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eggbeast

BAFX and Rangemaster mod packs - released

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O.k, got ArmA 2 installed and activated on Steam. Then the same with OA. Now how to combine to CO ??? How to patch to 1.63 on Steam ? This is an unnecessary problematic thing in my opinion...

As im using ArmA II launcher, it wont start CO, only ArmA 2 or OA. Please forgive me, i was used to the original game starting way.Man im tired of this... :(

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ok my rangemaster2 utes demo mission has an error - BAFX_Bulldog_RWS_D should be in it not BAFX_Bulldog_D_RWS

this was what caused all the vehicles not to load

i'll update the demo mission today - sorry for the inconvenience and worry !

here is the working version

http://www.gitsarma.gamingdeluxe.net/missions/@@rangemaster_v2.utes.rar

regarding the patching process, don't despair, it's quite simple once you work out what to do. i got 10 guys patched in one evening a few weeks back, they were in a queue in our teamspeak lol. my patch install process guide is here

http://www.battlegroup-xtra.eu/index.php/16-ArmA-2/430-Official-Patches/Page-4.html#3959

Edited by eggbeast

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Do i understand it right, that this wont work with ACE? is there possibility to make ACE versino?

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Do i understand it right, that this wont work with ACE? is there possibility to make ACE versino?

i imagine because this mod changes a lot of base classes (and so forms a REPLACEMENT PACK rather than an EXPANSION PACK), it could fail with any mods that also modify the same base classes. to what extent, i do not know.

please give it a try and feedback.

if it works that would be great, and good to know.

Also if an ACE enthusiast wants to join the team and help make ACE compatible configs - please make yourself known by PM!

personally i have never used ACE and most likely never will. it is not needed with this mod, so there is not much point trying to run them together from my personal POV. you could think of them as 2 separate games, like we do with unsung vietnam and british forces, which we run on two servers. and never the twain shall meet... it's good to have variety i guess.

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As im using ArmA II launcher, it wont start CO, only ArmA 2

you can stop using the Alpinestars launcher, it modifies the executable's launch parameters, that stops CO from working. the only way to get CO to work is to launch OA in Steam with Arma 2 installed in Steam as well. Steam will detect both games and run BAF and PMC Lite versions automatically.

you also don't have to worry about 1.63, Steam will update your game.

but, this means you can't run any mods, not the usual way.

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ok Rangemaster patch 1 released today:

Contains this lot:

http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP

New:

F-35/A x 9 models

A-10 x 9 models

AH-1Z x 8 models

AH-1W x8 models

Ka-52 x 7 models

Su-25 x 9 models

+New sounds

+New missilebox items

FILE:

http://www.gitsarma.gamingdeluxe.net/mods/@rangemaster_patch1.rar

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ka52_hiding_zps6bb4c977.jpg

---------- Post added at 06:36 PM ---------- Previous post was at 04:51 PM ----------

somalia1_zpsf04c98f7.jpg

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The F35 isn't even released yet so all those loadouts aren't accurate. Your mod sucks. :p

And why do I need ACR I don't understand I am running OA

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what you need, son is a ruddy great hammer, shoved into your dark place, now get your ass back in the workshop and make me a new pylon for the GR9 :beeeers:

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The F35 isn't even released yet so all those loadouts aren't accurate. Your mod sucks. :p

And why do I need ACR I don't understand I am running OA

Hmmmmmm I have a "Barge poll" with your name on it ;) mon Sir

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some pics road-testing the frogfoots

FROGS4_zps39066712.jpg

FROGS2_zps45708194.jpg

FROGS3_zps6889bc2b.jpg

FROGS1_zps75bbdcbb.jpg

Edited by eggbeast

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some pics road-testing the frogfoots

Is if frogfoots or frogfeet ?!?!?!?

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well, as you know, when in doubt about any russian ammo or weird missile technology, i always refer to my friend wikipedia :nerner:

Etymology

This creature evolved from a different aquatic creature that resembled a frog, but during the course of its evolution the frog was reduced to one of its feet, reflecting its tilted spawn angle and crooked snout. The plural is not frogfeet because the definition does not refer to the limb of an actual frog.

---------- Post added at 10:18 AM ---------- Previous post was at 10:12 AM ----------

has anyone got any feedback from testing the planes etc? general praise will be fine...

---------- Post added at 11:51 AM ---------- Previous post was at 10:18 AM ----------

ok the readme at top post is updated to reflect the patch

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oh yes!

Frogfoot is new best!

Great work Egg.

Does this incorporate Myke's excellent misslebox with new unreleased content (TOWS?) (v4.0)

Might need to have a look at the AH1Z TOW variant. The tow tubes are not sitting correctly on the pylons, there appears to be a duplication of the rails

Edited by sv5000

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Sir, I just want to let you know that I'm donwloading the whole thing, mods, addons, porn, etc.... because it looks amazing. I will give my feedback (in 2 years (just kidding)) soon.... Thank you for your work!

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Egg: am I right in thinking that I think that Rangemaster mod replaces these mods e.g. EB Air mod, GLT Missile Box, GLT Aerial Weapons Replacement Pack?

I think that listing the mods that it replaces will help increase its adoption and god knows that this mod should be adopted as widely as possible.

Also would it be possible to release 2 flavours of the mod?

1. which is as light as possible (config tweaks but no new models?) to ensure highest adoption among MP community

2. the full-fat option (the whole shebang)

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Wait so this is NOT ACE compatible? I thought Whiskey Cobra was only available via ACE?

I think you misunderstand this mod. This isn't an ACE mod. This is a mod with brand new content.

Never was tested with ACE so who knows.

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Wait so this is NOT ACE compatible? I thought Whiskey Cobra was only available via ACE?

we made a new one.

---------- Post added at 10:33 AM ---------- Previous post was at 10:26 AM ----------

Egg: am I right in thinking that I think that Rangemaster mod replaces these mods e.g. EB Air mod, GLT Missile Box, GLT Aerial Weapons Replacement Pack?

yeah it does replace EB_Air, EB_weapons, EB_missilebox, etc as these are updates of my older releases.

HOWEVER,

it does not replace GLT_missilebox, as that has it's own set of classnames, and we are not overwriting those at all. for example, if you ran the F16 that requires GLT_missilebox, ourmod would not load weapons onto that plane by default.

FRL_missilebox is mykes (an original GLT_missilebox author) latest updated missilebox models, with some additional edits and contributions from myke, von knudenberg, hcpookie, john spartan, sgt. savage and me. using it with our modded planes relies on EB_missilebox for all of the changed weapons configs, and some new models. you could use it alone, but it probably won't work as it was mykes WIP that we have made function for release. the main aim was to get his amazing models out into the community but converting the planes to use the system and making the rearm interface was our main priority for the current version.

so as a mission builder, or addon user, you might want to run this instead of older planes with the older missilebox, but that is very much up to you.

i am hoping to add some other modded planes to the kit-list soon, once i get permissions.

the aim of this mod, regarding aircraft, is to have a fairly full set of aircraft all using the same balanced weapons box.

there are currently no plans to have two versions of the mod though - you get the models for free!

---------- Post added at 10:37 AM ---------- Previous post was at 10:33 AM ----------

Might need to have a look at the AH1Z TOW variant. The tow tubes are not sitting correctly on the pylons, there appears to be a duplication of the rails

hey sv, thanks for the feedabck mate! glad you're enjoying it.

I wanted to get this out before i flew off to sunny switzerland. as a result, there are currently TWO types of most aircraft in the editor list. you have loaded up one of the older EB_Air prototype versions - theFRL_Air new version of the TOW-armed AH1W is perfect in every way. try the other one.

if in doubt load up the demo mission i included in the editor and have a look at the aircraft i laid out on the runway (chernarus)

the single aircraft sitting on the helipads near to, but apart from, the new aircraft are stock ones for comparison.

btw the utes mission has the tanks and statics etc. ignore the planes in that as they may be older versions.

currently the rearm system works on the older versions - that's coming to the new aircraft once we finish the model overhaul.

Edited by eggbeast

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we made a new one.

yeah it does replace EB_Air, EB_weapons, EB_missilebox, etc as these are updates of my older releases.

HOWEVER, it does not replace GLT_missilebox, as that has it's own set of classnames, and we are not overwriting those at all. for example, if you ran the F16 that requires GLT_missilebox, ourmod would not load weapons onto that plane by default.

FRL_missilebox is mykes (an original GLT_missilebox author) latest updated missilebox models, with some additional edits and contributions from myke, von knudenberg, hcpookie, john spartan, sgt. savage and me. using it with our modded planes relies on EB_missilebox for all of the changed weapons configs, and some new models. you could use it alone, but it probably won't work as it was mykes WIP that we have made function for release. the main aim was to get his amazing models out into the community but converting the planes to use the system and making the rearm interface was our main priority for the current version.

so as a mission builder, or addon user, you might want to run this instead of older planes with the older missilebox, but that is very much up to you.

i am hoping to add some other modded planes to the kit-list soon, once i get permissions.

the aim of this mod, regarding aircraft, is to have a fairly full set of aircraft all using the same balanced weapons box.

there are currently no plans to have two versions of the mod though - you get the models for free!

Thanks I think that I get it.

But what about glt_realairweapons?

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never looked at it. this mod provides a fairly full set of air weapons, with close to real values for speed, range, damage, manouverability, precision, etc - fortheaircraft included.

the other mod you mention i guess works with other planes?

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