guto8797 0 Posted August 23, 2015 Hello, can I get some help? I'd like to play the vanilla campaigns using Dragonfyre, and it requires CBA. is CBA compatible with the campaigns? In my first mission that companion dude got killed and I have no idea whether that is normal or not Share this post Link to post Share on other sites
killswitch 19 Posted August 24, 2015 Hello, can I get some help? I'd like to play the vanilla campaigns using Dragonfyre, and it requires CBA. is CBA compatible with the campaigns? In my first mission that companion dude got killed and I have no idea whether that is normal or not Yes, CBA is compatible with the vanilla game, including the campaign. Phrased otherwise: we are not aware of any issues playing the campaign. Move faster and shoot better, to keep the NPC alive. Good luck! :-) Share this post Link to post Share on other sites
guto8797 0 Posted August 24, 2015 Yes, CBA is compatible with the vanilla game, including the campaign. Phrased otherwise: we are not aware of any issues playing the campaign. Move faster and shoot better, to keep the NPC alive. Good luck! :-) Thanks. I thought it was incompatible, first time I tried using ASR AI. Got stuck in the end of the first mission, the NPC wouldn't move. (Just a small error or is ASR_AI incompatible with the campaign?) Used then bCombat. He died, I thought he was essential (couldn't die). Share this post Link to post Share on other sites
branden 10 Posted September 4, 2015 I currently have a bunch of addons running including CBA and TFAR but the second I enable CBA all icons for mods on the menu turn black, the menu logo goes black and in the editor most icons are also black, what would cause this and how can I fix it? No idea. Does this happen if you load Arma with only CBA? I believe my CBA version is 1.08.140725 and I'm not getting the black screen... But when I try to update to the newest CBA I also get the black screen and Icons... Edited to show what shouldn't be there. Share this post Link to post Share on other sites
killswitch 19 Posted September 4, 2015 I believe my CBA version is 1.08.140725 and I'm not getting the black screen... But when I try to update to the newest CBA I also get the black screen and Icons... Edited to show what shouldn't be there. That screenshot shows a game with CBA and another mod loaded. What mod is that? Share this post Link to post Share on other sites
rness 11 Posted September 12, 2015 Hi, I have a little problem when i try to launch my ExilServer with @CBA_A3 [ Release branch from GitHub : CBA_A3 v2.0.0.150817] :A lot of error spam in rpt server side only when i use CBA_A3 12:35:53 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. 12:35:53 "param" <> #2: Input value is 'nil' or undefined. Default value false is used instead. 12:35:53 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. 12:35:53 "param" <> #2: Input value is 'nil' or undefined. Default value false is used instead. 12:35:53 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. 12:35:53 "param" <> #2: Input value is 'nil' or undefined. Default value false is used instead. 12:35:54 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. 12:35:54 "param" <> #2: Input value is 'nil' or undefined. Default value false is used instead. 12:35:54 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. 12:35:54 "param" <> #2: Input value is 'nil' or undefined. Default value false is used instead. 12:35:54 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. 12:35:54 "param" <> #2: Input value is 'nil' or undefined. Default value false is used instead. 12:35:54 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. My launch params : -serverMod=@exileserver -mod="@CBA_A3;@exile;@mymod;@ace" I try to desactivate one by one mod and i have this problem only when i use @CBA_A3My server works fine with all mod and cba_a3... execpt a massive spam in .rptIf someone can tell me how i can debug this :) Thanks Share this post Link to post Share on other sites
killswitch 19 Posted September 12, 2015 12:35:53 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. This happens because a mission on the server has enabled functions logging in the description.ext. Enabling function logging also enables logging of the param and params commands, which CBA makes use of. The solution to this is to disable function logging from the affected mission/missions. 1 Share this post Link to post Share on other sites
rness 11 Posted September 13, 2015 12:35:53 "param" <> #1: Input value is 'nil' or undefined. Default value false is used instead. This happens because a mission on the server has enabled functions logging in the description.ext. Enabling function logging also enables logging of the param and params commands, which CBA makes use of. The solution to this is to disable function logging from the affected mission/missions. Thanks it's works ! You Rocks :) Share this post Link to post Share on other sites
haleks 8212 Posted September 19, 2015 Hi! The wiki link for CBA_A3 on devHeaven gives me a 404 error. Is there any other sources for informations about CBA functions? Thanks! Share this post Link to post Share on other sites
cyruz 103 Posted September 20, 2015 Hi! The wiki link for CBA_A3 on devHeaven gives me a 404 error. Is there any other sources for informations about CBA functions? Thanks! https://dev.withsix.com/docs/cba/index/Functions.html Not sure if that's just old CBA stuff from A2 though... Share this post Link to post Share on other sites
killswitch 19 Posted September 20, 2015 Hi! The wiki link for CBA_A3 on devHeaven gives me a 404 error. Is there any other sources for informations about CBA functions? Thanks! The CBA A3 wiki has moved here. The functions are documented here Share this post Link to post Share on other sites
ImperialAlex 72 Posted September 22, 2015 Are there any disadvantages/caveats when it comes to the "Opportunistic" XEH support? Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted September 22, 2015 Probably asking a stupid question here, but as I understand I can delete asdg_jr, since it's now a part of CBA, however, what about asdg configs that came with another mod (In my case, massi and RH_M4's asdg config)? Can I delete them without issue as well? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 23, 2015 Probably asking a stupid question here, but as I understand I can delete asdg_jr, since it's now a part of CBA, however, what about asdg configs that came with another mod (In my case, massi and RH_M4's asdg config)? Can I delete them without issue as well? Those configs you talk about are the PLUGINS, those are STILL NEEDED or else the modded weapons which brought them in (as massis and RH as you´ve quoted) wont be ASDG JR compactible anymore =P CBA just replaces the need for ASDG JR Core file, but the plugins will always be needed, except if BIS overhaul its entire attachments system... cheers! Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted September 23, 2015 Ah I see, thanks! One more question regarding the 'asdg_jointrails_xtra.pbo' that came with the core asdg download, is it required, or can I safely remove it? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 23, 2015 Yeah you can, it just adds toggleable crosshairs for the vanilla eotech and ACO sights, no big deal! Cheers! Share this post Link to post Share on other sites
Robalo 465 Posted September 23, 2015 Ah I see, thanks! One more question regarding the 'asdg_jointrails_xtra.pbo' that came with the core asdg download, is it required, or can I safely remove it? That one remains separate from the core JR so you can still use it. Just make sure to grab latest version from dev-heaven. What it does is not what corporal_lib[br] thinks (confused it with asdg_mrtaco) but it changes the .45 suppressor to use the silencerco osprey model and changes the suppressor coefficients overall. I should probably change it's name as it doesn't even relate much to joint rails anymore. Here's the source. Share this post Link to post Share on other sites
kecharles28 197 Posted October 9, 2015 Updated mod v2.1.0.151009 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
vipermaul 246 Posted October 10, 2015 CBA v2.1.1 Released This release is to support 1.50 or later. CHANGE LOG SUMMARY FIXED: RPT issue in PFH main Loop (#171) - Joko FIXED: Bounds checking on removePFEH (#172) - PabstMirror FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike FIXED: Restore equivalent position handling in taskDefend - SilentSpike FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal Change Log for CBA_A3 - Milestone v2.1.1 FIXED: Keybinding Issue with Controllers connected - Joko FIXED: Issues with perFrameEventHandlers - Joko FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch CHANGED: Improved PFH code Performance (#148, #152) - Joko ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch ADDED: XEH support for SeatSwitched event handlers - killswitch ADDED: Polish localization - gienkov ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix Change Log for CBA_A3 - Milestone v2.1 Change Logs: v2.1.1.151010 v2.1.0.151009 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Known Issues:12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR) Share this post Link to post Share on other sites
Guest Posted October 10, 2015 New version frontpaged on the Armaholic homepage. Community Base addons A3 v2.1.1.151010 Share this post Link to post Share on other sites
davidoss 552 Posted October 11, 2015 Hi. After update we got : 17:44:07 Error in expression <c; _delta = diag_tickTime + _delay; _x set [2, _delta]; }; }; }; } count cba_co> 17:44:07 Error position: <set [2, _delta]; }; }; }; } count cba_co> 17:44:07 Error general error in expression 17:44:07 File x\cba\addons\common\init_perFrameHandler.sqf, line 145 Share this post Link to post Share on other sites
nikiforos 450 Posted October 11, 2015 Can anyone motivate me to update to the latest CBA? Why should I ? Anything to gain in performance? Keep in mind I only play single player.- Share this post Link to post Share on other sites
jonpas 294 Posted October 11, 2015 Hi. After update we got : 17:44:07 Error in expression <c; _delta = diag_tickTime + _delay; _x set [2, _delta]; }; }; }; } count cba_co> 17:44:07 Error position: <set [2, _delta]; }; }; }; } count cba_co> 17:44:07 Error general error in expression 17:44:07 File x\cba\addons\common\init_perFrameHandler.sqf, line 145 Fixed in latest version 2.1.1, download that. Can anyone motivate me to update to the latest CBA? Why should I ? Anything to gain in performance? Keep in mind I only play single player.- Unless you also don't update your Arma 3, you should most definitely update CBA due to compatibility with latest Arma version. Next to that, mods might use things that CBA didn't have in previous versions (if you use other mods, if you don't then there is no point using CBA either). And yes, you can gain performance due to new commands added to Arma 3 which CBA is using. Share this post Link to post Share on other sites
MrSanchez 243 Posted October 11, 2015 Hi, I want to bind a function (event) to a key using CBA, I set up CBA_fnc_addKeybind, default keybind is T. However, I want my event to trigger regardless of whether you're sprinting or not. Atm if I press T while holding shift and W (sprinting), it doesn't trigger. How do I make it trigger regardless of the modifier keys? I'd like to avoid adding two different keybinds (e.g. shift+T and T) Kind regards, Sanchez Share this post Link to post Share on other sites