spanishsurfer 58 Posted May 2, 2014 BTW, I figured out it was in fact the mission clearing out the supply box contents. Share this post Link to post Share on other sites
Lib3r8eR 10 Posted May 2, 2014 I tried adding the Boeing/SOAR MH-47E by konyo to IL_Supported_Vehicles_CHINOOK, but it doesn't seem to work. Share this post Link to post Share on other sites
igi_pl 25 Posted May 2, 2014 BTW, I figured out it was in fact the mission clearing out the supply box contents. SpanishSurfer - Thy for info - good to know :) I tried adding the Boeing/SOAR MH-47E by konyo to IL_Supported_Vehicles_CHINOOK, but it doesn't seem to work. Lib3r8eR - Boeing/SOAR MH-47E by konyo - Currently it is not supported vehicle. I'm going to add it, but now I have a lot of other things to do with IgiLoad. I made some tests IgiLoad + ZEUS = no problems found :) Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 2, 2014 IGI, any thoughts on implementing a drag/release system for supply/ammo, static weaopns, etc. Similar to this: http://forums.bistudio.com/showthread.php?175157-LHM-Static-Drag also Patrol Ops has some neat stuff w/regards to logistics. Share this post Link to post Share on other sites
gabberxxl 9 Posted May 3, 2014 (edited) Fun fact: The vehicle you are sitting in will explode with a 100% chance, if you let yourself paradrop by your AI's. EDIT: At least for the C-17 by randomslap Edited May 3, 2014 by gabberxxl Share this post Link to post Share on other sites
nsnipe 10 Posted May 3, 2014 Ourserver log is being spammed by this Error in expression <oad\IgiLoad.sqf"; waitUntil {scriptDone _null}; sleep (random (IL_Check_Veh_Max> Error position: <_null}; sleep (random (IL_Check_Veh_Max> Error Undefined variable in expression: _null File mpmissions\__CUR_MP.Altis\scripts\IgiLoad\IgiLoadInit.sqf, line 16 Any Ideas what could be causing it? Share this post Link to post Share on other sites
ice_age0815 37 Posted May 4, 2014 did you edit the igi load ? i have no problem on the sever Share this post Link to post Share on other sites
igi_pl 25 Posted May 4, 2014 IGI, any thoughts on implementing a drag/release system for supply/ammo, static weaopns, etc.Similar to this: http://forums.bistudio.com/showthread.php?175157-LHM-Static-Drag also Patrol Ops has some neat stuff w/regards to logistics. SpanishSurfer - Sry, but no plans on this. Fun fact: The vehicle you are sitting in will explode with a 100% chance, if you let yourself paradrop by your AI's.EDIT: At least for the C-17 by randomslap gabberxxl - Do you have latest version of C-17. There was wall in C-17, but it should be fix in C-17 v2.3 -> Ourserver log is being spammed by thisError in expression <oad\IgiLoad.sqf"; waitUntil {scriptDone _null}; sleep (random (IL_Check_Veh_Max> Error position: <_null}; sleep (random (IL_Check_Veh_Max> Error Undefined variable in expression: _null File mpmissions\__CUR_MP.Altis\scripts\IgiLoad\IgiLoadInit.sqf, line 16 Any Ideas what could be causing it? did you edit the igi load ? i have no problem on the sever nsnipe, ICE_AGE0815 - I have see this on local server, but long time ago. Can you post all lines from IgiLoadInit.sqf where you have variable "_null"? Share this post Link to post Share on other sites
hamst3r76 11 Posted May 4, 2014 Wasnt Igiload script removed on the C-17 Share this post Link to post Share on other sites
R. Brown 10 Posted May 4, 2014 Igi got a couple things. I was trying to get the. Assault boat ( the bi one) onto the c17 with just the regular internal attach.... Some times it would work most of the time not. My team though is working on getting the RHIB ported over. Question is if we get this in can you support it on a c17 level and a mobile level? Meaning will there be a way to transport it from its spawn to the c17? Thanks for everything. Ps is there a way to delay the opening of the chute? Share this post Link to post Share on other sites
nsnipe 10 Posted May 4, 2014 IgiLoadinit was left as it was downloaded: waituntil {!isnil "bis_fnc_init"}; if (isDedicated) exitwith {}; //if (isServer) exitwith {}; waitUntil { !(isNull player) }; waitUntil { time > 0 }; IL_EV_Count = 0; IL_Veh_Array = []; cutText ["IgiLoad is loading. Please wait...","PLAIN",2]; sleep (random 30); cutText [Format ["IgiLoad init Player: %1", Player],"PLAIN",2]; _null = [Player] execVM "IgiLoad\IgiLoad.sqf"; waitUntil {scriptDone _null}; sleep (random (IL_Check_Veh_Max - IL_Check_Veh_Min)); { if ((typeOf _x) in (IL_Supported_Vehicles_All)) then { IL_Veh_Array = IL_Veh_Array + [_x]; _null = [_x] execVM "IgiLoad\IgiLoad.sqf"; waitUntil {scriptDone _null}; }; } forEach (vehicles); cutText ["IgiLoad loaded. Have fun :)","PLAIN",2]; while {true} do { sleep (IL_Check_Veh_Min + (random (IL_Check_Veh_Max - IL_Check_Veh_Min))); //Delete vehicles from "IL_Veh_Array" if not in "vehicles" { if !(_x in vehicles) then { IL_Veh_Array = IL_Veh_Array - [_x]; }; } forEach (IL_Veh_Array); { if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in IL_Veh_Array)) then { IL_Veh_Array = IL_Veh_Array + [_x]; _null = [_x] execVM "IgiLoad\IgiLoad.sqf"; waitUntil {scriptDone _null}; }; } forEach (vehicles); }; Share this post Link to post Share on other sites
igi_pl 25 Posted May 4, 2014 Wasnt Igiload script removed on the C-17 Hamst3r76 - Yes it was, but C-17 is supported by IgiLoad. C-17 with IgiLoad create problems: http://forums.bistudio.com/showthread.php?173109-IgiLoad-script-logistical-support&p=2651766&viewfull=1#post2651766 I have ask to remove IgiLoad. Igi got a couple things. I was trying to get the. Assault boat ( the bi one) onto the c17 with just the regular internal attach.... Some times it would work most of the time not. My team though is working on getting the RHIB ported over. Question is if we get this in can you support it on a c17 level and a mobile level? Meaning will there be a way to transport it from its spawn to the c17? Thanks for everything. Ps is there a way to delay the opening of the chute? R. Brown - Assault boat: I do not try this. RHIB: Create/port this and will see. Opening delay: I'm working on this right now ;) IgiLoadinit was left as it was downloaded: waituntil {!isnil "bis_fnc_init"}; if (isDedicated) exitwith {}; //if (isServer) exitwith {}; waitUntil { !(isNull player) }; waitUntil { time > 0 }; IL_EV_Count = 0; IL_Veh_Array = []; cutText ["IgiLoad is loading. Please wait...","PLAIN",2]; sleep (random 30); cutText [Format ["IgiLoad init Player: %1", Player],"PLAIN",2]; _null = [Player] execVM "IgiLoad\IgiLoad.sqf"; waitUntil {scriptDone _null}; sleep (random (IL_Check_Veh_Max - IL_Check_Veh_Min)); { if ((typeOf _x) in (IL_Supported_Vehicles_All)) then { IL_Veh_Array = IL_Veh_Array + [_x]; _null = [_x] execVM "IgiLoad\IgiLoad.sqf"; waitUntil {scriptDone _null}; }; } forEach (vehicles); cutText ["IgiLoad loaded. Have fun :)","PLAIN",2]; while {true} do { sleep (IL_Check_Veh_Min + (random (IL_Check_Veh_Max - IL_Check_Veh_Min))); //Delete vehicles from "IL_Veh_Array" if not in "vehicles" { if !(_x in vehicles) then { IL_Veh_Array = IL_Veh_Array - [_x]; }; } forEach (IL_Veh_Array); { if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in IL_Veh_Array)) then { IL_Veh_Array = IL_Veh_Array + [_x]; _null = [_x] execVM "IgiLoad\IgiLoad.sqf"; waitUntil {scriptDone _null}; }; } forEach (vehicles); }; nsnipe - All looks ok. You can try to add "private ["_null"];" at line 6. It looks like script execVM return something not correct or nothing. Do you use headless client? Line 16 should run only one time on all clients and server and after error game exit IgiLoadInit.sqf. Mayby something is calling this script in loop? Check init.sqf. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted May 4, 2014 Will you add Konyo's MH-47E to the list? It's quite the chopper :D Share this post Link to post Share on other sites
igi_pl 25 Posted May 4, 2014 Will you add Konyo's MH-47E to the list? It's quite the chopper :D HitmanTwoActual - http://forums.bistudio.com/showthread.php?173109-IgiLoad-script-logistical-support&p=2681161&viewfull=1#post2681161 Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted May 4, 2014 HitmanTwoActual - http://forums.bistudio.com/showthread.php?173109-IgiLoad-script-logistical-support&p=2681161&viewfull=1#post2681161 *Facepalm* I'm sorry that I was too incompetent to see that. Share this post Link to post Share on other sites
R. Brown 10 Posted May 4, 2014 R. Brown - Assault boat: I do not try this. RHIB: Create/port this and will see. Opening delay: I'm working on this right now ;) Good to hear thanks bud Share this post Link to post Share on other sites
igi_pl 25 Posted May 7, 2014 (edited) IgiLeaks - Cargo20 on truks in IgiLoad. IgiLoad 0.9.10 WIP IgiLoad 0.9.10 is WIP, but I can give to you some screens from tests :) I do not have ability to hide certain parts of trucks :( Edited October 27, 2014 by Igi_PL Adding title Share this post Link to post Share on other sites
Rath 10 Posted May 7, 2014 Nice work IGI, thank you for this (imo) essential script. Looking forward to the next update! Share this post Link to post Share on other sites
ice_age0815 37 Posted May 8, 2014 looking good nice work like allways Share this post Link to post Share on other sites
Flying-Coyotus 12 Posted May 10, 2014 Hello, I tried paratroopers, when they arrive on the ground, they explode most of times ? Do you have an idea ? I dropped them from the C130J Transport. Thanks Share this post Link to post Share on other sites
Rath 10 Posted May 10, 2014 flyingcoyotus, What other addons are you using? Share this post Link to post Share on other sites
Flying-Coyotus 12 Posted May 10, 2014 (edited) flyingcoyotus,What other addons are you using? A lot :) The list is below, in fact I just have added the C17 and I noticed in this topic that it could be a problem, I'll try without it: Thanks a lot EDIT: still explode without the C17 and C17 mod, I will try without any mods on a clear mission with only igiload Classname of the paratrooper: B_Soldier_PG_F Edited May 10, 2014 by flyingcoyotus Share this post Link to post Share on other sites
Rath 10 Posted May 10, 2014 (edited) Ok, my group uses most of the same addons and we get the same problem sometimes. I haven't had time to trial and error the source of what is causing it because the first time I noticed it was yesterday, but I suspect it is Blastcore. Possibly JSRS or LIFTER. Sadly, I love all 3 of those addons so we are going to just put up with it. It is quite hilarious actually... We started just pretending like whoever it happened to landed on a mine. I did notice that it happens more often if you land near something (within 5m or so) or if you land while moving fast laterally. edit: We don't use the C17 addon yet. Edited May 10, 2014 by Rath Share this post Link to post Share on other sites
Flying-Coyotus 12 Posted May 10, 2014 Ok thanks, First i will try without the mods you listed and without winds, and from the Merlin in stationary flight to minimize lateral moving... We'll see what happens. Thanks Share this post Link to post Share on other sites
igi_pl 25 Posted May 10, 2014 Exploding parachutes - this can be Arma http://feedback.arma3.com/view.php?id=18531#c70407 I notice explosions whene parachute hit tree or player stuck in some object (part of building, wall). I'm watching this coz I'm not 100% shure thet this is in game error or something with IgiLoad. Share this post Link to post Share on other sites