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BryanBoru

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Everything posted by BryanBoru

  1. BryanBoru

    Dear Mod Makers, Sign your Mods.. Its easy....

    There can be security in protecting the integrity of a mod with signed keys while still having it be open source, plenty of mods have proven this. (ACE, CUP, etc)
  2. Removing a few modules for things that you can set on sever side settings hardly counts as rebuilding an entire mission.
  3. I don't see how it's a bug either. Brightness and darkness are personal preference and entirely reliant upon time of day and weather which is is customizable. That is just my opinion of course.
  4. Does changing time of day and cloud coverage not help?
  5. BryanBoru

    Arma 3 Units - Feedback thread

    In no way can i speak FOR Bohemia, however the chances are very low for insignias to be a part of Units.Bohemia. Squad XML is something that can be set via bohemia launcher, However Insignias are an in game addon which are two very separate features.
  6. BryanBoru

    Spatial Awareness Improvements

    Yes on all of this! (for both BI and ST huds :D
  7. BryanBoru

    Arma 3 Units - Feedback thread

    Odd, I changed my settings through Proflie to show my Unit Logo, and I chose my Unit through the launcher, Yet I only get the logo acting like an XML (on uniform and vehicles) but do not have the additional information you show here (unit URL, Email, Etc). Is there more I have to do? How do I get the full squadXML functionality you are showing here?
  8. BryanBoru

    Community Upgrade Project - CUP_Terrains

    With every mod, every unit has a choice to use the mod, or not.
  9. the "actual" version of the mod is still in development. Which is why there no download links on the 1st post of this thread. There are people taking it upon themselves to create unofficial releases of the 0.0.1 etc beta from the registry available on github. I would suggest waiting for an official beta, I can imagine it won't be much longer, and would better represent what the Mod Team has in mind for the release.
  10. BryanBoru

    RHS Escalation (AFRF and USAF)

    There are a couple of texture mix ups, rhsusf_m113d_usarmy_10 is in class: APC (D) but is Woodland texture rhsusf_m113_usarmy_10 is in class: APC (W) but is Desert texture RHS_M6_10 is Unit 'M6A2 (D) but is Woodland texture. I reported them HERE
  11. BryanBoru

    Community Upgrade Project - CUP_Terrains

    I'm my opinion, as nice as the mountain skybox was, I am a bit spoiled and like the realsky skyboxes in A3, actually using the north star and constellations for land nav is great for gameplay.
  12. BryanBoru

    Community Upgrade Project - CUP_Terrains

    I am eager and excited.
  13. BryanBoru

    BattlEye service implementation

    I do not believe all launchers let you control this, since it's been executing arma3.exe since alpha.?
  14. Thank you for your answer, but I want to clarify to avoid confusion (and anyone else's).. As often as I have dealt with arrays, I've never used them in a case like this,.. So using your example, I would assume this: [0,1,0,1,] execVM "vip_lit\vip_lit_init.sqf"; Means: No Respawn, Hide the "show player Button", Keep the texture button, large Flashlight size.. correct? BTW, I got to watch the new video, the glowstick effect is impressive, really great work! Means: Can not respawn, remove "show player on map" button, Keep texture Button on map, Large Flashlight size, and the rest as default....
  15. This might be obvious to most, but how would one use the input array to modify the useage? I really wish the Respawn parameter was just left off, most of us cover that part of things when we create missions in the first place. My whining aside, this is a great mission side script, good job.
  16. 1920*1080 here and I have the same thing
  17. BryanBoru

    Gorgona, Italy (terrain)

    Note that Im changing the weather through Zeus. Ill see if it is the same with changing the weather through editor.
  18. BryanBoru

    Gorgona, Italy (terrain)

    I was happy with the photo as well, as an image it was cool, I will try to recreate the issue later today to help narrow the issue down for us. EDIT: I tried to recreate the issue and realized it was a half and half issue. Half me being an idiot and not realizing the fog slider was set high, and half being the skybox looking...broken? Maybe too high? http://cloud-4.steamusercontent.com/ugc/710777690366419570/DBAF6725AFC83C71D16C1216CC5A8F1FCCEEE4C0/ (327 kB) This is set to Overcast and http://cloud-4.steamusercontent.com/ugc/710777690366419459/0E6E538E5F1677BAB36211356C5644BCCFA2891E/ (290 kB) This is set to stormy
  19. BryanBoru

    Gorgona, Italy (terrain)

    I really enjoy this map, the flow is nice and I enjoy the variation of locales, One very important thing I'll mention bugwise. When you change weather in Zeus the world gets a little... wonky. Here is an example of two shots from the same location, one with weather clear and one with overcast... http://cloud-4.steamusercontent.com/ugc/710777386958013970/13D6F7FD9966CB9C51AC5805DE48FA1205BBAB40/ (318 kB) http://cloud-2.steamusercontent.com/ugc/710777386958014292/8BC7C04F257B21F5AD86F418B1D2BA2BE677D798/ (101 kB) as you see, it appears the cloudiness comes from below you. This occurs while on the ground as well, but I thought these shots would show the effect better. That is the only complaint I can see, wonderful work, too much goes into making your own terrain and I commend all involved. Building placements shown on the map would be a plus, but beggers can't be choosers, keep it up!
  20. As much as I love MCC as a Mission Control Center. It is a great amendment to any mission and even found a way to stay relevant with the introduction of Zeus. However, it is really starting to lose it's identity with the branching directions it is going in. With systems like AGM, CSE, TFAR and ACRE already holding a strong position in the community, the features this mod is creating should be more modular to avoid conflicts with the other mods mentioned. I cant say enough how much I appreciate Shay and Spirit's work, but the more this mod loses focus, the more likely it will have to be dropped from many units use due to modular conflict and redundancy. I am certain there are people who love the additional features but obligated everyone to download and have them just to update the other sections of MCC seems a bit much.
  21. Can I get some clarification here. Are we now required to use the 750MB CUP mod in order to use AiA? There has to be other people who don't want to be forced to use a specific set of weapons just to use a terrain set.. Am I interpreting this all wrong?
  22. BryanBoru

    [COOP] Escape Roy

    I had known about the parameters, however we were spawning in with full default gear, and we couldnt use the satellite to call for rescrue; I had assumed it was conflict with AGM. From the post by ToejaM, and reading the rest of this threads comment, maybe it is nothing to do with AGM at all. I will play test some more.
  23. BryanBoru

    [MP] =BTC= Hearts and Minds

    I feel similar, my unit uses AGM, and we would love to use this map but the default system conflicts with AGM (as it does CSE). Giallustio, Is there anyway to easily get this mission more compatible to the mod sided medical systems?
  24. Somners, be advised that your download link seems to go to a secure directory and does not download the mission file anymore.
  25. Excellent Mod all around. Great features and easy use. Thank you for your work, TF team.. My only request would be a more in depth user guide for newer users and newer features. Thank you all the way
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