ineptaphid 6413 Posted May 11, 2017 Just want to say thanks for making the modelling tutorial burnes. Learning to mod arma is a stressful process full of obscure methods and outdated guides. It is wonderful to see you making this straightforward and easy to follow guide. I hope I will have time to learn to use it soon :D 10 Share this post Link to post Share on other sites
Guest Posted May 11, 2017 1 hour ago, Ryejin said: im so hyped for the M-ATV its the one to pertinently replace the Hunter from vinilla for me! Haha well that's why I knew it would be a good idea to make one :) And that isn't criticising the Bohemia version it's just that theirs is intended for the futuristic setting of ArmA 3 whereas countless realism units and players in general want a version that reflects our modern times instead :) 1 hour ago, ineptaphid said: Just want to say thanks for making the modelling tutorial burnes. Learning to mod arma is a stressful process full of obscure methods and outdated guides. It is wonderful to see you making this straightforward and easy to follow guide. I hope I will have time to learn to use it soon :D I'm just glad i can help. The plan is to try and make the most comprehensive set of tutorials and hopefully make them easier to follow than my old series :P Since releasing all my source files i've even thought about attempting to make kind of vehicle' templates' that would allow someone to drop in a visual model and with minimal effort add the named seletions and adjust the other lods to suit. Not sure how feasible that idea is but its sometihng i'd like to explore :) Share this post Link to post Share on other sites
Guest Posted May 14, 2017 more setting up modding tools :D also some details about the P3D file format and its limitations because i'm tired of getting asked about opening binarized P3D's :P Share this post Link to post Share on other sites
bolo861 166 Posted May 15, 2017 @Katie: Great Thank You for this tutorial series. I ve always had problems with things like properly setting up P; Drive, Blender extentions and my Oxygen editor most times simply refused to work. Very informative and understandable for noobs like me. Regards. Share this post Link to post Share on other sites
Guest Posted May 20, 2017 Small update on the M-ATV. been a very busy week for me so not a lot of free modding time sadly But there has been some progress so I figured it would be a good idea to keep you guys updated... Share this post Link to post Share on other sites
Bitesrad 481 Posted May 21, 2017 The updates are certainly appreciated, Will be a great day when this beast hits release day. 1 Share this post Link to post Share on other sites
Guest Posted May 30, 2017 Again not a massive news update but relevent to some people :P Working on the Oshkoash MATV right now btw. Hoping to have a release version in a few days Share this post Link to post Share on other sites
Guest Posted June 2, 2017 Lol so this week another 'baby steps' update for the MATV. Hey, it is getting there though :P Share this post Link to post Share on other sites
Zakuaz 195 Posted June 2, 2017 WOW that MATV is coming along wickedly! Tuts... like current good ones, thank you so much for doing these! Share this post Link to post Share on other sites
xjoker_ 25 Posted June 7, 2017 Hello, i'm using a gate from burnes objects in my mission. If i create the mission with the old 2D editor, i can hear a sound when the gate is opening But if i use 3DEN, the gate makes no sound. Note : I tested it on Altis and Malden : No sound, but in VR, i can hear it even with 3DEN. Have you any ideas on what could cause this issue ? Share this post Link to post Share on other sites
Hjunajsv 0 Posted June 7, 2017 really nice quality! Share this post Link to post Share on other sites
Bitesrad 481 Posted June 7, 2017 Interiors looking lavish af :D Perhaps you could create a patreon account to help with some extra income? Probably wont be much, but I'd imagine every little bit helps. Share this post Link to post Share on other sites
Guest Posted June 10, 2017 Its time to talk about practical alternate M-ATV Variants that should be made Share this post Link to post Share on other sites
wsxcgy 1960 Posted June 11, 2017 One with a RHINO mine defense system, doesn't need to function, would be nice. Most references I can find are scale models and the real pics are cruddy or a bad angle, so heres a model. Also one with the mesh or rebar or whatever back there like the pic would be neat. A lot to ask, but some of the extended base variants with the full rear, like the Assault and the Medical vehicle, would be nice too. I can't find any interior pictures. Apparently the assault variant can carry up to 11, with two rows of 3 seats in the back that face in. https://oshkoshdefense.com/variants/assault/ A regular version with spots in the bed in the back that two guys could sit in and stand up from and shoot out, like the vanilla offroad would be cool too, like pic. And the Special Forces Variant. One with the fire from vehicle like above would be nice, pic above is also a Special Forces one. Some videos, one shows a little of the 6x6 interior, not asking for that but it could help with the assault interior a little if you do do it. And the other shows the medical variant interior, helps with that and could help with the assault, while also showing some helpful general info bits. 2 Share this post Link to post Share on other sites
Valken 622 Posted June 11, 2017 +1 for the SF ... err... CTRG version... :D 1 Share this post Link to post Share on other sites
Bitesrad 481 Posted June 11, 2017 9 hours ago, wsxcgy said: One with a RHINO mine defense system, doesn't need to function, would be nice. Most references I can find are scale models and the real pics are cruddy or a bad angle, so heres a model. Also one with the mesh or rebar or whatever back there like the pic would be neat. Doesnt RHS have a working RHINO system? Might be worth cooperating with them. Share this post Link to post Share on other sites
shomu1 193 Posted June 11, 2017 I second the request for SXF version. One with a minigun in the turret, much like the one I posted a picture of a few pages back, would be epic. Share this post Link to post Share on other sites
JD Wang 352 Posted June 12, 2017 Wow the variant with a Rhino would be perfect for the *cough* EOD mod *cough* Share this post Link to post Share on other sites
Guest Posted June 15, 2017 Something else in the works :P lol Share this post Link to post Share on other sites
Guest Posted June 16, 2017 haha so i decided to do some testing of the new vertex limits. Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 16, 2017 I did something similar when they raised the limit, and test built single models with 500,000 polys in LOD1. pboProject took about 20 minutes to build. Performance in game was acceptable. Object Builder did struggle to keep up though, lol. 1 Share this post Link to post Share on other sites