m@ster 0 Posted September 23, 2014 Hi, after the last update I'm getting this error: Addon 'AiA_Buildings_Config' requires addon 'AiA_Buildings_Data'.After that I get this error: Circular addon dependency in 'AiA_Core' and the game don't start. I'm using withSIX launcher. last update = I have the same error: Addon 'AiA_Buildings_Config' requires addon 'AiA_Buildings_Data'. Share this post Link to post Share on other sites
haleks 8212 Posted September 23, 2014 Something's wrong with the SIX version maybe? I'm not getting any errors on my end. Share this post Link to post Share on other sites
VeZer0 10 Posted September 23, 2014 (edited) Check your rendering resolution and your sampling settings. These may change and stay low if you ran Arma in windowed mode, or switched a profile. I'll check when I get home from work in 6 hours (*sniff). I always played with the same graphic settings with the August 24th version. Some of my clan mates also have similar issues as well. I'll take additional screenshots of other maps and my graphic settings if the problem persist. Edited September 23, 2014 by Vezer0 Share this post Link to post Share on other sites
gatordev 219 Posted September 23, 2014 Hi, after the last update I'm getting this error: Addon 'AiA_Buildings_Config' requires addon 'AiA_Buildings_Data'.After that I get this error: Circular addon dependency in 'AiA_Core' and the game don't start. I'm using withSIX launcher. last update = I have the same error: Addon 'AiA_Buildings_Config' requires addon 'AiA_Buildings_Data'. I had the same issues and mentioned them a page or two back. I had some A3MP-friendly addons still running and that was causing the issue. I think "chernomist.pbo" was one of the main culprits. @kju, I'm noticing that the poppy fields (not the wheat fields) on FATA are now bullet proof. I don't remember that being a problem in A3MP, so not sure if AiATP has done something...or I'm remembering incorrectly. Share this post Link to post Share on other sites
VeZer0 10 Posted September 23, 2014 Check your rendering resolution and your sampling settings. These may change and stay low if you ran Arma in windowed mode, or switched a profile. I'll check when I get home from work in 6 hours (*sniff). I always played with the same graphic settings with the August 24th version. Some of my clan mates also have similar issues as well. I'll take additional screenshots of other maps and my graphic settings if the problem persist. Hey Variable, you were right, my Sampling Quality was for some reason running at 75%. I amped it back to 100% and it looks correct now! Thanks. Share this post Link to post Share on other sites
kilo1-1 1 Posted September 24, 2014 Keep in mind, aia Sara doesn't have mid range textures, while smd Sara does. That alone makes a big difference. You'd be able to see this difference without a3mp, by just using aia for smd Sara's dependencies. This would explain it. Thanks. Share this post Link to post Share on other sites
.kju 3244 Posted September 24, 2014 @ nsnipe Logged the dust problem in this ticket. As for FX changes you have to ask people into this topic like Opticalsnare. @ Pepe Hal Did you report the crash to BI yet? Please do so! The protocol warning is unrelated. It just says the the word, aka the town name, is not known in the A3 Greek voice set. @ Variable See my response and the updates in the ticket. :) @ Kilo1-1 Technically Sahrani should be exactly the same in AiA TP and A3MP AFAIK in regards to ground and SAT textures. If you are fairly certain, they are not. Please make comparison images and we can go from there. Keep in mind SMD Sahrani applies a midrange texture and has tweaked/improved the close HQ textures. @ D4NI3L3 and M@ster Please upload the rpt log file. @ gatordev I am fairly certain this has no relation to AiA. Best check first the FATA thread and see if poppy fields have been discussed. The only possibility I can think of is the tweaking and upgrading of penetration files to A3 standards. If the poppy fields model uses some non fitting one, it could be the result. @ Vezer0 Glad to hear you got it sorted. :) Share this post Link to post Share on other sites
gatordev 219 Posted September 24, 2014 ;2781726']@ gatordev I am fairly certain this has no relation to AiA. Best check first the FATA thread and see if poppy fields have been discussed. The only possibility I can think of is the tweaking and upgrading of penetration files to A3 standards. If the poppy fields model uses some non fitting one' date=' it could be the result. [/quote'] I'll have to fire up A3MP and test it for comparison. A little short on time until Friday, but I'll have a look after that. Share this post Link to post Share on other sites
phronk 898 Posted September 25, 2014 Every time I launch ArmA 3, I get an error: Addon 'AiA_BaseConfig_F' requires addon 'CASounds' Did I somehow install the addon incorrectly or is this a known issue? Share this post Link to post Share on other sites
nullrick 10 Posted September 25, 2014 The dream of a Fallujah terrain with ALL enterable buildings is a glorious dream. Great work so far, AiA-TP team! Share this post Link to post Share on other sites
.kju 3244 Posted September 25, 2014 @ Phronk Please upload the rpt log file. Share this post Link to post Share on other sites
haleks 8212 Posted September 25, 2014 Does anyone know where I can find a list of working user-made terrains with AiA (Namalsk, Fallujah) and if special addons/fixes are required? Share this post Link to post Share on other sites
phronk 898 Posted September 25, 2014 RPT File from last night: Download Link I am also running several other addons, but I don't think it'd cause an error like the one I get. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 25, 2014 Namalsk is working at me, but i have to delete some files from the folder, otherwise it doesnt startup Share this post Link to post Share on other sites
d4ni3l3 10 Posted September 25, 2014 ;2781726']@ nsnipe Logged the dust problem in this ticket. As for FX changes you have to ask people into this topic like Opticalsnare. @ Pepe Hal Did you report the crash to BI yet? Please do so! The protocol warning is unrelated. It just says the the word' date=' aka the town name, is not known in the A3 Greek voice set. @ [b']Variable [/b] See my response and the updates in the ticket. :) @ Kilo1-1 Technically Sahrani should be exactly the same in AiA TP and A3MP AFAIK in regards to ground and SAT textures. If you are fairly certain, they are not. Please make comparison images and we can go from there. Keep in mind SMD Sahrani applies a midrange texture and has tweaked/improved the close HQ textures. @ D4NI3L3 and M@ster Please upload the rpt log file. @ gatordev I am fairly certain this has no relation to AiA. Best check first the FATA thread and see if poppy fields have been discussed. The only possibility I can think of is the tweaking and upgrading of penetration files to A3 standards. If the poppy fields model uses some non fitting one, it could be the result. @ Vezer0 Glad to hear you got it sorted. :) I'll do it asap. Share this post Link to post Share on other sites
.kju 3244 Posted September 25, 2014 @ Phronk It appears you have an older version of AiA TP or miss some files for some reasons. Please make a hashlist with this tool and upload the file: http://code.kliu.org/hashcheck/ @ Pepe Hal Check the ASCZ A2 Map Fixes by EvroMalarkey. Share this post Link to post Share on other sites
phronk 898 Posted September 25, 2014 (edited) .sfv file from @AiA_TP folder: Download Link [EDIT] It is possible I downloaded and installed the AiA TDP instead of the AiA TP pack. Downloading the AiA TP pack now to double check. Edited September 25, 2014 by Phronk Share this post Link to post Share on other sites
.kju 3244 Posted September 26, 2014 @ Phronk Unfortunately the build script was missing a few files indeed for AiA TDP. You can download them here: https://mega.co.nz/#!cgQgXQjJ!NbOJitYA-7fYK54BY5u5JAoOwOBOp1MPlniHVnT6KTw Note: I already removed the signature files. However there will be new ones this weekend anyway. Note2: The hotfix from above all applies to AiA TDP - use the one from AiA TP. Share this post Link to post Share on other sites
phronk 898 Posted September 26, 2014 Problem solved. Yay! Share this post Link to post Share on other sites
d4ni3l3 10 Posted September 26, 2014 Here my rpt file. Share this post Link to post Share on other sites
.kju 3244 Posted September 26, 2014 @ D4NI3L3 Thank you! I also need this file: C:\Users\D4NI3L3\AppData\Local\SIX Networks\Play withSIX\Cache\par\45nhnUJzlUStGBlc8mS6Ww_Q_MVi8YOk0aLMGUI1sRINw.txt You have another mod running that is conflicting with AiA TP. Share this post Link to post Share on other sites
d4ni3l3 10 Posted September 26, 2014 ;2783157']@ D4NI3L3 Thank you! I also need this file: C:\Users\D4NI3L3\AppData\Local\SIX Networks\Play withSIX\Cache\par\45nhnUJzlUStGBlc8mS6Ww_Q_MVi8YOk0aLMGUI1sRINw.txt You have another mod running that is conflicting with AiA TP. Here the txt file. No I don't think so because before upgrading with last update everithing works well with same mods installed, the error looks inside the mod itself. EDIT maybe some extra terrains, I don't know. Share this post Link to post Share on other sites
tinter 186 Posted September 26, 2014 Are you aware of all the buildings that are placed wrong on Sahrani? Tall apartment buildings float up in the air, short ones sink into the ground, bar gates are rotated 90 degrees. Share this post Link to post Share on other sites
cyruz 103 Posted September 26, 2014 Are you aware of all the buildings that are placed wrong on Sahrani?Tall apartment buildings float up in the air, short ones sink into the ground, bar gates are rotated 90 degrees. Please read the thread first: http://forums.bistudio.com/showthread.php?182072-All-in-Arma-Terrain-Pack-(AiA-TP)-A1-A2-OA-terrains-from-BI-in-A3&p=2778417&viewfull=1#post2778417 Share this post Link to post Share on other sites