kgino1045 12 Posted February 27, 2014 (edited) i use blastcore and the flares do worki take that back some flares work some dont the chinook flares arent for me At night dose it work? Seems like only attack choppers work Edited February 27, 2014 by kgino1045 Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 At night dose it work?Seems like only attack choppers work Working fine ... http://prntscr.com/2wcj3p ... vanila ... same using JSRS and some other mods. I'm not using blastcore. Share this post Link to post Share on other sites
sharpie7051 18 Posted February 27, 2014 Got a chance to try this out; this makes Arma much better thank you. One thing, not sure if you can fix this or not but when calling the AH-64 or AH-1 on attack runs with MCC they seem to crash when they are spawned. If you get around to it :) Share this post Link to post Share on other sites
kgino1045 12 Posted February 27, 2014 Working fine ... http://prntscr.com/2wcj3p ... vanila ... same using JSRS and some other mods.I'm not using blastcore. Then blastcore is problem :( is there any chance to use both addons properly? Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 Got a chance to try this out; this makes Arma much better thank you. One thing, not sure if you can fix this or not but when calling the AH-64 or AH-1 on attack runs with MCC they seem to crash when they are spawned. If you get around to it :) I'll check it but I don't know if the "issue" is caused by my addon or MCC ... ---------- Post added at 18:18 ---------- Previous post was at 18:12 ---------- Then blastcore is problem :( is there any chance to use both addons properly? This addon is purely based on vanila ArmA 3 ... no scripts no extra code ... As I said I'm not using Blastcore mod so unless is something I can add into my config, there isn't anything to do. Sorry about that but in case anyone has any relative info to share, I'll be glad to make all appropriate actions for being compatible. Share this post Link to post Share on other sites
sharpie7051 18 Posted February 27, 2014 I'll check it but I don't know if the "issue" is caused by my addon or MCC ... Thanks Aplion, they seem to not have their rotors at full speed as if they just begin start up in mid air. Share this post Link to post Share on other sites
Belbo 462 Posted February 27, 2014 Noticed something just right now: The UH1Y Venom spurts out yellow tracers currently. I don't want to be considered independent as long as I'm not. :D Share this post Link to post Share on other sites
PVT Watt.J 14 Posted February 27, 2014 Have restarted game a few times, tried launching the mission either directly on a LAN game or through editor. Effect is the same. Unsure if it works with a human pilot. Also, getting an "object could not be opened" error relating to the chinook wreck. Share this post Link to post Share on other sites
kgino1045 12 Posted February 27, 2014 This addon is purely based on vanila ArmA 3 ... no scripts no extra code ... As I said I'm not using Blastcore mod so unless is something I can add into my config, there isn't anything to do. Sorry about that but in case anyone has any relative info to share, I'll be glad to make all appropriate actions for being compatible. I understand. but what about rearming issue? Share this post Link to post Share on other sites
-J4F-Thunder666 0 Posted February 27, 2014 wow 1 Hour ago i loaded from your Website :). This Choppers so amazing. THX Guys for this ! Thunder Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 Have restarted game a few times, tried launching the mission either directly on a LAN game or through editor. Effect is the same. Unsure if it works with a human pilot.Also, getting an "object could not be opened" error relating to the chinook wreck. I've just tried it without any issue (I'm talking about the flir) ... no human pilot is needed ... I'll have a better look anyway. About the wreck "issue" ... I've just check it also but I'm not getting any errors about it !! ---------- Post added at 18:40 ---------- Previous post was at 18:35 ---------- I understand.but what about rearming issue? Mate ... as I said this is an import from ArmA 2 ... so it is quite logical to have some issues. So I'm keeping that remark and I'll try to have it fixed by next update. Thanks ---------- Post added at 18:46 ---------- Previous post was at 18:40 ---------- Noticed something just right now: The UH1Y Venom spurts out yellow tracers currently. I don't want to be considered independent as long as I'm not. :D I didn't knew that tracers color has anything to do with sides !! So what color the NATO side tracers has to be ? Share this post Link to post Share on other sites
ratnl 27 Posted February 27, 2014 Great mod... some issues i noticed in a small test session. Chinook Sitting in the back as a passenger lets you sit in front of the cockpit UH-1Y when sitting in the back.. outside view player is not visible Alive mod When Cobra is engaging CTD, same goes with the apache..... will do some more testing and will report... THNX for the mod Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 Great mod... some issues i noticed in a small test session.Chinook Sitting in the back as a passenger lets you sit in front of the cockpit UH-1Y when sitting in the back.. outside view player is not visible Alive mod When Cobra is engaging CTD, same goes with the apache..... will do some more testing and will report... THNX for the mod Thanks for the constructive feedback mate ... I'll try to fix these errors too. Share this post Link to post Share on other sites
oktyabr 12 Posted February 27, 2014 I didn't knew that tracers color has anything to do with sides !! So what color the NATO side tracers has to be ? Yeah... don't hold me to it but I think it's: RED = NATO YELLOW = Independent GREEN(?) = Opfor Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 Yeah... don't hold me to it but I think it's:RED = NATO YELLOW = Independent GREEN(?) = Opfor ok then it will be fixed :) Share this post Link to post Share on other sites
syncie 10 Posted February 27, 2014 Nice one...thanks for porting! quick noticed; while firing as pilot in the AH1Z Cobra i get this message: no entry 'config.bin/cfgcloudlets.25mmsparks'. message only at first shot. My side problem (other mod perhaps) or more players have this issue? Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 (edited) Nice one...thanks for porting!quick noticed; while firing as pilot in the AH1Z Cobra i get this message: no entry 'config.bin/cfgcloudlets.25mmsparks'. message only at first shot. My side problem (other mod perhaps) or more players have this issue? Try to test it also using vanila A3 ... I'm not getting that error so it must have to do with some other mod you are using. Edited February 27, 2014 by Aplion Share this post Link to post Share on other sites
Belbo 462 Posted February 27, 2014 I didn't knew that tracers color has anything to do with sides !! So what color the NATO side tracers has to be ? BLUFOR uses red tracers, OPFOR green and INDFOR yellow. The gatlings on the CH47 shoot yellow tracers as well. Share this post Link to post Share on other sites
tinter 186 Posted February 27, 2014 When selecting some of the helicopters in the editor it gives me this error. Error in expression <<null>> Error position: <<null>> Error Invalid number in expression However nothing after that. Not sure if it'd occur on a normal mission since sometimes errors only appear once. Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 BLUFOR uses red tracers, OPFOR green and INDFOR yellow.The gatlings on the CH47 shoot yellow tracers as well. Already fixed ... thanks :) ---------- Post added at 19:47 ---------- Previous post was at 19:46 ---------- When selecting some of the helicopters in the editor it gives me this error.Error in expression <<null>> Error position: <<null>> Error Invalid number in expression However nothing after that. Not sure if it'd occur on a normal mission since sometimes errors only appear once. I'm not getting anything running vanila A3 ... are you sure you are speaking about Stable version and not Dev ? Share this post Link to post Share on other sites
GDent 10 Posted February 27, 2014 are you going to add this to play with six? it would be easier for my unit looks awesome, can't wait to try it Share this post Link to post Share on other sites
tinter 186 Posted February 27, 2014 Yes I'm running Stable I'm sure. Are you running the game with the -showscripterrors startup parameter? Share this post Link to post Share on other sites
ratnl 27 Posted February 27, 2014 (edited) Great mod... some issues i noticed in a small test session.Chinook Sitting in the back as a passenger lets you sit in front of the cockpit UH-1Y when sitting in the back.. outside view player is not visible Alive mod When Cobra is engaging CTD, same goes with the apache..... will do some more testing and will report... THNX for the mod Alive mod issues solved, after installing last version Alive mod... no issues so far had another look at the sitting in the back as passenger. for the UH-1Y its a position thing... when you sitting with a few soldiers in the helicopter the soldier that gets in as second is visible, the rest is somewhere in the chopper, for example number 3 is sitting between the pilot and the passenger seat just a request to have the gunners with the helicopter crew helmets on. the one with the facial mask, instead of pilot helmets... Edited February 27, 2014 by RatNL Share this post Link to post Share on other sites
Αplion 1122 Posted February 27, 2014 Yes I'm running Stable I'm sure. Are you running the game with the -showscripterrors startup parameter? nope ... and this is I believe the reason I'm not getting this error ... ---------- Post added at 20:17 ---------- Previous post was at 20:16 ---------- Alive mod issues solved, after installing last version Alive mod... no issues so farhad another look at the sitting in the back as passenger. for the UH-1Y its a position thing... when you sitting with a few soldiers in the helicopter the soldier that gets in as second is visible, the rest is somewhere in the chopper, for example number 3 is sitting between the pilot and the passenger seat just a request to have the gunners with the helicopter crew helmets on. the one with the facial mask, instead of pilot helmets... Usefull report ... I'll check it tomorrow .. thanks again mate. I'll see about gunners too .. Share this post Link to post Share on other sites
Wiki 1558 Posted February 27, 2014 Great! 2 things so far however: -you forgot the USMC MH-60S -the HUD of the AH-64D is not right when you take the Hellfires. Moreover, FFAR and Hellfires have the same crosshair - which isn't right. Great job nevertheless! Share this post Link to post Share on other sites