EricJ 759 Posted November 4, 2014 I agree on that, stable classnames make a big difference even to me for my training map, while it's an easy fix it is annoying. Share this post Link to post Share on other sites
malcom86 33 Posted November 4, 2014 These work pretty darn good. One suggestion... put them under NATO/men cat or NATO/female category so they stop throwing "no Female.Icon" spam and I'll use them in mission building ;-) Good idea, I quote :) Share this post Link to post Share on other sites
asuseroako 17 Posted November 5, 2014 Thanks zeealex! so far. :) Share this post Link to post Share on other sites
dragon01 902 Posted November 5, 2014 Nice video. What's what island, BTW? Share this post Link to post Share on other sites
malcom86 33 Posted November 6, 2014 Nice video. What's what island, BTW? Bornholm Share this post Link to post Share on other sites
EricJ 759 Posted November 6, 2014 Well after having to reformat my laptop due to your mod.. Just fucking with you zealex, mod works good, no errors and thanks... didn't try to spawn as a female but the textures are there on the faces so looks good now :) Share this post Link to post Share on other sites
malcom86 33 Posted November 6, 2014 (edited) 3 days of testing, and I'm so excited to say it's so funny to see a new model fighting at my side !!! With even that freacking good Mason rigged face !!!!!!!! I mean, I seen your work before but after rigging it...just wow !!! Can't wait to see the other faces rigged too. Just my suggestions, I'll throw 3 things I found myself thinking while I was messing around creating missions to test your "badass" girls: - I don't like at all those faces with camos...maybe it should be more soft and for sure not just that black face !! - I'm sure you're working on it yet, but imo the bodies are still too thin...try to point to a more athletic one female body or making uniforms more loose. They looks a little bit too tight, expecially on the arms. And the boots should be wider, as well as the necks. - Oh well, still don't like the idea of different heads to use helmets. But I noticed the rigged one (Mason) just works perfectly with every cap/helmet I used on her, even modded one from several mods !!! So perhaps rigging them is the key ? I know this means a lot of work and resources needed for you, so I'm just giving you some suggestions and (if I can learn something useful in time...) I'll try to help you with resources as I feel this is something that Arma 3 really lacks. And because I know some girl gamers that will like it, but perhaps less than me :D Really thank you for the effort and the time you're spending on it, no words can't really tell how much appreciated it is ;) Edited November 6, 2014 by Malcom86 Share this post Link to post Share on other sites
zeealex 2029 Posted November 7, 2014 Hey Malcom86, good to see you on the BIS forums! :D - I don't like at all those faces with camos...maybe it should be more soft and for sure not just that black face !! yeah, i don't like them either, I was funning around at the time it just made it easier to do forest concealment tests for my camouflages at the time, thought it might come in handy for others too. - I'm sure you're working on it yet, but imo the bodies are still too thin...try to point to a more athletic one female body or making uniforms more loose. They looks a little bit too tight, expecially on the arms. And the boots should be wider, as well as the necks. yeah, I do need to loosen up the models a bit, I got complaints of the last full sleeve model I tried looking too big though, it's finding the happy medium really. the boots I referenced are boots I actually own, they look small when they're on hence why they look quite small ingame. Oh well, still don't like the idea of different heads to use helmets. But I noticed the rigged one (Mason) just works perfectly with every cap/helmet I used on her, even modded one from several mods !!! So perhaps rigging them is the key ? negative, it's just scaling and (a lot) of vertex adjustment, the normal, camo and scarred Mason head model also works fine with all headgear the rigged version is the same head model, just rigged ;) Tyler also has similar versatility however some minor clipping happens here and there. the next major update will be reimported heads, hopefully rigged, even though mason was enough of a pain in the arse to do XD. At the very least, the update will: Remove the need for headgear selections, as all head models will work with all headgear. Add "old woman" heads and more selection variety increase modularity so the uniforms aren't tied to the heads module. Remove unnecessary selections from the profile menu (but still have them available for scripting) Desired additions: Updated UVs with High Res textures and Normal Maps Rigging Macro Mapping. for those concerned with the no icon problem, I'll add a female Icon at some point, or force them into the vanilla NATO faction ;) Thanks zeealex! Looking good so far. Thanks for sharing Asuseroako! a good watch as per norm! :D Share this post Link to post Share on other sites
PFCMako 10 Posted November 8, 2014 I really want to edit the textures on the uniform, any chance we could get something like a psd. to mess around with? Share this post Link to post Share on other sites
asuseroako 17 Posted November 8, 2014 Thanks for sharing Asuseroako! a good watch as per norm! :D You're welcome and thanks. There are also some comments on reddit you might want to check out. :cool: Share this post Link to post Share on other sites
EricJ 759 Posted November 8, 2014 I really want to edit the textures on the uniform, any chance we could get something like a psd. to mess around with? It's included with the download. Share this post Link to post Share on other sites
EricJ 759 Posted November 8, 2014 Anyway zaelex tested the heads and looks good so far, with the female heads it'll work when yeah... it works :) Share this post Link to post Share on other sites
zeealex 2029 Posted November 8, 2014 You're welcome and thanks. There are also some comments on reddit you might want to check out. :cool: Thanks for sharing. Just a very minor qualm, i'm sure it wasnt intentional, but it was written almost as if you were sharing your own work, i'm not quite sure how reddit works though :P Either way, the insights there are quite useful so i'll take them on board. Thanks :) @PFCMeko, there's a PSD template file included for the longsleeve variant. The short sleeve variant doesnt have one, the best idea is to use the alpha channel from its normal map :) Good to hear its working okay. I'll add some extra stability tomorrow. Share this post Link to post Share on other sites
motorizer 12 Posted November 8, 2014 (edited) I had a tinker with this today, and got them working with a much more ladylike breathing sound when tired, the one from A2CO. The injured sounds are still male though, arma 3 uses a lot more sounds for different types of injury and I got a bit tangled up in my config, I think I have a rough idea what to do though. For the breath I put this in to the unit configs, and added the sounds from A2 into a folder called sounds in your mod folder. class SoundBreath { breath0[] = { { { { "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; the other thing I did was put one of your uniforms as a naked uniform, it means they are still clothed if you take their uniforms, but at least they don't turn into men. Edited November 8, 2014 by motorizer Share this post Link to post Share on other sites
dragon01 902 Posted November 9, 2014 Speaking of uniforms, I found that there's no "folded" model for them, when removed and placed on the ground, they look really weird, like they were on a mannequin. You could likely take the folded model from the male cammies, there should be no difference there. Share this post Link to post Share on other sites
Prototype556 11 Posted November 9, 2014 The textures should be a tad bright brighter in shading (They're almost a dark grey if the light isn't on them during dawn), compared to much brighter default BIS units. It's really nice though! Good job :) Share this post Link to post Share on other sites
motorizer 12 Posted November 10, 2014 (edited) Right, breath and damage sounds! config here, (modded version of Zeealex's) not fully tested since you have to run about hurting yourself but they are at least partially working. Some sounds work, but not sure if they all do. (I wasn't really sure about the person1[], person0[] etc, just copied that from the arma 3 configs and hoped for the best) You need to extract femal3_uniforms.pbo and get the sounds listed in the config from A2OA and put them into a folder called sounds inside it, replace the config with this one then PBO it up again. Hopefully this can be added in future releases, a full voice would be nice too. :p (if someone who knows more than me wants to improve it/make corrections, that would be nice too :)) Might tinker with it more later. // config.bin - 14:59:58 11/08/14, generated in 0.01 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled #define private 0 #define protected 1 #define public 2 enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class FEMAL3_CustomModels { units[] = {}; weapons[] = {B_FEM_NATO, "B_FEM_NATO_long", O_FEM_CSAT, "O_FEM_CSAT_Long", I_FEM_AAF, "I_FEM_AAF_long", B_FEM_FIA}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; magazines[] = {}; ammo[] = {}; }; }; class cfgVehicles { class B_Soldier_F; // External class reference class O_Soldier_F; // External class reference class I_Soldier_F; // External class reference class FEM_NATO_F : B_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_NATO; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier(short)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_Mcam_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = B_FEM_NATO; linkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_NATO_long_F : B_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_NATO; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier (Long)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "boots", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\Longsleeve\Longsleeve_NATO_co.paa", "FEMAL3_Uniforms\data\boots\boots_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Longsleeve_body.p3d"; uniformClass = "B_FEM_NATO_long"; linkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetB_light", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_CSAT_F : O_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_CSAT; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier(short)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_CSAT_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = O_FEM_CSAT; linkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_CSAT_long_F : O_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_CSAT; vehicleClass = "General"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier (Long)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "boots", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\Longsleeve\Longsleeve_CSAT_co.paa", "FEMAL3_Uniforms\data\boots\boots_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Longsleeve_body.p3d"; uniformClass = "O_FEM_CSAT_long"; linkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetO_ocamo", "V_HarnessO_brn", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_AAF_F : I_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_AAF; vehicleClass = "named"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier(short)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_AAF_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = I_FEM_AAF; linkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_AAF_Long_F : I_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_AAF; vehicleClass = "named"; nakedUniform = "FEM_FIA_F"; displayName = "Female Soldier (Long)"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "boots", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\Longsleeve\Longsleeve_AAF_co.paa", "FEMAL3_Uniforms\data\boots\boots_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Longsleeve_body.p3d"; uniformClass = "I_FEM_AAF_long"; linkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_HelmetIA", "V_PlateCarrierIA1_dgtl", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; class FEM_FIA_F : B_Soldier_F { identityTypes[] = {"LanguageENG_F", "Head_female"}; faction = FEM_FIA; vehicleClass = "named"; nakedUniform = "FEM_FIA_F"; displayName = "Female Rebel"; genericNames = "FEM_Names"; hiddenSelections[] = {"Camo", "Gloves"}; hiddenSelectionsTextures[] = {"FEMAL3_Uniforms\data\FEMAL3_clothing_FIA_co.paa", "FEMAL3_Uniforms\data\Gloves_co.paa"}; model = "\FEMAL3_Uniforms\FEMAL3_Newbody.p3d"; uniformClass = B_FEM_FIA; linkedItems[] = {"H_Cap_headphones", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"H_Cap_headphones", "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; class SoundBurning { Person1[] = {{{{"FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundHitScream { person0[] = {{{{"FEMAL3_uniforms\sounds\banz-hit-01.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-02.wss",0.1778,1,120 },0.2000}, {{"FEMAL3_uniforms\sounds\banz-hit-03.wss",0.1778,1,120 },0.2000 }, {{"FEMAL3_uniforms\sounds\banz-hit-04.wss",0.1778,1,120 },0.1000 }, {{"FEMAL3_uniforms\sounds\banz-hit-05.wss",0.1778,1,120 },0.1000}, {{"FEMAL3_uniforms\sounds\banz-hit-06.wss",0.1778,1,120 },0.1000}}, {{{"FEMAL3_uniforms\sounds\banz-hit-07.wss",0.1778,1,120 },0.1000}}}; }; class SoundBreath { breath0[] = {{{{ "FEMAL3_uniforms\sounds\hanz-run-breath-01.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-02.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-03.wss",0.0562,1,8 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run-breath-04.wss",0.1259,1,8 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-run2-breath-01.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-02.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-03.wss",0.0562,1,15 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-run2-breath-04.wss",0.1259,1,15 },0.2500 } }, { { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundBreathInjured { Person0[] = {{ { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-01.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-02.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-03.wss",0.1000,1,20 },0.2500 }, { { "FEMAL3_uniforms\sounds\hanz-sprint-breath-04.wss",0.1000,1,20 },0.2500 } }}; }; class SoundInjured { person_moan0[] = { { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-01.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-02.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-03.wss",0.0562,1,120,0.2500,5,6,10 } }, { "body", { "FEMAL3_uniforms\sounds\banz-damage-g1-04.wss",0.0562,1,120,0.2500,5,7.5000,10 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-07-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "hands", { "FEMAL3_uniforms\sounds\banz-damage-g1-08-arm.wss",0.0562,1,120,0.5000,0,2.5000,5 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-05-leg.wss",0.0562,1,120,0.5000,0,1,2 } }, { "legs", { "FEMAL3_uniforms\sounds\banz-damage-g1-06-leg.wss",0.0562,1,120,0.5000,0,1,2 } }}; }; }; }; class cfgWeapons { class Uniform_Base; // External class reference class UniformItem; // External class reference class VestItem; // External class reference class ItemInfo; // External class reference class B_FEM_NATO : Uniform_Base { scope = public; displayName = "NATO Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_NATO_F; containerClass = "Supply20"; mass = 80; }; }; class B_FEM_NATO_long : Uniform_Base { scope = public; displayName = "NATO Full Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FEM_NATO_long_F"; containerClass = "Supply20"; mass = 80; }; }; class O_FEM_CSAT : Uniform_Base { scope = public; displayName = "CSAT Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_CSAT_F; containerClass = "Supply20"; mass = 80; }; }; class O_FEM_CSAT_Long : Uniform_Base { scope = public; displayName = "CSAT Full Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FEM_CSAT_Long_F"; containerClass = "Supply20"; mass = 80; }; }; class I_FEM_AAF : Uniform_Base { scope = public; displayName = "AAF Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_AAF_F; containerClass = "Supply20"; mass = 80; }; }; class I_FEM_AAF_long : Uniform_Base { scope = public; displayName = "AAF Full Uniform Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FEM_AAF_long_F"; containerClass = "Supply20"; mass = 80; }; }; class B_FEM_FIA : Uniform_Base { scope = public; displayName = "Guerilla Clothing Womens"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = FEM_FIA_F; containerClass = "Supply20"; mass = 80; }; }; }; Edited November 10, 2014 by motorizer Share this post Link to post Share on other sites
gfresco 21 Posted November 12, 2014 Fucking amazing on the Beta. Maybe now I can convince the girlfriend that shooting taliban can be a couples activity too. Seriously though amazing progress since the start. Share this post Link to post Share on other sites
dragon01 902 Posted November 13, 2014 Fucking amazing on the Beta. Maybe now I can convince the girlfriend that shooting taliban can be a couples activity too.Seriously though amazing progress since the start. Try shooting IS thugs. They deserve it more. :) Not to mention there's a nifty mod that adds them (and also some Iraqui BLUFOR). Share this post Link to post Share on other sites
dessertbunny 10 Posted November 19, 2014 Can anyone tell me where I can use this mod without the server telling me I will be banned for trying to use it? I understand Arma 3 wants all gay men because well, we all can figure out why they did that, but I'd love to play as a female. I'm sick of being in a man's body in these games. I even quit Altis Life because it felt creepy getting into a relationship with a man. I saw this mod being used in a server that is not accepting applications so where can we go to even use this? I even tried Arma 3 missions and was a man even though I changed my character to one of the women. Share this post Link to post Share on other sites
Kieck 10 Posted November 20, 2014 Hey! I have a suggestion regarding the helmet-friendly models. Would it be possible to create ponycut hairstyled female heads? It could be compatible with headgear. In case it's not realistic then pardon me, I'm not really well-versed in hairstyles permitted by the military. An example could be Hannah from Battlefield 4. Share this post Link to post Share on other sites
shx 11 Posted November 20, 2014 [...] permitted by the military. Depends heavily on the military (or even branch) in question. I understand Arma 3 wants all gay men because well, [...] In that case it's just cause the servers you tried do not have this addons enabled. I even tried Arma 3 missions and was a man even though I changed my character to one of the women. BI campaign missions hardcode the 'Kerry' head for the player. MCC is the tool/mod I'd probably use to change that. Share this post Link to post Share on other sites
sorophx 25 Posted November 20, 2014 I even quit Altis Life because it felt creepy getting into a relationship with a man. do tell :rolleyes: Share this post Link to post Share on other sites
EricJ 759 Posted November 20, 2014 (edited) Can anyone tell me where I can use this mod without the server telling me I will be banned for trying to use it? I understand Arma 3 wants all gay men because well, we all can figure out why they did that, but I'd love to play as a female. I'm sick of being in a man's body in these games. I even quit Altis Life because it felt creepy getting into a relationship with a man. I saw this mod being used in a server that is not accepting applications so where can we go to even use this? I even tried Arma 3 missions and was a man even though I changed my character to one of the women. The closest you'll get is my server, but it's for training, not for public mission use. And if I was the guilty party I've amended my Recruitment issue: Recruitment: Recruitment can be described as being a case-by-case basis, not something I'm stressing at the moment. If you feel interested however, send me a message (contact information below) and I'll evaluate you given a topic. It should be noted however that most of the time I will evaluate and send an invite. Elitist maybe but you can say you can do something but if you can't deliver then I won't accept any requests.Also: I am not willing to join a clan or be recruited into a clan, I have no personal or professional interest to do so. I have no problem helping you out but I'm not joining your ranks. Edited November 20, 2014 by EricJ Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 21, 2014 Can anyone tell me where I can use this mod without the server telling me I will be banned for trying to use it? I understand Arma 3 wants all gay men because well, we all can figure out why they did that, but I'd love to play as a female. I'm sick of being in a man's body in these games. I even quit Altis Life because it felt creepy getting into a relationship with a man. I saw this mod being used in a server that is not accepting applications so where can we go to even use this? I even tried Arma 3 missions and was a man even though I changed my character to one of the women. Dessertbunny, the profile face you choose is only useable on SP and MP missions that doesn´t have a specific face to each unit (i.e. most of the available missions downloadable here or steamworkshop, but on the official campaign - as already been said - you´re stuck on Kerry character, but some custom campaigns may permit the use of the profile face), but you´ll still have a female face on a male body... now that Zeealex granted us a proper female combatant body - on uniform, pervs can´t strip them to underwear cus they´ll be male bodies again lol - you have to use her units (Femal3 units on editor) to play properly as a female combatant... I´m think about creating a Charlie´s Angels mission with Zeealex NATO femal3 units (using MOCAP so they can kick ass with melee combat) but I could only really achieve it if some kind soul point me a good tutorial on how import custom music to a A3 mission - yeah, I want to use the series theme on that lol. cheers! Share this post Link to post Share on other sites