total 1 Posted April 18, 2014 (edited) I don't get any cargoscope/cam. Anything special I need to do? EDIT: Nvm :) Edited April 18, 2014 by Total Share this post Link to post Share on other sites
DJankovic 401 Posted April 18, 2014 mmmm....yes...can be done ... but ... be justified? ... many times .... that would be used under combat conditions?. Try to convince me with arguments and see. (lol). I can see this to be used in Roof extract,Somewhere where helicopter can`t land (example forest,tight landing places) I admit that there will not be a lot of usage of it,but when time comes it will come in handy and i know i already lost because i dont have strong argument but sometime in future you can suprise us :) Share this post Link to post Share on other sites
jakeryan760 10 Posted April 18, 2014 Ive been trying all morning to try and get the fast rope to work with Alive support module. can someone help me out? What I need to add int he int line for the transport chopper. The support module does everything for you pretty much. It would be nice if when you selected insertion it would do it automatically. Im trying with Arma 2 chopper btw. Share this post Link to post Share on other sites
Rav_Raven 8 Posted April 18, 2014 Currently, the function fast-rope can be used only by helicopter recognized by LIFTER. I am modifying the module, so that in the next version (v1.05) you can invoke the function fast-rope from the field starting any helicopter, except that you will have to pass as parameters the type of cord and anchor its coordinate geometry of the helicopter. I can not help much with the support ALIVE because do not work well with my arma3 since I have use the development branch (Dev branch). Share this post Link to post Share on other sites
janus0104 3 Posted April 18, 2014 Currently, the function fast-rope can be used only by helicopter recognized by LIFTER. I am modifying the module, so that in the next version (v1.05) you can invoke the function fast-rope from the field starting any helicopter, except that you will have to pass as parameters the type of cord and anchor its coordinate geometry of the helicopter. I can not help much with the support ALIVE because do not work well with my arma3 since I have use the development branch (Dev branch). Please look for a way it can be used during Zeus gameplay (that is, the helicopter being spawned by the/a Zeus gamemaster). Share this post Link to post Share on other sites
thenach 10 Posted April 19, 2014 Cuervo / Raven This mod looks awesome ! Any chance to have a script version of this mod? Share this post Link to post Share on other sites
Rav_Raven 8 Posted April 19, 2014 @theNaCH LIFTER is impossible because you have objects (. P3d) as slings and ropes necessary for its operation. @janus0104 I have yet that topic. LIFTER is currently undergoing major changes that will allow code to use the fast-rope, jumping to filter helicopter lift capacity. Then we will see how to integrate it with ZEUS. Share this post Link to post Share on other sites
petracephas 29 Posted April 22, 2014 Hi Raven I'd like to make my mod compatible with LIFTER. Am I understanding it correctly that that is what is coming in v1.5? PS. Very nice mod! Share this post Link to post Share on other sites
Rav_Raven 8 Posted April 22, 2014 Thank you. I try to get away with v1.05 (although is almost ripe). Share this post Link to post Share on other sites
baddazs 10 Posted April 23, 2014 Hey Raven, awesome mod! Loving it! I am wondering if it would be possible to add the fast rope action to a human team leader in the helis cargo? That way we could use AI pilots and still have some awesome fast rope! Share this post Link to post Share on other sites
Rav_Raven 8 Posted April 23, 2014 That capability is included with next v1.05 (Fast-rope selectable for each human player). Maybe today or tomorrow is released. Keep tuned ... Share this post Link to post Share on other sites
[styr]killswitch 10 Posted April 23, 2014 Ive been trying all morning to try and get the fast rope to work with Alive support module. can someone help me out? What I need to add int he int line for the transport chopper. The support module does everything for you pretty much. It would be nice if when you selected insertion it would do it automatically. Im trying with Arma 2 chopper btw. i think this will be solved with the update @Raven is talking about - then a unit in cargo can also deploy the ropes as needed for the alive support heli Share this post Link to post Share on other sites
kero81 1 Posted May 3, 2014 Hello, if i add this Module to a Mission, every Player needs the Mod installed? Is this right?! Or can i add the module so every Player can use it in Multiplayer? BTW thanks alot for this. =) Share this post Link to post Share on other sites
Rav_Raven 8 Posted May 3, 2014 @kero81 Because there are objects (. P3d) that are not native to ArmA 3, all in the game, the mod must be installed. Share this post Link to post Share on other sites
Rav_Raven 8 Posted May 3, 2014 (edited) LIFTER v1.05 in first post!. v1.05 Changelog: -Add: Examples missions on using fast-rope capacity (with WayPoints and without WayPoints) see Demo_missions folder. -Add: Compatibility with Boeing/SOAR MH-47E by Konyo (http://www.armaholic.com/page.php?id=25580). -Add: Compatibility with mod HAFM ArmA 2 UK Wheeled (http://www.armaholic.com/page.php?id=25368). -Add: Configurable key (user11) to initiate action fast-rope. -Add: Now you can use the action to fast-rope in helicopter unrecognized by LIFTER (read config_fastrope.txt). -Add: Is next to impossible to land with hanging load. Release it first, then land. -Add: If vehicle/object is too heavy to lift for your helicopter, will be indicated on LCD display. -Add: (Fast-rope) Human players no rope down by default, must indicate in the menu of actions during deployment (See About_fastrope.txt). -Add: Helicopter doors open and close automatically (if possible) for fast-rope operations. -Change: The object detection cycle at the end of sling was accelerated to improve reaction (25ms to 10ms by cycle). -Fixed: Action problems of ascent ladder for AI individual commanded by human (CHinook and boat-Armed). Enjoy!. Edited May 3, 2014 by RAV_RAVEN Share this post Link to post Share on other sites
Antorugby 2 Posted May 3, 2014 Gonna try it ASAP, thank you for custom key! Inviato dal mio Nexus 10 utilizzando Tapatalk Share this post Link to post Share on other sites
ice_age0815 37 Posted May 3, 2014 thank you for the new up date Share this post Link to post Share on other sites
sonsalt6 105 Posted May 3, 2014 New update v1.0.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
warlord554 2065 Posted May 4, 2014 I am unable to download from either link on first page Share this post Link to post Share on other sites
Rav_Raven 8 Posted May 4, 2014 (edited) @WarLord554 Use the alternate link (Mega is working fine) until Armaholic staff raise the mod at your own FTP. Edited May 4, 2014 by RAV_RAVEN Share this post Link to post Share on other sites
Guest Posted May 4, 2014 Thank you for sending us the updated version :cool: Update frontpaged on the Armaholic homepage. LIFTER for Arma 3 v1.05Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
redleouf 10 Posted May 4, 2014 Hi, thank you for the great mod! Any chance to be able to add the module directly in game with Zeus? So we don't have to edit the mission with the editor? Share this post Link to post Share on other sites
kraxous 1 Posted May 4, 2014 Wow, awesome! THANK YOU! :cool: Share this post Link to post Share on other sites
hoobie7 11 Posted May 4, 2014 @RAV_Raven I have a small suggestion/request: Can we get more fast ropes on the chinooks? Maybe two at the back. Or, one at back and one in the middle. Or all three? Thanks Share this post Link to post Share on other sites