Opticalsnare 12 Posted January 19, 2014 (edited) I made this purely for fun its simply something for a laugh. I thought i might as well post it because its proberly going to get deleted. Feel free to make any changes you like as i will no longer be working on it. Have fun :D Flying Bodies Physics MOD Edited January 19, 2014 by Opticalsnare 1 Share this post Link to post Share on other sites
kremator 1065 Posted January 19, 2014 Hehe ... gonna have a blast with this one :) Share this post Link to post Share on other sites
XMDM 1 Posted January 19, 2014 Excellent work! This is too much fun. Share this post Link to post Share on other sites
Kaxii 11 Posted January 19, 2014 Wait what does this actually do before I download it? Does it simple make bodies still move around after they are dead and on the flow, or does it make them overly fly around? Share this post Link to post Share on other sites
SGT Fuller 856 Posted January 19, 2014 Can we get another mirror the main one isnt working for me Share this post Link to post Share on other sites
Guest Posted January 19, 2014 Release frontpaged on the Armaholic homepage. Flying bodies Physics Mod ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
froggyluv 2136 Posted January 20, 2014 Oh hell yeahz!!! Thanks Share this post Link to post Share on other sites
Dulgan 10 Posted January 20, 2014 Any video of it ? If it's just for fun I think it'll be enough to entertain me, no need to install it ;) Share this post Link to post Share on other sites
toxicsludge 12 Posted January 20, 2014 (edited) Any video of it ?If it's just for fun I think it'll be enough to entertain me, no need to install it ;) Gimmie 5... Edited January 20, 2014 by ToxicSludge Added video Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 20, 2014 is there anyway of toning down the amount of force they fly away at? if it was halfed it would be quite realistic ;) Share this post Link to post Share on other sites
kremator 1065 Posted January 20, 2014 That video would have been better in the daytime :) Great fun to be had. Should be standard in all games ! Great work OS - as usual. Share this post Link to post Share on other sites
sttosin 67 Posted January 20, 2014 (edited) is there anyway of toning down the amount of force they fly away at? if it was halfed it would be quite realistic ;) +1...maybe a userconfig for (100, 75,50,25)% for whomever picks this up to mod. Thanks OS!!! You will always be an Armaholic. Edited January 20, 2014 by sttosin Share this post Link to post Share on other sites
frag 0 Posted January 20, 2014 Wow! It is a seriously good mod. Just make it configurable and we have a winner here. It always get on my nerve in arma that a huge explosion just cause the soldiers to just drop to the ground. Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 20, 2014 +1...maybe a userconfig for (100, 75,50,25)% for whomever picks this up to mod. Thanks OS!!! You will always be an Armaholic. @OS is this possible to make a user config? (not a request, just a question :) ) Share this post Link to post Share on other sites
PartyHead 10 Posted January 20, 2014 (edited) Not working for me ? What would make this not work for me ? Edited January 20, 2014 by PartyHead Share this post Link to post Share on other sites
pellejones 1 Posted January 20, 2014 @PartyHead First... just saying "it's not working!" is not going to make anyone help you. Second, tell us how you initialized the addon. Share this post Link to post Share on other sites
HJohnson 16 Posted January 20, 2014 Now all we need is some gibbing. Share this post Link to post Share on other sites
kremator 1065 Posted January 20, 2014 (edited) I want to see not just bodies go flying but other light vehicles too. Remember the old days of UAZs being launched into the air ? Ahhh how I miss them. Gibs would be cool too. Edited January 20, 2014 by Kremator Can't spell GIBS ! Share this post Link to post Share on other sites
PartyHead 10 Posted January 20, 2014 @PartyHeadFirst... just saying "it's not working!" is not going to make anyone help you. Second, tell us how you initialized the addon. Was using the Dev build so I reverted back to stable to check and it works, so this mod currently doesn't work with the Dev build. Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 20, 2014 Yea you can make changes, its fairly easy just depbo the mod, and open the config in a editor and mess about with this stuff and repack simples. class PhysXParams { epeImpulseDamageCoef = 3000.0; impulseForceRagdollCoef = 15; impulseTorqueRagdollCoef = 1; maxRagdollImpulseForceMagnitude = 5000; maxRagdollImpulseTorqueMagnitude = 400; ragdollUnderwaterBuoyancyCoef = 9.7; ragdollUnderwaterResistanceCoef = 0.005; ragdollOnCollideSpeedLimit = "2500.0f"; ragdollOnCollideMassLimit = "0.0f"; ragdollOnCollideForceCoef = "20.0f"; ragdollOnCollideMaxForce = "25.0f"; ragdollOnCollideMaxOffset = "2.0f"; ragdollOnCollideMaxOffsetSpeed = "50.0f"; ragdollOnCollideVehicleImpulseCoef = "0.5f"; ragdollUnconsciousSleepCoef = "0f"; ragdollHitTime = "10f"; ragdollHitForceCoef = "800.0f"; ragdollHitDmgLimit = "10000f"; ragdollVehicleCollision = 1; }; The main settings for force, impulse etc and other stuff is these settings in the config impulseForceRagdollCoef = 15; impulseTorqueRagdollCoef = 1; maxRagdollImpulseForceMagnitude = 5000; maxRagdollImpulseTorqueMagnitude = 400; These are actually a bit less comical. Pretty sure someone can make a userconfig The rest of the config id not mess about with, i was trying to get the ragdolls to work after death but gave up. Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted January 20, 2014 Was using the Dev build so I reverted back to stable to check and it works, so this mod currently doesn't work with the Dev build. I am on Dev build and it works perfect for me. Share this post Link to post Share on other sites
PartyHead 10 Posted January 20, 2014 (edited) I am on Dev build and it works perfect for me. That's strange because I just went back to Dev Build and checked again and it doesn't work again. Is your Dev Build up to date ? Edited January 20, 2014 by PartyHead Share this post Link to post Share on other sites
bigpickle 0 Posted January 20, 2014 if it was halfed it would be quite realistic ;) No, it wouldnt. Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 20, 2014 you carry on the mod Share this post Link to post Share on other sites
Bobby-Wan Kenobi 10 Posted January 20, 2014 Interestingly enough, only some explosions throw away the bodies. Most cannons and GL launchers and rockets do, but satchel charges and RPGs mostly don't. Is it buggedon my side or is it the mod ? Share this post Link to post Share on other sites