat surfaces (took me long enough).. And last tilign test for the mesh. Starting to look like how I want it to look. Current goal is to produce a few appropriately shaped rocks to populate the map with proper cliffs and rock formations so it wont be just all grass and trees. 13 Share this post Link to post Share on other sites
Guest Posted August 30, 2017 Great update! Looking forward to seeing more, and maybe a beta release! Share this post Link to post Share on other sites
HorribleGoat 1473 Posted August 31, 2017 17 hours ago, Fros7bite said: Great update! Looking forward to seeing more, and maybe a beta release! Heh we are still far far away from a Beta relesase. But thanks for your support! Theres been a bit of progress with the map cliffs as I think I've finally found the way I want them to be. There are now 6 cliff base pieces that will form the basic shape of the city crater surrounding cliffs These will then be patched with smaller rocky bits and foliage. 7 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 9, 2017 Rocks are multiplying! 4 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 16, 2017 Yet some more rock pictures! This time with more moss as I got my rock material upgraded with some really nice moss nodes. Also first test in game was quite succesful! 7 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 18, 2017 Testing out multimaterial setup for the cliff pieces. This may just work. 4 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 19, 2017 More refinement on the multimaterial 6 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 24, 2017 For change a peek at something else than the rocks. 4 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 25, 2017 A bit more of the same!Testing revealed that the arms needed another rotator joint after the elbow, here's that added. Now the wrist mount have far better movement control. Another thing this testing has identified is that the ammo feeders need a bit more length to them to work properly. Also the feeder segment under the armpit may need to be tied down from one or two places to give it better stability. 2 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 25, 2017 One more for the road! Got inspired to add a set of concept fingers to the arms! 7 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 25, 2017 Something for fun! 7 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted September 30, 2017 A bit more Walker fun: Scaled the WK-AX3 (on the left) down a bit to what it originally was. Now its in the same size reagion as its good old pal the WK-209. Size is subject to change though depending on what it will eventually feel in game. Then theres some more progress on the cliff walls: Best viewed zoomed in (clicky clicky for original size) This approach may be more closer to my vision but it still may need some more tweaking. Got to make couple of more pieces still to try it out in game properly. Hopefully I can get even part of the detail and shape in there. xP 7 Share this post Link to post Share on other sites
HorribleGoat 1473 Posted October 3, 2017 B or V2 type cliff wall in game and looking Great! It also blends well with the V1 type so both can be used together for better variety. The V2 type will be main cliff type for certain areas and the V1 for others. 7 Share this post Link to post Share on other sites
blacksheep81 12 Posted October 4, 2017 So glad to see updates. This is the number one Arma project I am looking forward to seeing releases for. Keep up the great work, HorribleGoat! 2 Share this post Link to post Share on other sites
bars91 956 Posted October 4, 2017 Man, your visuals rock! Keep the creative up! 2 Share this post Link to post Share on other sites
Polyus 139 Posted October 4, 2017 Oh i'm so glad this mod exists. 2 Share this post Link to post Share on other sites
Brett Staats 7 Posted October 22, 2017 Really excited for the mod especially the mechs can't wait to the release 1 Share this post Link to post Share on other sites