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blazenchamber

(SMA) Specialist Military Arms

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Stunning as always ! The weapons really are top quality.

 

About the accessories : Finaly a surefire + PEQ 15 combo in black. I also love the grippod.

Is there a way that i can use them on other weapons? I can use the older accessories on almost any weapon i have, but the new accessories are only available for the SMA weapons.

 

I checked the optionals but did not find an extra .pbo or file to update asdg? Would be great to try out the grippod or the surefire/PEQ 15 combo on an AK

 

Anyway keep up the great work ! Love this.

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Freaking Awesome!!!

 

Quick question:  What is the difference between the SMA_M4afg_BLK1 and SMA_M4afg variants?  They seem to be identical in my tests. 

 

Thanks for the great MOD!!

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Is there a way that i can use them on other weapons? I can use the older accessories on almost any weapon i have, but the new accessories are only available for the SMA weapons.

 

I checked the optionals but did not find an extra .pbo or file to update asdg? Would be great to try out the grippod or the surefire/PEQ 15 combo on an AK

 

 

Hey nillie

 

That's a negative on the surefire/PEQ 15 combo on any weapons with asdg. The reason for this is that it simply does not work, for example Every weapon is different , Size, width, height, length so i have made each weapon its own unique Combo so it looks right on each weapon. Some Authors believe its ok to make attachments like this ASDG compatible but it simply looks ridiculous when it clips through the weapons you put it on. On the other hand the stand alone surefire and peq will go on any weapon you like if it has correct rails and set up.

Just the combos need to be done specific.

About the AK we are currently doing a nice custom AK and it will have the option of The combo so look out for that soon.

 

The grip pod is hard to explain but again its not something that can be universal on all weapon mods or even a selection of our own guns .. Explanation =  The Grip pod Uses a reference Point on the gun the placement of that point determines where it sits so it can only be placed over the existing grip. As you could imagine if people had the option to put this on anything that did not have a vert grip it would clip and look real silly. Also you can not change the animation from how the character is holding the weapon to match the grip pod so if they are holding say a weapon with angled grip when you attach the GP it will not look right at all. So for now the GP is only compatible with Vert grip versions of most SMA weapons. 

currently ARMA have a bug in their code that does not allow us to delete the original grip so when the grip pod is attached the old one disappears , when they fix this error we will add the function, Here is a link to our Issue tracker to them about it.   http://feedback.arma3.com/view.php?id=24045  Please upvote if you would like to see it fixed.

 

Hope that helps explain this issue a bit better.

Thanks and enjoy

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Are there any plans to add the IR illuminator to the AN/PEQ-15 ?

I will look into this. Its something we spoke of a while ago .. Not impossible i don't think. We will see

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Freaking Awesome!!!

 

Quick question:  What is the difference between the SMA_M4afg_BLK1 and SMA_M4afg variants?  They seem to be identical in my tests. 

 

Thanks for the great MOD!!

The SMA_M4afg_BLK1 and SMA_M4afg variants are different in the branding colors. so the SMA_M4afg is all black with no logo color and the SMA_M4afg_BLK1 is same but with the Logo colors applied same with the TAN and OD you will see the Logo has matching colors.

I done this simply because i like choice.

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Jeza, one of the people who cooperates with Armaholic to create videos for the Armaholic Youtube Channel, released a video showing the newest version of your Specialist Military Arms weapons and attachements addon.

We hope you will enjoy the video, like and/or subscribe.

When you see this, make videos yourself and are interested to cooperate with Armaholic feel free to sent me a message here or on Armaholic!

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I will look into this. Its something we spoke of a while ago .. Not impossible i don't think. We will see

I only ask because no other mods that include the AN/PEQ-15 have that ability, and I am simply wondering why that is, given that the whole point of this attachment is to have those functions, at least in reality. Here's a link to a video which gives a better idea of what I'm talking about: http://www.youtube.com/watch?v=f_8bCmB2_Og

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I only ask because no other mods that include the AN/PEQ-15 have that ability, and I am simply wondering why that is, given that the whole point of this attachment is to have those functions, at least in reality. Here's a link to a video which gives a better idea of what I'm talking about: http://www.youtube.com/watch?v=f_8bCmB2_Og

Yea so i remember chatting with Ping about this , So a asked again to see what was possible. apparently  not possible in ARMA, unless BI have changed it, the settings exist in the config but are useless,  no effect

 

Maybe at a later date we will try see what can be done.

 

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I only ask because no other mods that include the AN/PEQ-15 have that ability, and I am simply wondering why that is, given that the whole point of this attachment is to have those functions, at least in reality. Here's a link to a video which gives a better idea of what I'm talking about: http://www.youtube.com/watch?v=f_8bCmB2_Og

Something similar-but more simple is the surefire flashlights in your addon.I find the vanilla light no good to see into the darkness,but in Robert Hammers pack,his surefires have strong white light the cuts much further into th dark.Any chance of something similar here?

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Yea so i remember chatting with Ping about this , So a asked again to see what was possible. apparently  not possible in ARMA, unless BI have changed it, the settings exist in the config but are useless,  no effect

 

Maybe at a later date we will try see what can be done.

 

Well that makes me sad, but I suppose this is a BI problem I need to take up with them

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 I know this mod contains some optics but isn't inherently a scope mod, however I am wondering if something like a SU-232/PAS clip-on sight to your Vortex 3x sight. This would allow a magnified sight to have night vision capability without the need to completely switch optics. Just wondering if that is even possible in arma 

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Well that makes me sad, but I suppose this is a BI problem I need to take up with them

Yeah-I had a feeling someone would have done it by now otherwise.What about the brighter flashlights I mentioned? Or headlamps?

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That's a very disingenuous think to say to those who spent considerable man hours crafting these weapons, the configs, the testing the rehashing, just to say you only want the pack for one weapon? 

 

The addon is catered for the masses, not the individuals, what you might think is overkill, I on the other hand think that this is one of, if not the top weapons addon out there, as the man said, don't want to download it, that's your prerogative, I think it's worth it.

 

 

Yeah i agree-also the other weapons in this pack are not seen in any other packs for arma-many of them are quite unique.you should get the whole pack and try some of them out-you wont be disappointed. :D

So just because I'm not interested in all the weapons and just ask the question if the weapons can be used sepperately I'm a crook?

Don't be ridiculous.

SMA is great. It is of great quality. But since we would only use 1 weapon of the pack, 1GB would be far to much. Hence the question.

A question is just a question gentlemen. Nothing more, nothing less.

I removed the PBO's which are not required and it indeed worked. Got the HK416 and 417 now, without errors.

Thnx for this great mod!

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hey sorry if this has already been asked, is there any way to get the class names for these weapons?  

 

I'm trying my hand at custom arsenal boxes and it would be super cool to add SMA weapons.  Thanks, you guys rock!

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hey sorry if this has already been asked, is there any way to get the class names for these weapons?  

 

I'm trying my hand at custom arsenal boxes and it would be super cool to add SMA weapons.  Thanks, you guys rock!

Within the downloaded file has a notepad with all classes.

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Hello blazenchamber,

First of, great mod. love your work.

 

I was wondering if you could possibly add compatibility for the ACE3 HuntIR.

It's a nice tool to use and I was hoping to use it with your grenade launchers.

 

Kind Regards

Kwinno

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 I know this mod contains some optics but isn't inherently a scope mod, however I am wondering if something like a SU-232/PAS clip-on sight to your Vortex 3x sight. This would allow a magnified sight to have night vision capability without the need to completely switch optics. Just wondering if that is even possible in arma 

SU-232/PAS CNVD-T would be a excellent sight for the present Arma 3 community.

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Straight up SMA is now my groups primary weapon mod. Seriously you guys have done show stopping work on these. They just feel "right". Well done !!! and thanks for the tier 1 effort !

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Straight up SMA is now my groups primary weapon mod. Seriously you guys have done show stopping work on these. They just feel "right". Well done !!! and thanks for the tier 1 effort !

Couldn't agree more.Since the last update that added the Mk18's I have used nothing else :)

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SU-232/PAS CNVD-T would be a excellent sight for the present Arma 3 community.

yeh I'm just wondering if its possible to replicate in game, especially since it can be paired with almost any other Magnified optic

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yeh I'm just wondering if its possible to replicate in game, especially since it can be paired with almost any other Magnified optic

The BW mod do something like that right? They have a night vision attachment that can be added to other optics-can't think what kind they use right now,but they do have it.

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As for class names... It has all the previous weapons listed in the .txt file.. However the new ones appear to be missing.

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