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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3

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Much thanks to Sonsalt6 and play withSIX to host AiA SA finally. :bounce3:

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Hi kju

Many months ago when I had access to a fast landline (normally, as now, I am limited to mobile BB) I downloaded the AiA Terrain data pack - ~6 GB. I would dearly like to upgrade to AiA Standalone, but needing to download ~18 GB would either take many months or cost me thousands of Euros in excfess bandwidth charges. If I renamed the AiA Terrain data pack folderto the appropriate name for AiA Standalone (whatever that is - pray do tell :) would I be able to use SU or PwS to 'update' it so saving many GB of bandwidth?

Kind regards

Orc

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Updated mod 2015.1.1.2 available at withSIX. Download now by clicking:

banner-420x120.png

Updated mod 4.5.0.2 available at withSIX. Download now by clicking:

banner-420x120.png

Edited by kecharles28

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Awesome for the new beta but can we get a patch of the updated files? I don't want to download ANOTHER 13 GB but need nearly 30 GB of freespace to unpack and install it.

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1st post updated with changelog and download links.

Main improvement of the update is the use of CUP weapons. :bounce3:

See the wiki for setup instructions and links.

@ Orc

I am not sure. Best ask in the PWS thread in BIF or at the PWS support site.

AiA SA and AiA TP share the same data - so in theory it could work.

@ Valken

Check the wiki for links.

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  Quote
;2849244']1st post updated with changelog and download links.

@ Orc

I am not sure. Best ask in the PWS thread in BIF or at the PWS support site.

AiA SA and AiA TP share the same data - so in theory it could work.

Cheers, will do. I have some other questions re PwS anyway.

Orc

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Hi. Could somebody tell,what AiA packs i must use to make this mod to work? I have been trying find load order but havent find any. I have these AiA mods in PWS

- Arma 3 MapPack

- All in Arma TKOH/OA/A2/A1 merge with A3

- All in Arma -High quality pack

- All in Arma Standalone Lite

- All in Arma Terrain Pack

- Community Upgrade pack

What should i use ?. Everytime when i try these ,not all sametime,example that scenarios folder in Arma 3 in somehow blank,and missions there is behind an arrow

Sorry bad english,i hope somebody can unterstand what i mean :)

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remove Arma 3 MapPack, All in Arma TKOH/OA/A2/A1 merge with A3

only All in Arma Standalone Lite, All in Arma -High quality pack, Community Upgrade pack and maybe All in Arma Terrain Pack should be present

Edited by EvroMalarkey

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Thanks very much for uploading this onto Pw6!

  Surfrider67 said:
Hi. Could somebody tell,what AiA packs i must use to make this mod to work? I have been trying find load order but havent find any. I have these AiA mods in PWS

- Arma 3 MapPack

- All in Arma TKOH/OA/A2/A1 merge with A3

- All in Arma -High quality pack

- All in Arma Standalone Lite

- All in Arma Terrain Pack

- Community Upgrade pack

What should i use ?. Everytime when i try these ,not all sametime,example that scenarios folder in Arma 3 in somehow blank,and missions there is behind an arrow

Sorry bad english,i hope somebody can unterstand what i mean :)

I believe Terrain Pack should also be removed - AiASA lite has terrains in it already albeit low-texture ones.

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Guest

Releases frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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@ Foxhound

Much appreciated! :bounce3:

Adding links to the wiki now.

---

### 2015-01-01 hotfix available ###

Changelog in the first post

Download in the wiki (linked in the first post)

Much thanks to EvroMalarkey as he did most of the work here!

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Hi folks,

is there any possibility to fix the "feature" that AI Bullets penetrates solid Rocks like butter? Trees are working fine for cover, but Rocks seems to be not really present. Tested on Takistan with CAF Agressor AI.

Anyone confirm, its a known issiue?

greetz

Cyb

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First off thank you all for your hard work!

I am working on incorporating AIA and CUP into wasteland, and I need the class names for all of the Items in the pack. Is there such a document that has all of the class names? I have everything I need for CUP, but I cant seem to find any documentation for AIA. Any help would be greatly appreciated!

-Steve

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@ RX8Toxic

Same class names from A2/OA defined by BI.

So use the BIKI or any community resources.

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  Surfrider67 said:
Hi. Could somebody tell,what AiA packs i must use to make this mod to work? I have been trying find load order but havent find any. I have these AiA mods in PWS

- Arma 3 MapPack

- All in Arma TKOH/OA/A2/A1 merge with A3

- All in Arma -High quality pack

- All in Arma Standalone Lite

- All in Arma Terrain Pack

- Community Upgrade pack

What should i use ?. Everytime when i try these ,not all sametime,example that scenarios folder in Arma 3 in somehow blank,and missions there is behind an arrow

Sorry bad english,i hope somebody can unterstand what i mean :)

i had this problem.delete all of the and just download AiA SA its a big download but it means you dont need the high quality pack or map pack etc.its all contained in one.this means all arma 2 content is updated with new textures.i think you need the community upgrade project. AiA SA is the only way i got all arma 2 content-scenarios maps etc working perfectly.

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hi , will you fix the ural zu23 ( no texture and no sound when firing ) and armored suv ( cant shoot from turret gun )

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  Cyborg111 said:
Hi folks,

is there any possibility to fix the "feature" that AI Bullets penetrates solid Rocks like butter? Trees are working fine for cover, but Rocks seems to be not really present. Tested on Takistan with CAF Agressor AI.

Anyone confirm, its a known issiue?

greetz

Cyb

Yes we can confirm this... Pretty sure the small rocks can be shot through by player too... not just Ai.

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Guest

Releases frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Can I get some clarification here. Are we now required to use the 750MB CUP mod in order to use AiA? There has to be other people who don't want to be forced to use a specific set of weapons just to use a terrain set.. Am I interpreting this all wrong?

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@ BryanBoru

Either use just AiA TP if you want terrains only.

Or get a list of the files in AiA TP, delete all but those and get the AiA_TP_* from someone.

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;2851339']@ RX8Toxic

Same class names from A2/OA defined by BI.

So use the BIKI or any community resources.

Thank you, I also just noticed that CUP has several units. Is there any documentation with class names for the outfits, backpacks, or vests?

Thank you again for all of your help.

-Steve

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