Belbo 462 Posted April 24, 2014 Pretty much what I'd be hoping for is an A3MP without the maps, and have the maps be individually packaged and offered as options. But that's 5.25Gb already. The maps themselves add 679 Mb to the collection. On server startup that might result in a longer load time of 20-30 seconds, but once the server is up and running it doesn't even make that much of a difference how much stuff is loaded. Share this post Link to post Share on other sites
makhno 166 Posted April 24, 2014 Redoing what is already made available by the comunity ( A3MP or All in Arma) would be pointless. It woul bring nothing more than already exists. Regarding big dunes ( dunes in general) it's impossible to make one that realy looks like it should, that is convex/concave slopes, and sharp edges. The way the terrain is built you always en up with a rather soft and round summit, or very edgy and looking absolutely not natural. Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 24, 2014 Redoing what is already made available by the comunity ( A3MP or All in Arma) would be pointless. It woul bring nothing more than already exists.Regarding big dunes ( dunes in general) it's impossible to make one that realy looks like it should, that is convex/concave slopes, and sharp edges. The way the terrain is built you always en up with a rather soft and round summit, or very edgy and looking absolutely not natural. Actually it is my understanding that neither aia or a3mp offers true a3 compatability such as physix and ungraded configs which take advantage of new features. In regards to the sand dunes tho.. You could model them as a 3d model. That's totally doable. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 24, 2014 Actually it is my understanding that neither aia or a3mp offers true a3 compatability such as physix and ungraded configs which take advantage of new features. In regards to the sand dunes tho.. You could model them as a 3d model. That's totally doable. the ai point of view, that would effect them pretty badly because they dont run on objects they walk Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 24, 2014 (edited) the ai point of view, that would effect them pretty badly because they dont run on objects they walk Possibly. But if the idea is to get nice sand dunes in.. Also I've never lived there but dunes can get pretty big. Is anyone really going to be sprinting up a dune? Of course and I don't know what size is ur height map but you could make that larger and have smaller cells which would allow for more terrain detail. Edited April 24, 2014 by M1lkm8n Share this post Link to post Share on other sites
makhno 166 Posted April 25, 2014 Sure the 3D object could work, but it's completely out of my capabilities, and i doubt it would look "natural", you's need to tune the color so it integrates with the ground, or make the ground uniform, which is dull. It's already quite impossible to make rocks that feel like they aren't artificial. Higher terrain resolution is an option (wasn't with Visitor3) but the problem is where to find high resolution terrain sources ? I use ASTER GDEM data, but it's 30m resolution, and with this, sand dunes look like hills. The curves and undulations that make sans dunes uniques are lost. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted April 26, 2014 (edited) Sure the 3D object could work, but it's completely out of my capabilities, and i doubt it would look "natural", you's need to tune the color so it integrates with the ground, or make the ground uniform, which is dull. It's already quite impossible to make rocks that feel like they aren't artificial.Higher terrain resolution is an option (wasn't with Visitor3) but the problem is where to find high resolution terrain sources ? I use ASTER GDEM data, but it's 30m resolution, and with this, sand dunes look like hills. The curves and undulations that make sans dunes uniques are lost. Have you tried running the base data through something like world machine to get more detail? With the right settings you can achieve some pretty natural looking stuff. With the right stuff you should be able to get things looking more like sand dunes. Edited April 26, 2014 by MordeaniisChaos Share this post Link to post Share on other sites
makhno 166 Posted April 26, 2014 Interesting Idea, i'll give it a try. Share this post Link to post Share on other sites
toadie2k 799 Posted April 28, 2014 Given that the new Terrain Builder supports terrain normal maps, if you were inclined, you could also theoretically apply the heightmap as the displacement map of a subdivided plane in something like ZBrush, and apply some fine detail to the terrain, and render out a massive normal map from that. Wouldn't change the actual heights, but it'd give the dunes a bit more visual depth, which seems to be what you're after. Share this post Link to post Share on other sites
Ckrauslo 12 Posted April 28, 2014 Wow gorgeous i loved it Share this post Link to post Share on other sites
short_German 1 Posted June 9, 2014 I will defiantly get it on release it looks beautiful Share this post Link to post Share on other sites
Gudsawn 93 Posted June 10, 2014 Looking forward to this, screenshots look awesome! Share this post Link to post Share on other sites