killeraled 10 Posted February 15, 2014 i am on the dev branch and have had the Zeus beta update. i have got the zeus module and im up and running with placing troops but i want ai to get in a car but there is not in-depth way-points to use "get in nearest" is there any way to get ai units into cars? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted February 15, 2014 Read the changelog, especialy known bugs: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2623278&viewfull=1#post2623278 Zeus cannot move soldiers in and out of vehicle, nor can he order them to do so. Share this post Link to post Share on other sites
antoineflemming 14 Posted February 15, 2014 Yeah, that currently doesn't work. Anyone having issue running this via the editor with A3MP (I presume)? I keep getting a "No entry 'config.bin/CfgPatches.halo_test'" message that prevents me from playing. It shows in the showcase, as well, but I'm able to ignore it. But not so in the editor. Won't let me get passed it. Share this post Link to post Share on other sites
Flemdot Jr 10 Posted February 15, 2014 does anyone know how to make your soldier invincible? Share this post Link to post Share on other sites
tuskin38 25 Posted February 15, 2014 Yeah, that currently doesn't work. Anyone having issue running this via the editor with A3MP (I presume)? I keep getting a "No entry 'config.bin/CfgPatches.halo_test'" message that prevents me from playing. It shows in the showcase, as well, but I'm able to ignore it. But not so in the editor. Won't let me get passed it. What mods do you have running? I noticed disabling all of mine fixed it. I didn't do a trial and error to see which one. Share this post Link to post Share on other sites
windies 11 Posted February 15, 2014 Yeah, that currently doesn't work. Anyone having issue running this via the editor with A3MP (I presume)? I keep getting a "No entry 'config.bin/CfgPatches.halo_test'" message that prevents me from playing. It shows in the showcase, as well, but I'm able to ignore it. But not so in the editor. Won't let me get passed it. Get the same error as well. Share this post Link to post Share on other sites
KeyCat 131 Posted February 15, 2014 Anyone found out how to select and control units previously placed in the mission editor via the Zeus interface? /KC Share this post Link to post Share on other sites
simon1279 52 Posted February 16, 2014 does anyone know how to make your soldier invincible? you should ask this in arma 3 editing topic, or just search around google,and/or these forums Share this post Link to post Share on other sites
antoineflemming 14 Posted February 16, 2014 What mods do you have running? I noticed disabling all of mine fixed it. I didn't do a trial and error to see which one. well the only thing that would affect it in this way is probably A3MP. @Flemdot Jr: in the init line, put this allowDamage false; Share this post Link to post Share on other sites
Flemdot Jr 10 Posted February 16, 2014 @Flemdot Jr: in the init line, put this allowDamage false; thanks Share this post Link to post Share on other sites
dale0404 5 Posted February 16, 2014 How do you get this to work in the mp editor guys? I have the slot for Zeus in the lobby but no go when I spawn on the map. Do I need another player active on the map? Share this post Link to post Share on other sites
sofianebilal 10 Posted February 16, 2014 hi guys I could not find the helicopters and the buzzard in zeus is that somebody can tell me where its located ? thank you :) Share this post Link to post Share on other sites
CaptainObvious 95 Posted February 16, 2014 (edited) I didn't find a way to rotate objects, i.e static MGs, I must be blind but how do I manage that? EDIT: Blind indeed, it's shift+drag in case anyone else is wondering. hi guys I could not find the helicopters and the buzzard in zeus is that somebody can tell me where its located ? thank you :) There should be a tab called 'Air' in the unit creation menu, all available air assets are there. Edited February 16, 2014 by CaptainObvious Share this post Link to post Share on other sites
nohrt 10 Posted February 16, 2014 Whats the chances of being able to use Zeus maliciously? What is BI doing to protect Missions/Mods/Servers from Zeus being exploited. With functions like BIS_fnc_endMissionServer, BIS_fnc_setServerVariable I can see these being exploited and some skiddie RemEx these functions. Share this post Link to post Share on other sites
Sc0rc3d 1 Posted February 16, 2014 Hi Folks, Zeus is great to play with in Singleplayer. But i wannt to make a Mulitplayer Match (and not use the zgm 16+2 master altis (nato)) Missions. But what Modules i need to place? I find it a bit pity that there is no Multiplayer-Editor-Example. And why is the mission files (zgm 16+2 master altis) not found to reverse eng.? Maybee some smart guy has figured it out. :) Cheers Sc0rc3d Share this post Link to post Share on other sites
JestersDead 2 Posted February 16, 2014 Agreed. It would be great if there were a forum sticky, or "basic zeus setup" guide for making a zeus enabled mission. I messed around in the editor, but was unable to make anything work. Share this post Link to post Share on other sites
gonza 8 Posted February 16, 2014 @Sc0rc3d see that video My Question : How to make infinity patrol. (where is the circle option in waypoints options) Share this post Link to post Share on other sites
JestersDead 2 Posted February 16, 2014 ahhhhhh my problem was that I was trying to do it in a multiplayer mission... awesome! Share this post Link to post Share on other sites
Sc0rc3d 1 Posted February 16, 2014 @gonza I already viewed this video but this is Singleplayer only. In Singleplayer i get it working too like the guy in the Video. Meanwile i get it working that the Zeus UI is showing in Multiplayer but i actual only can place Bluefor Units.... Share this post Link to post Share on other sites
NoPOW 59 Posted February 16, 2014 Has anybody already tried to use a 3D mouse for navigating Zeus? And if so, what settings did you use? Share this post Link to post Share on other sites
jumbobreakfast 13 Posted February 16, 2014 Probably a stupid question but is there a way to change the default position of the unit skill slider so you don't have to adjust it every time? Share this post Link to post Share on other sites
M. Bolt 10 Posted February 17, 2014 How do I set up a simple Zeus versus Zeus game. The built in missions do not have this feature, only a Game Master and a Game Moderator (who can only place markers). I've tried syncing the Zeus module to two players. Just having the module. Having two modules... Is it even possible? Share this post Link to post Share on other sites
kalthramis 12 Posted February 17, 2014 (edited) Has anyone got the 3D Zeus mode working in the editor? As in being able to save what you place? Thanks for any help! Edited February 17, 2014 by Kalthramis Share this post Link to post Share on other sites
iburnfurbies 10 Posted February 17, 2014 I'm wondering if it's going to be possible to add zeus as an administration layer. The spectator mode / adding unscripted events could bring a lot to the table Share this post Link to post Share on other sites
saltatormortis 12 Posted February 17, 2014 my suggestions: - line of sight warning if editing units inside the LOS from a player(teleporting/placing) maybe a dubbleklick to confirm instead of a single klick - mass placement without adding to the group Share this post Link to post Share on other sites