Guest Posted February 19, 2016 Can someone from ArmAholic update it there too? I am getting questions about it :) Thank you! Sorry, did not see your previous update. I did see you released test versions and did not want those mirrored but I overlooked that genuine release :( Updated versions frontpaged on the Armaholic homepage. Vcom AI - Mod v2.20 revision 2 Vcom AI - Script v2.20 revision 2 Share this post Link to post Share on other sites
pulstar 55 Posted February 19, 2016 Is there a special way to install the PBO version? I extracted to the userconfig folder too. Share this post Link to post Share on other sites
virtualvikingx 19 Posted February 19, 2016 Is there a special way to install the PBO version? I extracted to the userconfig folder too. + 1 Sent from my iPhone so pardon any autocorrect bollocks Share this post Link to post Share on other sites
astrell 3 Posted February 19, 2016 Anything to say about suppressing? Still good, no improvements needed? Share this post Link to post Share on other sites
Neviothr 102 Posted February 19, 2016 Is there a special way to install the PBO version? I extracted to the userconfig folder too. Launch with -filePatching Share this post Link to post Share on other sites
pulstar 55 Posted February 19, 2016 Launch with -filePatching Nope still same issue. Share this post Link to post Share on other sites
dakaodo 52 Posted February 20, 2016 Launch with -filePatching I second Pulstar. -filePatching is turned on, userconfig folder updated, main vcom folder updated. EDIT: My error message displays "script VCOMAI\AIBEHAVIORNEW.fsm not found" Looking forward to giving this new version a whirl, though! Share this post Link to post Share on other sites
mjolnir66 48 Posted February 20, 2016 I'm getting a "Script VCOM\AIBEHAVIOURNEW.fsm not found" error when I start a mission. Userconfig and filepatching both done. Share this post Link to post Share on other sites
tonner 10 Posted February 20, 2016 I'm getting a "Script VCOM\AIBEHAVIOURNEW.fsm not found" error when I start a mission. Userconfig and filepatching both done. Me too. Share this post Link to post Share on other sites
anfo 118 Posted February 20, 2016 I've downloaded the script version of VComAI. Included in the zip is the userconfig folder and contents; however I thought the idea of a script was it didn't need the userconfig settings? If userconfig is needed I may as well get everybody in my clan to download the mod, which the script version is supposed to prevent? Could somebody please confirm? edit: ignore me, found Genesis92x post about requiring userconfig on the host to prevent crashing Share this post Link to post Share on other sites
SmickBones 1 Posted February 20, 2016 Me too. +1 Same error message, same parameters, no other mods. Should also say, this is when loading in a single solider in the 3D editor and playing. Share this post Link to post Share on other sites
genesis92x 810 Posted February 20, 2016 I've downloaded the script version of VComAI. Included in the zip is the userconfig folder and contents; however I thought the idea of a script was it didn't need the userconfig settings? If userconfig is needed I may as well get everybody in my clan to download the mod, which the script version is supposed to prevent? Could somebody please confirm? edit: ignore me, found Genesis92x post about requiring userconfig on the host to prevent crashing Yeah :) The host will need it unfortunately - if you want to use it. Otherwise just ignore the message. +1 Same error message, same parameters, no other mods. Should also say, this is when loading in a single solider in the 3D editor and playing. Host needs the userconfig folder Sorry, did not see your previous update. I did see you released test versions and did not want those mirrored but I overlooked that genuine release :( Updated versions frontpaged on the Armaholic homepage. Vcom AI - Mod v2.20 revision 2 Vcom AI - Script v2.20 revision 2 No problem! Thank you!! I will probably have another version up shortly. Looks like something went wrong with the released mod version >< Doh. Edit: This is why you dont work on things when you're sick! If y'all got the time - try these versions :> Should of fixed the mod. VcomAI Mod Version 2.5 VcomAI Script Version 2.5 ^Can these be updated on ArmAholic as well? Thank you guys so much for your hard work :) 1 Share this post Link to post Share on other sites
SmickBones 1 Posted February 20, 2016 Host needs the userconfig folder I have the userconfig folder setup with the appropriate file/subfolder Share this post Link to post Share on other sites
genesis92x 810 Posted February 20, 2016 I have the userconfig folder setup with the appropriate file/subfolder Try the version I just posted and let me know how it goes. I quickly tested the mod and got 0 zeros/warnings at least Update: VcomAI Mod Version 2.5 VcomAI Script Version 2.5 2 Share this post Link to post Share on other sites
SmickBones 1 Posted February 20, 2016 Try the version I just posted and let me know how it goes. I quickly tested the mod and got 0 zeros/warnings at least Update: VcomAI Mod Version 2.5 VcomAI Script Version 2.5 No error popups now, thanks a lot! :) 1 Share this post Link to post Share on other sites
genesis92x 810 Posted February 21, 2016 No error popups now, thanks a lot! :) A step in the right direction, thank you :) Also for those who may be interested Pvt.Partz sent me these files for difficulty settings for VcomAI I will package them in with the next version but here is a link for them now, in case anyone was interested :) Download Share this post Link to post Share on other sites
pvt. partz 248 Posted February 21, 2016 Does your UserConfig/VCOM_AI/,...sqf file contents change, when ever you make updates/changes to your mod? If so then the files I uploaded may quickly become reduntant. Share this post Link to post Share on other sites
Moralus88 12 Posted February 21, 2016 Your work is greatly appreciated :) Also is the PWS version of vcom the latest? Share this post Link to post Share on other sites
jus61 54 Posted February 21, 2016 I use [CTI COOP] Liberation and would like to know how I can adjust Atelari! Can anyone of you help PLEASE?? //The following commands are to be left alone, except under rare circumstances. MarkerArray = []; VcomAI_UnitQueue = []; VcomAI_ActiveList = []; ArtilleryArray = []; Share this post Link to post Share on other sites
b0s 18 Posted February 21, 2016 Tried and played VCOM 2.5. It works! :) AI was very much more human like and more interesting. Saw being used shot detection, support call, smoke, mines, artillery, garrisoning, vehicle transport. The combat/stealth waypoint issue though still is in. A fix is to assign 2 extra move waypoints before the combat/stealth waypoint. Also some snipers stopped and blew themselves up with mines.Thank you! Share this post Link to post Share on other sites
Guest Posted February 21, 2016 Updated versions frontpaged on the Armaholic homepage. Vcom AI - Mod v2.25 Vcom AI - Script v2.25 Share this post Link to post Share on other sites
dakaodo 52 Posted February 22, 2016 No worries, we just figured you were keeping in tradition with goofing the first upload each time. :DThe AI seems pretty balanced now. I followed some squad on squad urban engagement setups, and they maneuvered well, took cover around corners, and waited in some firing lanes that resulted in ambushes. They also bounced back and forth between waypoints sometimes, but overall pretty awesome. :D Same thing in rough, non-urban terrain. Your flanking AI behavior is wicked! I think pvt.partz may have done goofed on his -20% Hard skill level, b/c all the settings are defined as 0.88 or +random .88 when I think they are either meant to be variously .8 or + random .08. Some of the other difficulty levels also seem to be inconsistent with .7 versus .07 or .9 versus .09 (compared to the standard 1.0 for commanding, general, spottime, spotdistance, etc. Also, acc to the wiki, higher reloadSpeed (closer to 1.0) means faster reload speed. Did you guys mean to give your AI higher ranks lower reload speed? https://community.bistudio.com/wiki/AI_Sub-skills No problem! Thank you!! I will probably have another version up shortly. Looks like something went wrong with the released mod version >< Doh. Edit: This is why you dont work on things when you're sick! Share this post Link to post Share on other sites
pvt. partz 248 Posted February 22, 2016 I think pvt.partz may have done goofed on his -20% Hard skill level, b/c all the settings are defined as 0.88 or +random .88 when I think they are either meant to be variously .8 or + random .08. Some of the other difficulty levels also seem to be inconsistent with .7 versus .07 or .9 versus .09 (compared to the standard 1.0 for commanding, general, spottime, spotdistance, etc. The calculations were simply a reduction or increase in percentages. I will recheck those numbers again to be sure they are consistant. Edit: @dakaodo You have a very sharp eye sir! Thanks for watching out. The files have been checked and re-upped https://www.dropbox.com/s/9t7xktf5jp18867/VCOM_AI%20Modified%20Difficulty%20Levels.7z?dl=0 1 Share this post Link to post Share on other sites
jabeitor 10 Posted February 22, 2016 Hi genesis92x, you have a PM regarding Mod FFAA compatibility with VCOM, I want to thanks you the excellent job you have done with the AI behavior. Share this post Link to post Share on other sites
LykosMactire 298 Posted February 22, 2016 Hi genesis92x, you have a PM regarding Mod FFAA compatibility with VCOM, I want to thanks you the excellent job you have done with the AI behavior. As far as i know it should work with any mod, (Minus Ryanzombies), I run the addon version and these mods i know work when it comes to units/vehicles OPTRE (First contact included) RHS CUP Lieghts OPFOR PG Services Massis mods So i dont know why FFAA wouldnt work if it doenst, But it would most likely work i believe Share this post Link to post Share on other sites