lonesquad 10 Posted February 22, 2015 Hey Toadie2k, love your work! I'm not playing ArmA without your weapons, the look and feel of them is truely improving my gaming experience. Seeing you have such an extensive list of firearms you want to bring in to the game, I was wondering if you have plans to add the HK G33 or the HK G41. They would fit nicely to your HK G3 pack and would also complement the FN FNC from your list (for assault rifles that aren't based on the AR-15 or AK). Anyway, thanks for your work! Share this post Link to post Share on other sites
whatismoo 10 Posted February 23, 2015 So, I looked over the list, and I'm completely psyched for the various marks of Lee Enfield, especially the Delisle. Can I ask if the Delisle will have accurate sounds set up? Or is it too early to know? Share this post Link to post Share on other sites
gaske 12 Posted February 23, 2015 Barrett M107 FullHD is coming! Share this post Link to post Share on other sites
kgino1045 12 Posted February 23, 2015 Aug a3 stand reload animation need little trim imo after punch the boltcatch the left elbow goes too high position and it move to default gun holding position. because of this animation most of our community member feel dizzy when they are watching this animation in first person. so we ask to you to tweak that transition animation between last reload animation and default gun holding animation. http://steamcommunity.com/sharedfiles/filedetails/?id=397593699 http://steamcommunity.com/sharedfiles/filedetails/?id=397593711 http://steamcommunity.com/sharedfiles/filedetails/?id=397593723 Share this post Link to post Share on other sites
chortles 263 Posted February 23, 2015 In that vein, with this new content coming out this year being more involved, I intend to keep up the creative intertia of the existing animation releases. That is- Sources available, engine-format content available, source code available. All under a Creative Commons Non-Commercial Share-A-Like license. What this means is basically that as well as the content being available in total as mods, the source material will be free for any mod to use in it's totality, thus giving a viable way to fill out a project if it's missing a specific piece without the need to drag in other dependencies if they don't want it. In essence an open library of Arma3-quality kit that anyone can use and modify, providing they stay within the grounds of the CC-NC-ND and retain the chain of evidence in regard to credits. Unfortunately ND stands for "No Derivatives"... if you're intending if you're intending to "retain the chain in regard to credits", are you sure that you're not actually thinking of CC-BY-NC-SA? (Attribution-NonCommercial-ShareAlike... which reminds me of APL-SA; I recognize that they're not the same thing but I figure it's worth asking for this clarification since you name-dropped two different licenses here.) Share this post Link to post Share on other sites
toadie2k 799 Posted February 24, 2015 (edited) Aug a3 stand reload animation need little trim imoafter punch the boltcatch the left elbow goes too high position and it move to default gun holding position. because of this animation most of our community member feel dizzy when they are watching this animation in first person. so we ask to you to tweak that transition animation between last reload animation and default gun holding animation. Will be fixed in the big unifying patch mentioned before. http://steamcommunity.com/sharedfiles/filedetails/?id=397593699 http://steamcommunity.com/sharedfiles/filedetails/?id=397593711 http://steamcommunity.com/sharedfiles/filedetails/?id=397593723 Yeah, got it one the to do list for the last Core update So, I looked over the list, and I'm completely psyched for the various marks of Lee Enfield, especially the Delisle. Can I ask if the Delisle will have accurate sounds set up? Or is it too early to know? Pretty Accurate, I've got some decent-ish sounds for it, I've just got to do a little massaging to make it sound good in game, but you can rest assured it's basically just a sort of tap-pop. Unfortunately ND stands for "No Derivatives"... if you're intending if you're intending to "retain the chain in regard to credits", are you sure that you're not actually thinking of CC-BY-NC-SA? (Attribution-NonCommercial-ShareAlike... which reminds me of APL-SA; I recognize that they're not the same thing but I figure it's worth asking for this clarification since you name-dropped two different licenses here.) Yes, that was a gaff on my part, I did indeed mean NC-SA, not NC-ND. Edited February 24, 2015 by toadie2k Share this post Link to post Share on other sites
Ckrauslo 12 Posted February 24, 2015 (edited) Hey toadie will you include the BI standard pistol animation of the muzzle fliping when the pistol shoots? like the ones in robert hammer pack? Would you be kind of doing the PARA USA 1911 Black Ops Combat pistol with their new extended mags of 14+1 .45 ACP, they have one of the best double stack 1911's http://para-usa.com/2013/firearms/tactical/combat.php Reason of the editing: had to leave the page to get the link... my cell phone sucks :D Edited February 24, 2015 by Ckrauslo Share this post Link to post Share on other sites
chortles 263 Posted February 24, 2015 Yes, that was a gaff on my part, I did indeed mean NC-SA, not NC-ND.Might want to correct that lest anyone look there. ;) That being said, CC-BY-NC-SA and not CC-NC-SA? Share this post Link to post Share on other sites
outbreakdv 11 Posted February 24, 2015 Sorry if this has been answered already but.. Is the HLC JSRS patch still needed/working with the newest version? (Dragonfyre) Thanks :) Share this post Link to post Share on other sites
Roach_ 52 Posted February 24, 2015 Thanks Toadie, now I can't really use any weapon that's not from you since I'm too used now to the extreme high quality. Share this post Link to post Share on other sites
mith86arg 18 Posted February 24, 2015 Same here, also i start wondering if i can "block" weapons added by others mods... (rly) cuz they are clutering all my arsenal screen... Share this post Link to post Share on other sites
Damian90 697 Posted February 24, 2015 Toeadie, just a small friendly hint concerning designation codes realism and consistency with real world for the AK pack. Everything from AK-74, so where besides letters there are also number in the code, should have - symbol in designation code. So it should be: AK -> AKS -> AKM -> AKMS -> AK-74 -> AKS-74U -> AK-74M -> RPK-74 -> AK-12 -> RPK-12 and so on. Nothing very important, but as person with pedantic approach to these things, tough I might give you a notice about that. Keep up a great work. Share this post Link to post Share on other sites
Roach_ 52 Posted February 25, 2015 Same here, also i start wondering if i can "block" weapons added by others mods... (rly) cuz they are clutering all my arsenal screen... Exactly, and uniforms too, and pretty much everything. Share this post Link to post Share on other sites
suds420 179 Posted February 27, 2015 Hey Toadie, I know your list of guns you want to do is already unbelievably long, but have you thought about including a Fedorov Avtomat? Technically the first select fire assault rifle. http://en.wikipedia.org/wiki/Fedorov_Avtomat Share this post Link to post Share on other sites
StealthyStandard 10 Posted February 27, 2015 Toadie, Do you have plans on making/adding the AKMS or AKS-47 (AKS) to the AK pack? I know that Twinke Masta made an AKS-47 at some point, but I haven't been able to find very many AKMS models (If you could do something with Mr. Rifleman's model it would be awesome). I know you're probably drowning in guns, but if you could do this (Possibly with GP-25s/30s) it would make your already amazing mod even better. Share this post Link to post Share on other sites
Guest HellGhost Posted February 28, 2015 (edited) Hi, Like it seems that we says that I don't give the good error message and like it seems that this error never happened, I take a screenshot of this. Always occured when selecting the M4 Carbine (all variants) and using an optic with. No error message while taking the rifle from a crate and without any optic. => http://i1115.photobucket.com/albums/k554/HellGhost/Error_zps81xbpg1k.jpg EDIT : Only with the M4 Carbine, the first one in the list, the one you can see in the screen, and even without any scope selected. Edited March 4, 2015 by HellGhost Share this post Link to post Share on other sites
Guest Posted March 6, 2015 Thanks for sending us your updated releases as well as the new all in one :cool: Updates and new release have been frontpaged on the Armaholic homepage. HLC Mods v1.0 v1.0HLC AR15 Pack v1.4HLC M14 v1.5HLC G3 v1.55HLC AK Pack v1.7HLC M60E4 v7.0dMP5 Pack v1.3HLC AUGs v1.1HLC-CoreASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
jocko-flocko 13 Posted March 6, 2015 Just thought I would give a big thanks to the authors who took the time to create these awesome weapons. These models and textures are some of the best I've seen. The texture artists that have been able to simulate patina, wear and tear, metal chips, etc on the older rifles like the Kalashnikov variants did an outstanding job, the same can be said for the models, they are highly accurate and look gorgeous. Nice work! :) Share this post Link to post Share on other sites
kecharles28 197 Posted March 6, 2015 Updated mod v0.8.7 available at withSIX. Download now by clicking: Updated mod v1.4 available at withSIX. Download now by clicking: Updated mod v1.1 available at withSIX. Download now by clicking: Updated mod v1.5 available at withSIX. Download now by clicking: Updated mod v1.5.5 available at withSIX. Download now by clicking: Updated mod v1.7 available at withSIX. Download now by clicking: Updated mod v1.2.5 available at withSIX. Download now by clicking: Updated mod v7.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest HellGhost Posted March 6, 2015 (edited) Hi Toadie, Since the last update I've done with the HLC Mod Pack, no more issue with the M4 Carbine (see my last post with the screen capture). So, problem solved ! Another thing, is it normal that in the MP5 mod page, we can see another suppressor than the 9mm one from BI ? Because when I select one of the MP5 in the VA, no way to have another suppressor than the 9mm one, except for the MP5/A10 with the .45 ACP suppressor of course. Just want to know if the VA don't show your accessories or if it's just the mod that don't show the accessories. Thanks for your work ! EDIT : Ok, it's clearly a problem, the VA don't show the barrel extensions that coming with your weapons... Any idea on how to fix this ? Edited March 7, 2015 by HellGhost Share this post Link to post Share on other sites
icebreakr 3157 Posted March 7, 2015 Amazing work on those Augs! Share this post Link to post Share on other sites
deniodan 15 Posted March 7, 2015 Hey Toadie! I've downloaded the "HLC mods compilation" and noticed that the RPK 12 has no BANG sound. only the closures are playing. (I haven't tested on the "AK standalone pack" to tell if happens there too) BTW, did you have plans to make your AK pack compatible with ASDG JR (I know that the AK12 already have). Robalo made a OpticSideMount for the AK dovetails a while ago and I think that would be awesome on your AK's. If I'm not mistaken, RHS_AFRF already uses that config, so then we will have compatibility between your optics and theirs. Thanks mate, your work is Awesome! Share this post Link to post Share on other sites
gossamersolid 155 Posted March 7, 2015 Hey Toadie, great update, love your work. A few issues: - M14 Rails' iron sight is obstructed (Maybe the rails are supposed to be hidden until an attachment is present - much like your new G3A3 w/Rails?) - The embedded red dot on the aug is very faint (I can barely see it) - AKU12 has same UI picture as AK12 - RPK12 has same UI picture as AK12 Last two are not really gamebreaking in any way, just small annoyances which cause confusion here and there. Share this post Link to post Share on other sites
bumgie 49 Posted March 7, 2015 Thanks for the update! I feel that all of the weapons need some work done on the recoil effect. There is neglible difference between firing an rpk, AK74 and AKM. These weapons should handle very differently. Overall across the board your weapons seem to have very little recoil. Also the Rpk12 has a serious sound bug. It sounds like a airsoft gun when fired. Share this post Link to post Share on other sites
gossamersolid 155 Posted March 7, 2015 Also the Rpk12 has a serious sound bug. It sounds like a airsoft gun when fired. Can confirm, that's unfortunate. Maybe somebody can whip up a hotfix real quick as this was not an issue in the previous version. Share this post Link to post Share on other sites