BadHabitz 235 Posted January 15, 2015 :dancehead: It will be awesome when this is done Share this post Link to post Share on other sites
sykocrazy 67 Posted January 23, 2015 Ingame testing is going well so far. Finally figured out how to get the instruments to work properly. Also trying out some new ideas to see what works and what doesn't work. :D http://i.imgur.com/OynNMsD.jpg (236 kB) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 23, 2015 Ingame testing is going well so far. Finally figured out how to get the instruments to work properly. Also trying out some new ideas to see what works and what doesn't work. :Dhttp://i.imgur.com/OynNMsD.jpg (236 kB) Dude, your gun's placement... The little things like that really stand out and look good. Looking great, now you just need some HD textures. Share this post Link to post Share on other sites
DJankovic 401 Posted January 23, 2015 DAMNNN Love the details,especially that gun there :) pls pls contact SMA Weapon devs,and try figure out how did they make if u take weapon from the box it will be empty box :D do that thing with those weapons there :D 2 weapons and they will be placed there and if you open inventory and take it it will be gone :D hope you understand my english :) (vid) Share this post Link to post Share on other sites
sykocrazy 67 Posted January 23, 2015 Dude, your gun's placement... The little things like that really stand out and look good. Looking great, now you just need some HD textures. Thanks! Starting to work on the high poly model now to get some nice detail in the textures. DAMNNN Love the details,especially that gun there :) pls pls contact SMA Weapon devs,and try figure out how did they make if u take weapon from the box it will be empty box :D do that thing with those weapons there :D 2 weapons and they will be placed there and if you open inventory and take it it will be gone :D hope you understand my english :) (vid) I think i understand what you mean... Right now i have it set up so whatever weapon you're carrying will show up in that spot. The problem is that if the pilot is carrying anything bigger than an M4, it will clip through the front glass. Pilots shouldn't carry anything bigger than that anyway, so i don't think it will be a real problem. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 23, 2015 DAMNNN Love the details,especially that gun there :) pls pls contact SMA Weapon devs,and try figure out how did they make if u take weapon from the box it will be empty box :D do that thing with those weapons there :D 2 weapons and they will be placed there and if you open inventory and take it it will be gone :D hope you understand my english :) (vid) The weapon being positioned there is simply part of the custom character animation for the pilot while sat in the vehicle. It's not really something you can achieve without an object being a vehicle that you can get in as a crew member. What you do is move the "weapon" bone in the .rtm to a position that matches the interior position inside the helicopter relative to where the rest of the animation skeleton is seated. Then whether the unit's weapon is shown inside a vehicle as part of their crew animation is simply a matter of defining hideWeaponsDriver and/or hideWeaponsCargo as being "false" in the vehicle compartments. Share this post Link to post Share on other sites
sykocrazy 67 Posted January 23, 2015 The weapon being positioned there is simply part of the custom character animation for the pilot while sat in the vehicle. It's not really something you can achieve without an object being a vehicle that you can get in as a crew member.What you do is move the "weapon" bone in the .rtm to a position that matches the interior position inside the helicopter relative to where the rest of the animation skeleton is seated. Then whether the unit's weapon is shown inside a vehicle as part of their crew animation is simply a matter of defining hideWeaponsDriver and/or hideWeaponsCargo as being "false" in the vehicle compartments. Nailed it. The only issue i have is that the character moves, reacting to g-force, and so does the weapon since it's tied to the character animation. So i gotta find a way around that. Share this post Link to post Share on other sites
Flybull 10 Posted January 25, 2015 Hello and thank you for developing this AWESOME project. I am new to ARMA, having been a "hardcore sim" snob for over 20 years. I am a fixed wing (Heavy Jet) pilot by profession, but have approximately 100 hours rotary - accumulated as a military pilot-trainee. I got interested in ARMA after I had the opportunity to fly Boeing's AH-6i last year. I have subsequently developed an obsession with "little birds" and this led me to ARMA III and the AH/MH-9. Since delving into this "game" I must admit that I have never before experienced such a great sensation of helicopter flight particularly at low level, with confined area operations feeling particularly well done. Sure, DCS Huey is a better "simulation" from a technical standpoint, but the immersion and feeling I get in ARMA is THE best feeling of tactical helicopter flight I've ever had in simulation. The memory of flying the AH-6i is renewed every time I fire up the MH-9, and zip along NOE in Atlis, using track IR to look out over my left shoulder at the weapons stores system! I am super excited at the prospect of "piloting" this visually accurate AH/MH-6 model. Please keep us updated with any progress - and keep up the great job. Cheers, Flybull. Share this post Link to post Share on other sites
sykocrazy 67 Posted February 1, 2015 Work on the high poly model continues... Share this post Link to post Share on other sites
Hi Wags here from ED 13 Posted February 2, 2015 Looking great Bro Share this post Link to post Share on other sites
warden_1 1070 Posted February 2, 2015 Love the gun in the cock-pit. Cant wait to use this. Share this post Link to post Share on other sites
sykocrazy 67 Posted February 3, 2015 Thanks guys! We'll begin testing in actual missions in a week or so. Stay tuned for more updates! Share this post Link to post Share on other sites
diesel5187 73 Posted February 4, 2015 Thanks guys! We'll begin testing in actual missions in a week or so. Stay tuned for more updates! Well apparently we ain't sleeping for the next couple of days. XD Share this post Link to post Share on other sites
sykocrazy 67 Posted February 4, 2015 no sleep yeeeeeah! Share this post Link to post Share on other sites
jones140 10 Posted February 4, 2015 Wait u guys do sleep?@; Share this post Link to post Share on other sites
diesel5187 73 Posted February 17, 2015 Showing some love, sykoCrazy is making some progress! http://i.imgur.com/cvBtEVy.jpg http://i.imgur.com/6N1RETC.jpg Share this post Link to post Share on other sites
panimala 25 Posted February 17, 2015 Looks super so far, looking forward to the release. Share this post Link to post Share on other sites
Kadin.C 10 Posted March 15, 2015 Looking good cant wait to get them and test them out myself. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted March 19, 2015 Thanks! Starting to work on the high poly model now to get some nice detail in the textures.I think i understand what you mean... Right now i have it set up so whatever weapon you're carrying will show up in that spot. The problem is that if the pilot is carrying anything bigger than an M4, it will clip through the front glass. Pilots shouldn't carry anything bigger than that anyway, so i don't think it will be a real problem. That is super badass/awesome. Great touch. Share this post Link to post Share on other sites
sykocrazy 67 Posted March 30, 2015 (edited) Thanks everyone for the feedback! Just a quick progress update: We've been testing the base helicopter model, fixing damage and collision issues. On top of that we've started to work on the flight model. We expect to get into guns in the next week or so. On the art side, all of the models are pretty much done, now it's a matter of making the textures. Please feel free to comment and share your ideas! Enough talk. Here's a screenshot! http://i.imgur.com/N0eiEFZ.jpg (421 kB) Edited March 30, 2015 by sykoCrazy Share this post Link to post Share on other sites
roberthammer 582 Posted March 30, 2015 http://postimg.org/image/b1gzj6lk7/full/ that's wonderful copter , also it needs a Flir pod :) - btw any plans doing the "sharp nose" little bird? like this one > http://soldiersystems.net/2015/03/29/multicam-black-vinyl-wrap-dillon-aero-little-bird/ Share this post Link to post Share on other sites
sykocrazy 67 Posted March 30, 2015 Thanks! Yeah the FLIR pod model will be in the final version for sure. The functionality is already in the current build, as well as the ability so see the FLIR feed on the MFDs. The sharp nose one(AH-6i for military and MD-530F for civilian)is something that we've talked about, but not too committed to at the moment. I can see a PMC version, like Blackwater's little birds being a cool one to build. But it's just not in our plans at this point in time. Share this post Link to post Share on other sites
desertfox1945 10 Posted March 30, 2015 Excellent work, I was starting to believe that this project was dead. Share this post Link to post Share on other sites
ricardo92 10 Posted March 30, 2015 Oh boy! that is one sweet looking littlebird! great job :D cant wait! Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 1, 2015 Man that chopper looks nice man, keep up the great work. And as expected, cannot wait until its out :) Share this post Link to post Share on other sites