serjames 357 Posted January 5, 2015 lol no worries. Certainly save you some HDD space to just use 1 :-) Share this post Link to post Share on other sites
fons 10 Posted February 9, 2015 Why you say in Armaholic the map "ToraBora" is included? Where can i find this map then? Share this post Link to post Share on other sites
Belbo 462 Posted February 9, 2015 Why you say in Armaholic the map "ToraBora" is included? Where can i find this map then? Maps This mod does not contain a map! You have to download maps by your own, from Armaholic of PWS or whatever you want and put it into ArmA 3 folder and run like other mods. List of supported maps: - Clafghan - Fallujah - FATA - Namalsk (Only map) - Podagorsk - Thirsk - Thirsk Winter http://lmgtfy.com/?q=Tora+Bora+Arma Share this post Link to post Share on other sites
fons 10 Posted February 13, 2015 http://lmgtfy.com/?q=Tora+Bora+Arma Dude i saw that ToraBora for A2, but i thought it wouldn't work in A3... A guy told me a few days ago, thanks btw. Share this post Link to post Share on other sites
3lockad3 11 Posted April 26, 2015 There is serious clipping issues in the main town on FATA, I call that unplayable by far, maybe something to take a look at, or maybe take it off the list.. Nice mod tho! Share this post Link to post Share on other sites
kgino1045 12 Posted April 26, 2015 There is serious clipping issues in the main town on FATA, I call that unplayable by far, maybe something to take a look at, or maybe take it off the list..Nice mod tho! Change to AIA TP, Share this post Link to post Share on other sites
3lockad3 11 Posted May 6, 2015 So go back to it then, okay, thanks for the reply Share this post Link to post Share on other sites
Kerc Kasha 102 Posted May 6, 2015 So go back to it then, okay, thanks for the reply why do people go from AIATP to A3MP? A3MP is older and has a lot more issues than AIATP does. I think it's that stupid notion I see posted on reddit that A3MP is supported (it isn't) and AIATP isn't being supported anymore (it isn't but is more up to date) Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 7, 2015 So I finaly got FATA working without error messages by not actualling running it-instead i added it's pbo's into AiATP but the map has no ambient sound.Any help would be great.Thanks Share this post Link to post Share on other sites
mac1 1 Posted May 9, 2015 keep getting this annoying error "requires addon 'praa_sound'" - I can play editor maps but get the message when I try and load a saved games any ideas how to solve or find the file? note am running a few add on maps such as AIAMP and cafghanstan and Baghdad but disabled FATA and afghan..... Share this post Link to post Share on other sites
evromalarkey 150 Posted May 9, 2015 @ineptaphid use AIA TP Map Fixes instead of A3MP AP. http://forums.bistudio.com/showthread.php?182032-ASCZ-A2-Community-Map-Fixes-%28for-AIA-TP-SA%29 Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 11, 2015 keep getting this annoying error "requires addon 'praa_sound'" - I can play editor maps but get the message when I try and load a saved games any ideas how to solve or find the file?note am running a few add on maps such as AIAMP and cafghanstan and Baghdad but disabled FATA and afghan..... That is the issue I had-it ruined game saving.For me adding FATA's .pbo's into the AIA TP mod instead of running it seperately solved the saving issue but I still have no sound ---------- Post added at 17:52 ---------- Previous post was at 17:50 ---------- @ineptaphid use AIA TP Map Fixes instead of A3MP AP.http://forums.bistudio.com/showthread.php?182032-ASCZ-A2-Community-Map-Fixes-%28for-AIA-TP-SA%29 Thanks!Downloading now! Share this post Link to post Share on other sites
mac1 1 Posted May 12, 2015 (edited) evro and ineptaphid thanks for the advise - couple of questions will try this mod but can you explain exactly how it works for example firstly I am running AiATP already - but if I run the bug fix mod 1)For FATA do I still need to copy the .pbo into AiATP to get it working with the sound bug? or should it now run with the bug fix mod running? 2)For something like helmand valley map - it says in the A2 download section I need to install a lot of things such as afghan village for it to work and for FSF Jungle says I need isla and African foliage - if I am running the map fix mod do I still need these required mods instlled in my ARMA3 to get it working? 3)Noob question how do you setup this mod exactly notice it mentions config it with only the maps you have installed? Update copied the FATA .pbo into the AiATP addons folder it runs bit still get the sound error? also I find a lot of the ARMA2 maps have strange jaggy shadows and wont let me save games (button is greyed out). Edited May 12, 2015 by mac1 Share this post Link to post Share on other sites
mac1 1 Posted May 16, 2015 @ineptaphid - did you manage to FATA working? Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 16, 2015 @ineptaphid - did you manage to FATA working? 1)Yes it's all working now.So with AiATP -for FATA add the FATA pbo files into AiATP.Then add the bug fix pbo files aswell-this http://forums.bistudio.com/showthread.php?182032-ASCZ-A2-Community-Map-Fixes-(for-AIA-TP-SA)&p=2934802#post2934802.That should be it. 2)For helmand valley I think you do need Afghan village aswell-Im not sure as i dont use it. 3)FSF Jungle-do you mean N'ziwasogo?i did get that error once about needing African foliage.I think the bug fix mod fixes that,i'm not sure.I think that error is caused by running Isla Duala without Panthera-they require each other. With regard to the fix saying you need configs of only maps you have installed-this is no longer an issue-it was changed in an update so you can ignore it. Your last point about fata stil not working.Copying it into AiATP is not enough-you must also copy in the bud fix mod files aswell.Than it should work.Also make sure you are using the A3 version of FATA-the A2 version will have wierd effects because the ponds have not been removed.Some A2 maps will have strange jagged lines like you said-I experienced this on Reshman and Hazar Kot.I'm not sure how to fix this. PM me if you need more help Share this post Link to post Share on other sites
mac1 1 Posted May 19, 2015 thanks! couple more question my ARMA3 version of FATA do you mean this one "Fata without PONDS for AIA"? there appears to also be a new version of Afghan village on this same page? also not sure what you mean by the bug fixed version of FATA?you mean copy the FATA files from the bug fix mod into AiATP - then I should not get that .praa sound error? Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 20, 2015 Fata without ponds is the right one.Yes copy the files from the bug fix mod into AiATP-all of the pbo files.Then copy all the pbo files from fata in to AiA aswell.All the pbo from bug fix and fata into AiATP in the folder called "Addons" inside AiATP Share this post Link to post Share on other sites
mac1 1 Posted May 20, 2015 thanks! so basically you copy the x2 .pbo's into the addons folder of AiATP and you should not get the .praa sound error?(also is there any point keeping the bug fix mod running?) Share this post Link to post Share on other sites
mac1 1 Posted May 22, 2015 (edited) strange just followed your direction (all the .pbo's that are related 3 in total into AiATP still get the .praa sound problem and also the FATA map doesn't appear in the editor...any ideas? update actually got it working I was missing some of the .pbo's but still the save game function sometimes works sometimes doesn't......but sound issue is resolved Edited May 23, 2015 by mac1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 23, 2015 Hmmm-the save game problem and the sound function should work if you did the same as me.Since the bug fix mod was updated you can now put all it's .pbo's into AiA-not just the maps you have.I did that to make sure i hadnt missed anything.Literally copy/paste ALL the pbo's from the bug fix into the addons section of AiA.Then copy/paste all of FATA's .pbo's into AiA aswell.That should do it.(Try running with only the AiA maps and fata-maybe an external map such as Isla Duala,Panthera,N'ziwasogo etc is causing an issue Come back to me if it dosnt work-we will get this sorted!I will be lost in the witcher 3 from today,but I'll try to check back as often as I can :) Share this post Link to post Share on other sites
thefinn 3 Posted July 4, 2015 (edited) ok so I've read some of the end of the thread... it sounds a bit confusing to say the least. I have the A3MP pack, I have this "fix" pack. I also have since downloaded the ascz arma 2 map fixes. So, how do I get thirsk winter running to make missions on? Edited July 4, 2015 by thefinn Share this post Link to post Share on other sites