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soolie

[W.I.P] Dog Friends!

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I need help with this!

Code is very rough right now.

I will upload it after I delete everything that didn't work and clean it up a bit.

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Thats pretty awesome man. Id love to see if you could make them aggressive and attack.

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Glad to see this mod happen!

would be nice if (close) explosives always showed up for the dog, as they do when a player has a minedetector.

and dog shouldnt really have its own parachute.. :P he should be attached to the players belly. :-)

edit:

would also be nice to see the Arma 2 dog ported over, so you could give him a custom vest. (instead of an assault backpack)

Edited by ltsThomas

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Question: Doesn't this need a new animation for when dog bite some on in the leg,arm or throat?

Dog dragging enemy to the ground?

Me like dogs and I have one my self, so I like this add on.

:)

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Glad to see this mod happen!

would be nice if (close) explosives always showed up for the dog, as they do when a player has a minedetector.

and dog shouldnt really have its own parachute.. :P he should be attached to the players belly. :-)

edit:

would also be nice to see the Arma 2 dog ported over, so you could give him a custom vest. (instead of an assault backpack)

A vest and doggles. That'd be cute as hell.

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Have to second ItsThomas' last post. Would be good to get the EOD dog into the action again.

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Thats pretty awesome man. Id love to see if you could make them aggressive and attack.
Glad to see this mod happen!

would be nice if (close) explosives always showed up for the dog, as they do when a player has a minedetector.

and dog shouldnt really have its own parachute.. :P he should be attached to the players belly. :-)

edit:

would also be nice to see the Arma 2 dog ported over, so you could give him a custom vest. (instead of an assault backpack)

The Dog does damage already. If you touch it, it hurts you.

Does too much damage I think. And also doesn't work when the player is controlling the dog but haven't tested with other players, only AI

Anyway there is a few ways to mess with this. The animation part will be tough.

There are a few anims of the dog barking which could work but I have to try them all.

@Thomas - What vests are you referring to? And I really like the minedetector and your parachute Idea, will work on this.

If anyone can open the model of the dog and get me the memory points that would be much appreciated.

I keep getting an error in object builder and it won't open.

This will be very useful in adding the backpack to dog.

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That error you're getting is because the model is binarized and can't be opened. Same with anything in an A3 PBO.

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That error you're getting is because the model is binarized and can't be opened. Same with anything in an A3 PBO.

So what can I do to get the mem points of dogs?

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Can check the A2 samples, I'm sure they can help. Cool concept, interested to see what you do with it

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Can check the A2 samples, I'm sure they can help. Cool concept, interested to see what you do with it

I checked the A2 samples, Only some of the memory points I could find are the same in A3

Spine2 is the best so far and that's the one I was using already.

What I need is a point lower on the back or on the hips.

I'm hoping that the pack will lower with the hips during the "sit" animations.

I'm also working on the dog working as a mine detector.

I'd like to just attach the properties of the mine detector to the dog

but can't find the scripts for it.

Instead I'm trying to use this

icn = drawIcon3D ["targetIcon.paa", [1,1,1,1], getPos _x, 1, 1, 45, "Target", 1, 0.05, "TahomaB"]} forEach

I think you should see all mines close by when controlling a dog

and maybe helper arrows along the ground from the dogs pos to the nearest mine

When controlling the player I'm thinking that the dog should go to the nearest mine and sit there

maybe bark and reveal the mine to the player.

Let me know what you guys think please!

and anyone who is interested in helping,

let me know.

Edited by Soolie

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COD:Ghost...

well,this really reminds me of that game

I think a special vest for the dog will be better,and maybe we can use the scroll menu to make the dog attack enemies

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COD.....

The attacking will be tricky to make look good. They already do damage when you run into them but I'm not sure if there is an animation that will fit.

I would love someone to make a custom vest for the dog or even a new dog model with all these features in mind.

I just got a server machine and am in the process of getting an altis life server running for testing this script.(noob with servers and can't figure it out)

I'm guessing the life mission will be a good place to start. Plenty of applications for it(k9 unit and civ companion)

And hopefully if I can get it to work in there it can work anywhere.

Also...... Dogs now detect mines within x meters. Creates icons on explosives within x meters.

This can easily be changed to work with drugs or anything else you would want the dogs to "sniff" out.

I think I would like the player to see the icons when controlling the dog but possibly have

the dog sit near the explosives and bark until the player gets close

This would happen after selecting action "find explosives"

Edited by Soolie

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The attacking will be tricky to make look good. They already do damage when you run into them but I'm not sure if there is an animation that will fit.

I would love someone to make a custom vest for the dog or even a new dog model with all these features in mind.

I just got a server machine and am in the process of getting an altis life server running for testing this script.(noob with servers and can't figure it out)

I'm guessing the life mission will be a good place to start. Plenty of applications for it(k9 unit and civ companion)

And hopefully if I can get it to work in there it can work anywhere.

Also...... Dogs now detect mines within x meters. Creates icons on explosives within x meters.

This can easily be changed to work with drugs or anything else you would want the dogs to "sniff" out.

I think I would like the player to see the icons when controlling the dog but possibly have

the dog sit near the explosives and bark until the player gets close

This would happen after selecting action "find explosives"

a bite animation could work with the bark animation, i know it doesnt sound like it will work but it may

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