tom.tucka 75 Posted March 5, 2015 I dont have the mod enabled in command line parameters, yet its still changed all the unit names and gives me AGM modules in the editor. What the? Then your game has launched agm... Share this post Link to post Share on other sites
oksman 37 Posted March 5, 2015 Twakkie, I believe Zeus can play around when unconscious, either restart Zeus by double-tappin Y or what ever, and then you should be good. As far as I'm aware ofc :P Share this post Link to post Share on other sites
Jackal326 1181 Posted March 5, 2015 I dont have the mod enabled in command line parameters, yet its still changed all the unit names and gives me AGM modules in the editor. What the? The mod is still active for your profile (in the expansions tab from the main menu). You also need to disable it there. ArmA's expansion tab seems to store mods you run from your shortcut's target line, even after you remove them from the modline itself. Share this post Link to post Share on other sites
twakkie 57 Posted March 5, 2015 Twakkie, I believe Zeus can play around when unconscious, either restart Zeus by double-tappin Y or what ever, and then you should be good. As far as I'm aware ofc :P Hi Oksman. Unfortunately not, as you know AGM disables all input keys when you die/go unconscious. This is also true when you go unconscious when controlling a unit as zeus. I do know you can switch units in SP even when unconscious. Share this post Link to post Share on other sites
serjames 357 Posted March 5, 2015 eh ? I can come out of the remote controlled unit when it's unconcious and pick another... works fine for us ? Share this post Link to post Share on other sites
twakkie 57 Posted March 5, 2015 eh ? I can come out of the remote controlled unit when it's unconcious and pick another... works fine for us ? Wierd, its not only me. One of the other members had the same problem last night. I will go double check but I am almost 100% sure this continuously happens to us. Share this post Link to post Share on other sites
serjames 357 Posted March 5, 2015 Just press the "Z" key or whatever you have bound to zeus... works perfectly for me absolutely guaranteed Share this post Link to post Share on other sites
killaway 10 Posted March 5, 2015 I have the problem with missions not loading. But how do i know what to remove from the mission? All the choppers in my mission are mods. Lynx, apache longbow, merlin, and chinook. Im confused And i do obviously use agm Share this post Link to post Share on other sites
serjames 357 Posted March 5, 2015 Get rid of the Huron and the wildcat/lynx... That's what caused it for us SJ Share this post Link to post Share on other sites
killaway 10 Posted March 5, 2015 Get rid of the Huron and the wildcat/lynx...That's what caused it for us SJ Thanks for that ill give that a go tonight and see. Im pretty sure i took the lynx out before and tried it but im not sure so ill try again anyway. Share this post Link to post Share on other sites
killaway 10 Posted March 5, 2015 Thanks a lot! Had to remove the lynx and merlin for it to work. Shame because we use them a lot :( But thanks anyway Share this post Link to post Share on other sites
ninja_gazpacho 10 Posted March 5, 2015 Hello. Is there any way to force the name tags off? I have tried using the name tags module in editor, but to no avail. I am referring to the name and rank symbol that pops up when you look at someone within a certain range. Best case scenario we could keep the name and get the rank bit to disappear, but at the very least I need them both gone. Thanks! Share this post Link to post Share on other sites
cyruz 103 Posted March 5, 2015 Hello. Is there any way to force the name tags off? I have tried using the name tags module in editor, but to no avail. I am referring to the name and rank symbol that pops up when you look at someone within a certain range. Best case scenario we could keep the name and get the rank bit to disappear, but at the very least I need them both gone. Thanks! Delete the name tag pbo Share this post Link to post Share on other sites
theopolus 69 Posted March 6, 2015 Just a quick note to the AGM Devs and contributors. I'd like to once again thank you guys for contributing an excellent Core mod to this game and for being really responsive to the ever-changing gamescape that is ArmA. We all know that 1.40 changed inheritances and that you guys were quick to troubleshoot the issue and start work on a potential fix. Myself and the guys I game with value your work and want you to know that your hard effort and creative contribution to this game are valued. Thanks Again. -BATTLEBOYS- https://www.youtube.com/channel/UCSW0jnWXevCEmwhYDjvbQ1Q/feed?activity_view=3 Share this post Link to post Share on other sites
dragonsyr 21 Posted March 6, 2015 i want to inform you that after update 1.40 i get those errors 9:46:28 [AGM] Server: agm_core is Version 0.95. 9:46:29 No owner 9:46:31 No owner 9:46:46 Warning Message: No entry 'bin\config.bin/CfgWeapons.defaultItem1'. 9:46:46 Warning Message: No entry '.scope'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: Error: creating weapon defaultItem1 with scope=private 9:46:46 Warning Message: No entry '.displayName'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.nameSound'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.type'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.picture'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.Library'. 9:46:46 Warning Message: No entry '.libTextDesc'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.model'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.simulation'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.fireLightDuration'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.fireLightIntensity'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.fireLightDiffuse'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.fireLightAmbient'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.weaponLockDelay'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.weaponLockSystem'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.cmImmunity'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.weight'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.lockingTargetSound'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.lockedTargetSound'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.detectRange'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.muzzles'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry 'bin\config.bin/CfgWeapons.defaultItem2'. 9:46:46 Warning Message: No entry '.scope'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: Error: creating weapon defaultItem2 with scope=private 9:46:46 Warning Message: No entry '.displayName'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.nameSound'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.type'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.picture'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.Library'. 9:46:46 Warning Message: No entry '.libTextDesc'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.model'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.simulation'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.fireLightDuration'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.fireLightIntensity'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.fireLightDiffuse'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.fireLightAmbient'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.weaponLockDelay'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.weaponLockSystem'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.cmImmunity'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.weight'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.lockingTargetSound'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.lockedTargetSound'. 9:46:46 Warning Message: Size: '/' not an array 9:46:46 Warning Message: No entry '.detectRange'. 9:46:46 Warning Message: '/' is not a value 9:46:46 Warning Message: No entry '.muzzles'. 9:46:46 Warning Message: Size: '/' not an array I get the red marked warning when i get in on helis . Share this post Link to post Share on other sites
Jackal326 1181 Posted March 6, 2015 I get the red marked warning when i get in on helis . It also appears at random when you're shot (or you shoot an AI unit). Presumably another inheritance issue or somesuch due to the 1.40 patch. Share this post Link to post Share on other sites
valtas 11 Posted March 6, 2015 has stopped working the equivalent of setCaptive? Share this post Link to post Share on other sites
John Kozak 14 Posted March 7, 2015 Don't know if it has been reported yet, but there's a following script error when shooting AIs with AGM enabled (clickable): Verified with AGM only Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted March 7, 2015 Hi guys. I'm back. Hi ! I have my game in 1.40 and when I take the huron, with your addon activate, I have this error popup :"Cannot open object bmp.p3d" :( BI changed the inheritance tree of some helicopters in 1.40. We had to adjust to that, and everything seems fixed on our git build. https://github.com/KoffeinFlummi/AGM/issues/2151 ---------- Post added at 10:09 ---------- Previous post was at 10:07 ---------- i want to inform you thatafter update 1.40 i get those errors ... BI also changed the inheritance of some item info in some weapons. Seems also fixed in the git build. https://github.com/KoffeinFlummi/AGM/issues/2156 ---------- Post added at 10:12 ---------- Previous post was at 10:09 ---------- Don't know if it has been reported yet, but there's a following script error when shooting AIs with AGM enabled (clickable):Verified with AGM only BI changed the hitpoint names of the VA soldiers to have the same names as their assigned selections now. Really weird stuff. I think this also affects their behaviour in vanilla. Not that anyone ever uses them... Assigned it to Flummi. Will most likely be fixed later this day. https://github.com/KoffeinFlummi/AGM/issues/2162 We are also trying to fix other miscellaneous stuff and hopefully can release a fix this weekend. Share this post Link to post Share on other sites
dragonsyr 21 Posted March 7, 2015 is it possible to have the "deploy ropes" on a heli with cargo door or side doors , only when the doors is open??? can i set this to the model config other way ? right now is AGM_FastRoping = 1; AGM_FastRoping_Positions[] = { { 0.6,-4,-0.25 }, { -0.6,-4,-0.25 }}; i tried AGM_FastRoping = 0; in config and then under class cargoopendoor i set it to AGM_FastRoping = 1; but not worked. thanks Share this post Link to post Share on other sites
Ketchup0434 13 Posted March 7, 2015 I get a error message when using the AAF jet and the game crashed when I tried to load out a Hueron, btw the Huron icon is messed up Share this post Link to post Share on other sites
serjames 357 Posted March 7, 2015 Will you be pushing that hot fix for PW6? Share this post Link to post Share on other sites
ninja_gazpacho 10 Posted March 7, 2015 Delete the name tag pbo I already thought of that. This is for a milsim server and it is not viable to have everyone on the server delete the pbo. Any other options? Share this post Link to post Share on other sites
jonpas 294 Posted March 7, 2015 is it possible to have the "deploy ropes" on a heli with cargo door or side doors , only when the doors is open???can i set this to the model config other way ? right now is AGM_FastRoping = 1; AGM_FastRoping_Positions[] = { { 0.6,-4,-0.25 }, { -0.6,-4,-0.25 }}; i tried AGM_FastRoping = 0; in config and then under class cargoopendoor i set it to AGM_FastRoping = 1; but not worked. thanks You can use lock or setVehicleLock commands, just add them to your door opening script. AGM Fast Roping works only when the vehicle is unlocked. Share this post Link to post Share on other sites
dragonsyr 21 Posted March 7, 2015 (edited) thanks Jonpas :) edit: how can i use those commands? i see that with the setvehiclelock / Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too Edited March 8, 2015 by dragonsyr Share this post Link to post Share on other sites