Nichols 243 Posted February 15, 2019 Thanks for the heads up on that information there @Spartan0536. Once I started reading your post I remembered a thread here in the forums from a while back that I think you commented on or started that detailed some pieces and parts of this as well. I wish BI had done a little better with their base ammunition configs but I guess they are limited by the engine itself to some degree. Which brings up a question for me of what it would be like for the Enfusion engine being used in the DayZ game? BUT that takes us down a terrible rabbit hole....best to stay on target so to speak. Also wondering if anyone has had contact with @blazenchamber about possibly taking over the upkeep and future movement forward of the SMA pack? I know Toadie does great work and in fact I am particularly fond of the upcoming Nightforce optic in that pack...wink, wink. Share this post Link to post Share on other sites
jarrad96 1940 Posted April 20, 2019 Just got into contact with the SMA team. Because of the amount of people involved in making SMA in the first place, not enough are still around/active/able to keep working on it and the team split. I was able to get into contact with a few of them including BlazenChambeR himself, who has since quit A3, and essentially the permissions from all the people involved would not be able to be obtained means that the mod will never continue mainline work, nor be able to be donated/used by any other mod teams, no matter how reputable. He gave permission for maintenance, config patches and other such support, but not anything involving modifying/taking SMA files themselves, and SMA is for all intents and purposes halted/cancelled. As of April 2019, if you want to keep SMA more compatible with other mods into the future, optional configs include the following- https://steamcommunity.com/sharedfiles/filedetails/?id=1650158104 https://steamcommunity.com/sharedfiles/filedetails/?id=1541682259 https://steamcommunity.com/sharedfiles/filedetails/?id=1620184241 Moderators may be contacted by Blazenchamber about this thread, not sure yet, but if not assume it's halted/cancelled. 10 5 1 Share this post Link to post Share on other sites
iV - Ghost 50 Posted July 25, 2019 Hey @jarrad96, will SMA get updated after the Contact release? Quote The weapon attachment arrays were updated, so mods may initially not be fully compatible yet. Please allow their creators some time to iterate as well. Share this post Link to post Share on other sites
Karmacode696 1 Posted March 20, 2020 I know the mod is dead, but did anyone solve the optics magnifier problem? I really want to use this mods and its optics look awesome, but useless since they don´t work properly. I read this: Quote By default, the keybinding is LEFT CTRL + NUMPAD / OR LEFT SHIFT + NUMPAD / To change this, go to configure > controls > configure addons > Addon: MRT Accessory Functions > and you can change it there. But there is no "MRT Accesory Functions" in controls option. Could you please help me? Share this post Link to post Share on other sites
CrazyCorky 463 Posted March 20, 2020 21 minutes ago, Karmacode696 said: I know the mod is dead, but did anyone solve the optics magnifier problem? I really want to use this mods and its optics look awesome, but useless since they don´t work properly. I read this: But there is no "MRT Accesory Functions" in controls option. Could you please help me? This is now implemented into CBA. Just run CBA with it and the optics will work as intended. 1 Share this post Link to post Share on other sites
Karmacode696 1 Posted March 20, 2020 10 minutes ago, CrazyCorky said: This is now implemented into CBA. Just run CBA with it and the optics will work as intended. Thanks for the answer. I do. I have both mods, but the error remains. Share this post Link to post Share on other sites
Disgusting_Man 111 Posted March 22, 2020 I use RHS+CUPWeapons+SMA and have the same problem with magnifiers. Didn't noticed when it started. Maybe after last Arma or CBA update... Any solutions? Share this post Link to post Share on other sites
Disgusting_Man 111 Posted March 24, 2020 On 3/20/2020 at 5:30 PM, Karmacode696 said: I know the mod is dead, but did anyone solve the optics magnifier problem? I really want to use this mods and its optics look awesome, but useless since they don´t work properly. I read this: But there is no "MRT Accesory Functions" in controls option. Could you please help me? I don't know why but my CBA keybinds changed after last CBA update. Just try Ctrl and "-" on numpad. It works fine for me with all mods. 1 Share this post Link to post Share on other sites
mickeymen 324 Posted December 1, 2020 I see in the previous messages that the mod is dead. Very sad. This is a very high quality mod, but many of the weapons of this mod have one problem - the character's left hand does not hold the weapon natural. This prevents the player from enjoying the weapon to the fullest. May be still can anyone fix this? It would be nice to get a small patch to solve this... Share this post Link to post Share on other sites
sv5000 127 Posted September 13, 2022 Just a small compat that I put together to allow the PEQ's and suppressors etc. to be used with other mods https://steamcommunity.com/sharedfiles/filedetails/?id=2862412197 4 1 Share this post Link to post Share on other sites