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About BryanBoru

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  1. BryanBoru

    Dear Mod Makers, Sign your Mods.. Its easy....

    There can be security in protecting the integrity of a mod with signed keys while still having it be open source, plenty of mods have proven this. (ACE, CUP, etc)
  2. Removing a few modules for things that you can set on sever side settings hardly counts as rebuilding an entire mission.
  3. I don't see how it's a bug either. Brightness and darkness are personal preference and entirely reliant upon time of day and weather which is is customizable. That is just my opinion of course.
  4. Does changing time of day and cloud coverage not help?
  5. BryanBoru

    Arma 3 Units - Feedback thread

    In no way can i speak FOR Bohemia, however the chances are very low for insignias to be a part of Units.Bohemia. Squad XML is something that can be set via bohemia launcher, However Insignias are an in game addon which are two very separate features.
  6. BryanBoru

    Spatial Awareness Improvements

    Yes on all of this! (for both BI and ST huds :D
  7. BryanBoru

    Arma 3 Units - Feedback thread

    Odd, I changed my settings through Proflie to show my Unit Logo, and I chose my Unit through the launcher, Yet I only get the logo acting like an XML (on uniform and vehicles) but do not have the additional information you show here (unit URL, Email, Etc). Is there more I have to do? How do I get the full squadXML functionality you are showing here?
  8. BryanBoru

    Community Upgrade Project - CUP_Terrains

    With every mod, every unit has a choice to use the mod, or not.
  9. the "actual" version of the mod is still in development. Which is why there no download links on the 1st post of this thread. There are people taking it upon themselves to create unofficial releases of the 0.0.1 etc beta from the registry available on github. I would suggest waiting for an official beta, I can imagine it won't be much longer, and would better represent what the Mod Team has in mind for the release.
  10. BryanBoru

    RHS Escalation (AFRF and USAF)

    There are a couple of texture mix ups, rhsusf_m113d_usarmy_10 is in class: APC (D) but is Woodland texture rhsusf_m113_usarmy_10 is in class: APC (W) but is Desert texture RHS_M6_10 is Unit 'M6A2 (D) but is Woodland texture. I reported them HERE
  11. BryanBoru

    Community Upgrade Project - CUP_Terrains

    I'm my opinion, as nice as the mountain skybox was, I am a bit spoiled and like the realsky skyboxes in A3, actually using the north star and constellations for land nav is great for gameplay.
  12. BryanBoru

    Community Upgrade Project - CUP_Terrains

    I am eager and excited.
  13. BryanBoru

    BattlEye service implementation

    I do not believe all launchers let you control this, since it's been executing arma3.exe since alpha.?
  14. Thank you for your answer, but I want to clarify to avoid confusion (and anyone else's).. As often as I have dealt with arrays, I've never used them in a case like this,.. So using your example, I would assume this: [0,1,0,1,] execVM "vip_lit\vip_lit_init.sqf"; Means: No Respawn, Hide the "show player Button", Keep the texture button, large Flashlight size.. correct? BTW, I got to watch the new video, the glowstick effect is impressive, really great work! Means: Can not respawn, remove "show player on map" button, Keep texture Button on map, Large Flashlight size, and the rest as default....
  15. This might be obvious to most, but how would one use the input array to modify the useage? I really wish the Respawn parameter was just left off, most of us cover that part of things when we create missions in the first place. My whining aside, this is a great mission side script, good job.