zeotrope 24 Posted January 18, 2014 Welcome to the Tactical Operations (Tac-Ops) Official Addon 1.1 for ARMA 3 Download now! When it comes to attention to detail, ArmA 3 really delivers a punch with it's open-ended play style and unique theatre of operations. But what it does sometimes lack is that certain attitude; a human connection between the player and his/her gear and or vehicle. Tactical Operations This graphic based modification for existing ArmA 3 assets delivers a contemporary look to a full fleet of hand picked vehicles along with specialized and personalized uniforms and equipment pieces. The Tac-Ops addon aims to provide ArmA 3 owners the attention to detail that often gets overlooked when designers are forced to focus on the bigger picture. We hope you enjoy exploring and discovering the many subtle and dramatic design choices. From sweeping graphic decals that flank the majestic transport helicopters to the fine embroidery located on the strapping of an engineers backpack. If you want to enhance your already amazing ArmA 3 experience, take the time out to download and install our modification. Re-textures No less than 77 modified ArmA 3 vehicles and items including backpacks, helmets, vests and much much more. Most assets are provided adorned in our custom 'Frost Green' comouflage that closely matches the varied and dynamic geography / lighting / weather conditions of the depicted Mediterranean region. Support Vehicles Support repair vehicle: Use our 'Rhino' dozer tank to repair damaged and otherwise unusable assets. Support refuel vehicle: The 'Regurgitaor" tanker can keep your fleet fueled and ready to roll. Full Screen Night Vision Use our custom full-screen NV goggles and illuminate that unrealistic overlay. Fleet Showcase A Fleet Showcase mission file has been included so that you may easily view all the vehicles (Air - Sea - Land) of this mod via the ArmA 3 built in editor. Simply place the folder 'Tac_Ops_1_POINT_1_Showcase.Altis' within your 'missions' folder in your ArmA 3 root directory. Enjoy. The Tac-Ops Team Want a mod with real attitude, made by a team of real gaming enthusiasts? Look no further. www.tacopsgaming.com Changelog Highlights .reworked all configs not showing icons in inventory slots .finished final tweaks to icon configuration. Caps now show in both VAS & Inv slots .added re-skined bandana chill (frost camo) .added re-skined bandana tac (black - team flag) .tacops Rhino converted to Support vehicle - repair (radius 6.8 mtrs) .update classnames list for all entities .tac-ops rhino now appears correctly under 'support' in editor .added re-skined Regurgitator - Support Refueler (frost camo) .forced tacops_truck_refueler_D to blufor for editor usage .testing custom soldier (1-5 + Coveralls) loadouts for mission editing usage .all tacops units (1-7 + Coveralls1,2+3) carry: Map, GPS, Watch, Radio, Compass, Firstaidkit etc. .changed unit names to reflect class .added medikit and toolkit for medic and engineer packs .provides unit classes with specific icons - shows ingame and editor .unit types appear correctly in 'team switch' interface "u" .added new co-pilot (ranger) class .added re-skined co-pilot helmet (ranger) -open face- (frost camo) .added re-skined mecenary class .forced all non-blufor vehicles to blufor .added re-skined bandana dan (rising sun) .added re-skined sniper / recon (AKA) class .fixed unit class issues for all spawns being medic .added re-skined rescue boat (inflatable) .converted tacops_truck1 to prime mover .added re-skined Jet Pilot (USA) .air vehicles (all) have tac-ops crew (pilot) .fixed texture duplication for Raven One .added re-skinned Little Bird Pegasus (unarmed) (frost camo) .added re-skinned Little Bird Darkhorse (armed) (frost camo) .testing functionality of door (mohawk ramp) script - interior remains inaccessable .revamped (test) lionheart config to attempt to force faction [side=1] .fixed issue with tacops_NVGoggles not appearing full-screen. BRF_NVG no longer required. .added re-skinned helmet (plain) Grunt_1 .added re-skinned helmet (light) Grunt_2 .added re-skinned helmet (plain) Grunt_3 [pierovich] .altered Little Bird Dragon co.paa (armed) (frost camo) .fixed issue in multiple configs - throw / put Installation: Place the folder '@tacops' into your ArmA 3 root folder. example: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Run ArmA 3 and select 'Configuration' from the main menu. select 'Expansions' and make sure that TAC-OPS mod is checked. Press 'OK' when done and restart ArmA 3. Special Thanks: All the folks at Armaholic.com for all the support you constantly provide to themodding community. Those who care at BI forums Surpher John_Spartan BadHabitz Reaper for the use of his dedicated server and guidance through the darkest times of config woes. Pierovich for the use of his dedicated teamspeak channel and server. And all of the TAC-OPS Team for encouraging me to keep going and never say die. Download now! 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twisted 128 Posted January 18, 2014 v cool! taking a look now. Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted January 18, 2014 yeah great stuff, will give this a try asap. lovely movie btw. Share this post Link to post Share on other sites
Guest Posted January 18, 2014 Thanks for sending us the updated versions :cool: Release frontpaged on the Armaholic homepage. Tac-Ops Vehicle and Uniform modification v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Fushko 59 Posted January 18, 2014 Great video and great addon Share this post Link to post Share on other sites
XMDM 1 Posted January 18, 2014 Awesome add-on! Great work! Share this post Link to post Share on other sites
vengeance1 50 Posted January 18, 2014 Awesome Video! This is definitely my favorite mod, you guys ROCK! Share this post Link to post Share on other sites
reaper lok 82 Posted January 19, 2014 Congratulations on the updated release Zeo. Outstanding work, this addon is a must have for custom skins and detailed equipment. Share this post Link to post Share on other sites
L3TUC3 32 Posted January 19, 2014 I probably won't use this (a bit over the top) but I must compliment you work and the video. It's all very nicely done. The Marshall reminded me of some GI-Joe toys I had has a kid (and that's a good thing). Share this post Link to post Share on other sites
zeotrope 24 Posted January 20, 2014 Thank you to all who commented / watched the video / downloaded the mod. The response has been fantasic but a littrle unexpected. Over 2700 Youtube views in the first 24hrs is a great stat for my humble little channel. The folks here and over at Armaholic have been instrumental in the creation and promotion of this mod. This mod was created with love, blood sweat and tears. Cheers and enjoy our modification until next time we meet (Tac-Ops 2.0) Zeo Share this post Link to post Share on other sites
LoupVrt 14 Posted February 3, 2014 11e Régiment de Dragons Portés (11th Mounted Dragoons) officialy loves it! Share this post Link to post Share on other sites
MiniGunDad 0 Posted March 4, 2014 Tried last year and just recently but i cannot get any scenario going. I have enabled mods in the shortcut (@tacops;@CBA_A3;@sthud). Tried to run the Domination scenario but i get this errorr; You cannot Play/Edit this mission; it is dependent on downloadable content that has been deleted.zeos_vehicle_lionheart Any idea why this is? Share this post Link to post Share on other sites
LoupVrt 14 Posted March 4, 2014 That mission is using old classnames MiniGunDad, the pack runs fine otherwise. Share this post Link to post Share on other sites
MiniGunDad 0 Posted March 4, 2014 That mission is using old classnames MiniGunDad, the pack runs fine otherwise. Yeah i can get the editor to run just not that mission. Oh well maybe it will be updated at somepoint. Trying to find a Domination Scenario that works 100% - which is proving difficult!! :p Share this post Link to post Share on other sites
OrLoK 20 Posted March 4, 2014 Hello there I do like the ethos behind the mod and it would be splendid if there were an easier way to customise a "side"'s livery. I applaud the work that's gone into this, although I personally find the scheme a little "gung-ho" for my little group. If there was a less branded mod, Id grab it in a heartbeat. Good stuff. Rdgs LoK Share this post Link to post Share on other sites
zeotrope 24 Posted March 5, 2014 Tried last year and just recently but i cannot get any scenario going. I have enabled mods in the shortcut (@tacops;@CBA_A3;@sthud). Tried to run the Domination scenario but i get this errorr;You cannot Play/Edit this mission; it is dependent on downloadable content that has been deleted.zeos_vehicle_lionheart Any idea why this is? The best answer I have at the moment (as I am at work) is I don't know why you cannot load that mission. However, it's only a showcase. Not actually a mission. It consists of the entire Tac-Ops fleet. Something you can whip up in the editor in minutes. We play domination on our server most of the week. Other times we play custom missions etc. You are welcome to visit and join our site. We will help you get up and running. And that stands for all who want to play with a great group of friendly players. No BS here. Besides, you can see how much work we are putting into our up and coming 1.2 release (desert camo and a whole plethora of new gear) Visit: http://tacopsgaming.com/forums/index.php ---------- Post added at 05:50 ---------- Previous post was at 05:39 ---------- Hello thereI do like the ethos behind the mod and it would be splendid if there were an easier way to customise a "side"'s livery. I applaud the work that's gone into this, although I personally find the scheme a little "gung-ho" for my little group. If there was a less branded mod, Id grab it in a heartbeat. Good stuff. Rdgs LoK Thanks for the nice comments. I am unsure of how to provide a better way for you to try different variations of our uniforms. The default load-outs are not what we run with at Tac-Ops. We always use a VAS and save our preferred setups as needed. I have 10 load-outs saved from AT to Medic to Engineer etc. As for the Gung Ho stuff. I understand. But please be aware that our mod has a great variety (about to get much bigger too) of gear that is not so over-the-top. We have some "general' stuff that only displays the frost green camo with no decals. Our vehicles are however our prized possessions. They are loud and they have attitude. They defy all that is conservative and are bold in both design and naming conventions. It's not for all.....but you should have a look. Zeo Share this post Link to post Share on other sites
zeotrope 24 Posted May 7, 2014 (edited) In order to compliment our existing 'frost camo' ArmA 3 re-skins, we have created a new desert camo we call 'silica' This work is in it's final stages and nearing release. I thought I'd make a couple of videos that showcase some of our newer assets as well as refining and adding to the older stuff. https://www.youtube.com/watch?v=SbTYL77qZS8]https://www.youtube.com/watch?v=SbTYL77qZS8 http://www.tacopsgaming.com/zeos/118_b.jpg (347 kB) http://www.tacopsgaming.com/zeos/hog_3.jpg (254 kB) http://www.tacopsgaming.com/zeos/wip.jpg (241 kB) http://www.tacopsgaming.com/zeos/crew_1.jpg (343 kB) Changes: Tacops Mod ver. 1.18 - May 2014 [internal Release] .re-textured mammoth slammer - altered decals + added scaring - silica camo .fixed seahawk using the deserthawk decal - nose - name .re-textured Kuma MBT - Frost Camo .added grain effect for all in-game NVG's Tacops Mod ver. 1.17 - April 2014 [internal Release] .fixed issue with desert engineer not able to spawn with tookit .fixed issue with desert medic not able to spawn with medikit .added re-textured MK20 Silica Camo .added re-textured TRG20/21 Silica Camo .added re-textured MXM Frost Camo .added re-textured MXM Silica Camo .added re-textured MXM AKA .added refined loadout for desert engineer .added refined loadout for desert medic .re-textured hellcat (Desert) Sand Griffin (Silica) .toned down blue steel on sea griffin to match other naval variants .preliminary re-text work for hogs 1 and 2 (frost / silica) class: B_Plane_CAS_01_F .adjusted decal on sand griffin to show thru door window .re-textured new CAS - SAND HOG - Silica Camo .re-textured new CAS - HOG - Frost Camo .re-textured new CAS - SEA HOG - Blue Steel .balanced seahawk blue to match fleet .balanced sea Griffin blue to match fleet .re-textured new sabertooth pack - Urban .fixed sand griffin decal issue .re-textured beret - frost camo - standard issue beret .re-textured beret - silica camo - desert issue beret .update all classnames and modified some descriptions .fixed alpha texture error with Dutch Beret (Black) .consolidated all cap configs into one .altered display name of old "TEXT" cap to "TEAM" - class name remains .altered dispay name "tacops" to "Tac-Ops" for all caps .altered current cap texture (paa) naming convention to match BIS .re-textured cap - silica with logo .re-textured cap - silica flat with logo and team name .deleted tacops_cap_frost.pbo .deleted tacops_cap_frost2.pbo .deleted tacops_cap_frost3.pbo .deleted tacops_cap_logo.pbo .re-textured shemag frost camo .re-textured shemag silica camo .re-textured shemag loud camo .re-textured shemag skull camo .re-textured shemag skull2 camo .re-textured cap grey with orange team text .modified silica cap - removed logo and added orange team text .lightened quad atv (frost) to match fleet .re-textured quad atv (silica) Zebra .fixed dispay name for quad (frost) now shows tac-ops .re-texured cap bandana silica camo .re-texured cap bandana silica camo .re-textured des coverall 1 .re-textured des coverall 2 .re-textured des coverall 3 .re-textured des coverall 4 .re-textured new 'eagle' light infantry helmet .fixed decal and texture issue with des quad .fixed coverall configs (frost) .fixed issue with AKA MXM decals .re-textured black heli-pilot (fighter) helmet .tidied up various configs / naming conventions .retextured A2 Boeing Osprey (frost camo) .re-textured desert soldier 5 - mecenary .re-textured desert soldier 6 - scout .replaced nose art and side decal for sea-hawk Edited May 7, 2014 by Zeotrope Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted May 7, 2014 Nice, i´m still using version 1.1, was hoping for an update :) Share this post Link to post Share on other sites
LoupVrt 14 Posted May 7, 2014 I'm having a boner :o We salute your gorgeous work. http://i.gyazo.com/a6f7e793a07a8234d68396af53c49f86.png (1847 kB) Share this post Link to post Share on other sites
zeotrope 24 Posted May 8, 2014 I'm having a boner :oWe salute your gorgeous work. http://i.gyazo.com/a6f7e793a07a8234d68396af53c49f86.png (1847 kB) lol thanks. And I love the pic man. :) Share this post Link to post Share on other sites
svend 10 Posted May 9, 2014 you are doing some really good work there m8 :yay: Share this post Link to post Share on other sites
outlaw3025 2 Posted May 11, 2014 Nice, Im running a closed Mercenary campaign with some of my friends. I think this mod adds some of the flavor I have been looking for, less professional and more of "a Bunch of cowboys" feel. Share this post Link to post Share on other sites
kingbengan 10 Posted May 14, 2014 First thanks for the mod. Absolutely brilliant. Are using it in one of my mission but I want my tac ops sniper to have the same nightvision as the rest. How do I do it? Share this post Link to post Share on other sites
zeotrope 24 Posted May 14, 2014 First thanks for the mod. Absolutely brilliant. Are using it in one of my mission but I want my tac ops sniper to have the same nightvision as the rest. How do I do it? Thanks man. Appreciate. So what NV are you running? The Full Screen version? In the sniper's INIT Field add this.... this addweapon "tacops_NVGoggles"; This will equip your AI with Frost Green Tac-Ops NVG's. Vanilla A3 NVG's... this addweapon "NVGoggles"; Share this post Link to post Share on other sites
kingbengan 10 Posted May 24, 2014 Thanks man. Appreciate.So what NV are you running? The Full Screen version? In the sniper's INIT Field add this.... this addweapon "tacops_NVGoggles"; This will equip your AI with Frost Green Tac-Ops NVG's. Vanilla A3 NVG's... this addweapon "NVGoggles"; Many thanks bud. Share this post Link to post Share on other sites