R0adki11 3949 Posted May 19, 2015 Would this work on Mission side instead of it being an Addon? it would be one too many thing to download and add to parameters especially since its not available to download on A3 Launcher, not may players would know to get it? Not feasible as you can't pack an addon into a mission. Share this post Link to post Share on other sites
haleks 8212 Posted May 19, 2015 (edited) Would this work on Mission side instead of it being an Addon? it would be one too many thing to download and add to parameters especially since its not available to download on A3 Launcher, not may players would know to get it? Roadki11 is right, config changes can't happen within the mission file; there is however a couple of things you can try if you are reluctant to install mods. First thing to know, is that civilian units are not affected by the side limitations for uniforms : they can were anything they want. If you don't want to or can't play as a civilian, there is a small glitch you can exploit when working on custom missions : - Open a map in Editor mode and place a CIV unit. - After you saved your mission, open your mission.sqm file; find the unit you just placed, and replace its classname by the unit you want to use instead. Don't forget to change the SIDE fields accordingly - you should have something like this : class Groups { items=1; class Item0 { side="WEST"; //modified value class Vehicles { items=1; class Item0 { position[]={8455.793,105.07745,25121.301}; id=0; side="WEST"; //modified value vehicle="B_Soldier_F"; //modified value player="PLAYER COMMANDER"; leader=1; skill=0.60000002; }; }; }; }; - Save your mission file; go back to Editor mode and reload your mission. - That's it! You should have a Blufor unit able to wear anything! Note that clicking on the unit will reset everything so you'll have to do it all over again if that happens. ;) As for the A3 Launcher, I never used it and didn't even know you could download mods with it. ^^' I suppose it only works with SteamWorkshop? Edited May 19, 2015 by Pepe Hal Share this post Link to post Share on other sites
Zekir 10 Posted June 11, 2015 Hal, Great idea here. I'm having an issue with the Nikolai pack as well on an epoch altis server. I actually went into Nikos pbo and nodded the line you did. His line is originally ... Model side = {2,3}, Changed to ModelSide = {3,2,1,0}, And it causes the same issue. Any ideas on how to get around this? I'll be posting on epoch forums too. Share this post Link to post Share on other sites
haleks 8212 Posted June 11, 2015 (edited) Hal,Great idea here. I'm having an issue with the Nikolai pack as well on an epoch altis server. I actually went into Nikos pbo and nodded the line you did. His line is originally ... Model side = {2,3}, Changed to ModelSide = {3,2,1,0}, And it causes the same issue. Any ideas on how to get around this? I'll be posting on epoch forums too. Hi Zekir, Sadly I have no idea at the moment; this issue seems to happen with Epoch only, so I'd say it's definitely something on their end. Since they are quite secretive about the changes brought by their mod, I can't reproduce it at all. Feel free to update me on this! ;) It would help me to prevent those issues in the future. EDIT : I just took a look at Epoch forums, and it seems that they modify the uniform configs to reduce the inventory space or something like that. My guess is that their configs simply overwrite mine... So there is pretty much nothing I can do on my end. :( Edited June 11, 2015 by Pepe Hal Share this post Link to post Share on other sites
Zekir 10 Posted June 11, 2015 Hal, Thanks for the speedy reply! I'm going to start hunting through the epoch configuration and see what I can find. Any speculation as to why a inventory size augmentation would affect a variable lIke model side? Share this post Link to post Share on other sites
haleks 8212 Posted June 11, 2015 Not really, it is a wild guess. ^^' It might be worth contacting the authors and tell them they're free to integrate my configs into their mod - point them to my profile on this forum if they have any question. Share this post Link to post Share on other sites
Mynock 244 Posted July 19, 2015 I'm having a bit of trouble getting the "Guerrilla Smock" uniform to work on Independent faction units (AAF). I'm pretty new to ARMA so it's highly likely it's something I'm doing. I will do my best to explain. I have downloaded, unzipped, and placed this add-on as per the stickied thread for installing add-ons. When I launch A3 from Steam, the mod does not show up under the mod tab, instead I have to enable it under the parameters tab (I'm assuming this is normal, if it's not please let me know). Once in the mission editor, I am able to use the initialization field for an Independent/AAF unit to have uniforms like "Civilian Clothing" on, but the "Guerilla Smock" does not work, the unit still appears without a uniform on when I try to use that uniform in particular. Is there anything I can do to fix this, or is that particular uniform just not supported? Share this post Link to post Share on other sites
haleks 8212 Posted July 19, 2015 I'm having a bit of trouble getting the "Guerrilla Smock" uniform to work on Independent faction units (AAF). I'm pretty new to ARMA so it's highly likely it's something I'm doing. I will do my best to explain.I have downloaded, unzipped, and placed this add-on as per the stickied thread for installing add-ons. When I launch A3 from Steam, the mod does not show up under the mod tab, instead I have to enable it under the parameters tab (I'm assuming this is normal, if it's not please let me know). Once in the mission editor, I am able to use the initialization field for an Independent/AAF unit to have uniforms like "Civilian Clothing" on, but the "Guerilla Smock" does not work, the unit still appears without a uniform on when I try to use that uniform in particular. Is there anything I can do to fix this, or is that particular uniform just not supported? Thanks for reporting, I'll take a look at it. Just to be sure, are we talking about this one? Share this post Link to post Share on other sites
Mynock 244 Posted July 19, 2015 No it's like a brown jacket with jeans I think. Not military in nature. I can't find a picture of it, sorry, but if you were to go into the virtual arsenal you'd see it under the display name "guerilla smocks". I think it's right below a bunch of the ghillie suits in the order of uniforms in the VA. Looking at the Assets stickied thread it looks like there's a ton of config names for smocks, so maybe I was just using the wrong one. I'll have to experiment more later today. When I originally grabbed the script to put in the initialization field from the config browser in the mission editor, I picked the ones based on that same order the uniforms are in when using the VA, but maybe that's wrong and they're elsewhere in the config browser and not after all the ghillie suits in the order like they are in the VA. Share this post Link to post Share on other sites
Mynock 244 Posted July 20, 2015 So I've been playing around with it for about an hour, but I just figured out that if I make a unit exactly how I want in the Virtual Arsenal, export the loadout, then paste that loadout into the initialization field, everything works. So I'm now able to get the uniform I wanted on Independent AAF unit types. Additionally, if I export a loadout with a CSAT uniform for example, I can apply it to a BLUFOR unit in the initialization field and it works. I have no idea if it will work for multiplayer COOP missions, but for single player it seems like everything is unlocked for every faction assuming you use the VA? I'm so confused lol. I'm new to this sorry, I just thought you might like to know what I found. Share this post Link to post Share on other sites
haleks 8212 Posted July 20, 2015 @Mynock : My guess is that you might have been using wrong classnames, as you suggested above. A couple notes on what does @unlocked_uniforms do : basically, in stock Arma3 you can apply any uniform on any unit with the forceAddUniform command - wich is the one used by the VA. But once in game, if your AAF character accidently drops his NATO uniform (just an exemple), he won't be able to wear it back (since it belongs to a different Side). That is the behaviour that unlocked_uniforms intends to fix. :) And yes, it should work in COOP/MP. ;) Share this post Link to post Share on other sites
Mynock 244 Posted July 21, 2015 Oh, I see. I didn't understand this was more for scavenging uniforms off other units. I thought I needed this to assign any uniform to a team and the video I was using to try and make the custom loadouts was from the Alpha I think, before the VA was available I'm guessing. That's embarrassing. Sorry for the confusion, I'm still trying to learn and have a long way to go. Thanks for the explanation though, I really appreciate it. Share this post Link to post Share on other sites
haleks 8212 Posted July 21, 2015 No worries mate! :) Share this post Link to post Share on other sites
ninjademon05 14 Posted January 16, 2016 RHS Escalation updated with new uniforms, and Kydoimos's Resist Campaign also includes a multitude of New uniforms as well. :3 update for those? EDIT: If this is the wrong place to mention this, please refer me to the proper link? I don't use this site much. Share this post Link to post Share on other sites
Runewulv 0 Posted February 26, 2016 hey love the mod, how about adding the VR suits? I believe they are stock with arma? there's three of them black with red trim, black with green trim, black with blue trim, blue is nato, green is aaf, and red is CSAT i believe. Obviously can only wear the blue one but id like to use the red and green too. Share this post Link to post Share on other sites
haleks 8212 Posted February 26, 2016 Hi! It's been a while since I updated this mod; I'll try to squeeze some time to work on it. I will also look into other mods support that were requested. Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted February 26, 2016 Hi! It's been a while since I updated this mod; I'll try to squeeze some time to work on it. I will also look into other mods support that were requested. That would be awesome Haleks, its a mod that gets quite a bit of use in my group. Share this post Link to post Share on other sites
EO 11275 Posted April 10, 2016 There seems to be some imposter redistributing this addon verbatim over at Armaholic and the Steam Workshop 1 Share this post Link to post Share on other sites
haleks 8212 Posted April 10, 2016 Goddamn... Thanks EO, I'll report those if they haven't been already. Share this post Link to post Share on other sites
six_ten 208 Posted April 10, 2016 On the guy's steam page for "his" mod he says, "Sorry, I made this mod for one mission for a few friends. This mod allows you to wear any faction's uniform. The host has to have it for it to work." I downloaded the Armaholic version (same username, same photo of him in avatar) and looked at the files: //Class unlocked_uniforms : config.bin{ class CfgPatches { class Unlocked_Uniforms { units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_Characters_F"}; author[] = {"Haleks"}; [snipped for brevity] }; }; Not very smart, this one. 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted April 10, 2016 yep... even the bisigns still have the Hal_ designation... Share this post Link to post Share on other sites
AmazingAussie 11 Posted April 14, 2016 Hello haleks, this mod is wonderful. I love it. :) I'm creating a mod that is under the same APL-SA license and I'm wondering if I am allowed to redistribute your work (along with full credits pointing to which PBO was created by you)? Also, can you elaborate when you say You may not upload this content to Steam Workshop. Does that include releasing a mod on the workshop with unlocked_uniforms.pbo bundled inside of it? Share this post Link to post Share on other sites
haleks 8212 Posted April 14, 2016 [...] Does that include releasing a mod on the workshop with unlocked_uniforms.pbo bundled inside of it? Yes it does, as I disagree with Steam EULA and other things regarding the Workshop. That's the only limitation to the license, otherwise you are perfectly free to redistribute or expand on it as long as credits are given. ;) Share this post Link to post Share on other sites
AmazingAussie 11 Posted April 15, 2016 Yes it does, as I disagree with Steam EULA and other things regarding the Workshop. That's the only limitation to the license, otherwise you are perfectly free to redistribute or expand on it as long as credits are given. ;) Alright, cheers :) Share this post Link to post Share on other sites
benitoll 16 Posted April 22, 2016 Hi, server-side, can this be executed with -serverMod= instead of -mod= and work? thanks in advance, asking it just in case someone answers fast, if not I'll test it myself when everything else for my server is finished, and post it :) Share this post Link to post Share on other sites