Damian90 697 Posted September 10, 2014 (edited) Fucking-straight-A-tastic. Yeah, we still discuss with Reyhard possible options to make this better. Another thing: I could hardly see any tracers when the main guns fired in the vid, is this caused because of the poor video quality? There are tracers, just video quality is as allways, not the best even in HD resolution. Edited September 10, 2014 by Damian90 Share this post Link to post Share on other sites
reyhard 2082 Posted September 10, 2014 Fucking-straight-A-tastic. Another thing: I could hardly see any tracers when the main guns fired in the vid, is this caused because of the poor video quality? EDIT: Can we expect the same level of professional FCS for the US side? basic one for M1A1 AIM is there but I also started to make proper one for A2 SEP with plenty of digital stuff on screen. :) @MikeTim - it's mostly because I didn't figure out which compresion method is best for YT. previously I was uploading raw avi but it a lot of time to process it by YT (not mentioning uploading time of ~30gb :P) @Archbishop Lazarus - So that fire selector is mostly looking like this one? http://img-fotki.yandex.ru/get/6404/94845085.af/0_87462_17f809f5_XL.jpg damn, saw that photo but I wasn't sure about that. concerning 1v517 - pity there is no explanation for all those lits above main panel (numbers 5 to 12) and it's quite low res so unless I will decide to make 3d model I will stay with 1v528 :( btw: nice source of inspiration http://twower.livejournal.com/835392.html Share this post Link to post Share on other sites
Damian90 697 Posted September 10, 2014 Reyhard, I think we need to discuss the M1's FCS issue in private, there is some differences between the old FCS used in M1, M1IP, M1A1, M1A1HA/HC and M1A1AIM, and the new FCS used in M1A1SA/FEP and M1A2SEP. Share this post Link to post Share on other sites
VKing 12 Posted September 11, 2014 Very, very nice stuff. I haven't seen tank systems this realistic since NonWonderDog's M1A1 and T72 FCS mod from Arma1. The lead being added looks particularly impressive. Being a Steel Beasts player I'm looking forward to trying this in arma a lot. (SB also has both M1 FCS/GPSes) Share this post Link to post Share on other sites
archbishop lazarus 24 Posted September 11, 2014 @Archbishop Lazarus - So that fire selector is mostly looking like this one? http://img-fotki.yandex.ru/get/6404/94845085.af/0_87462_17f809f5_XL.jpg damn, saw that photo but I wasn't sure about that. concerning 1v517 - pity there is no explanation for all those lits above main panel (numbers 5 to 12) and it's quite low res so unless I will decide to make 3d model I will stay with 1v528 :( Yes, ammo selector looks exactly like that 1V517 is really similar to BV-55 and BV-62 too: http://www.kotsch88.de/Feuerleit/t-55am/BV-55_01.jpg The things (5-12) on the panel above are not important, just sockets for measuring equipment (maintenance) Share this post Link to post Share on other sites
vasmkd 12 Posted September 11, 2014 I have given the 1PN-93 some newly made textures. Some more optics will be getting this treatment the next few days or week depending on my freetime. Model by Soul Assassin, textures vasmkd ;) Share this post Link to post Share on other sites
king homer 1 Posted September 11, 2014 Reyhard, I think we need to discuss the M1's FCS issue in private, there is some differences between the old FCS used in M1, M1IP, M1A1, M1A1HA/HC and M1A1AIM, and the new FCS used in M1A1SA/FEP and M1A2SEP. I'm really looking forward to this. On the subject, and forgive me my ignorance: is the T-90 series so underrated not worth creating? I mean T-80 models look superb as do the Abrams' but still... Share this post Link to post Share on other sites
vasmkd 12 Posted September 11, 2014 The T-90 is in the plans but not for 1st release :P Share this post Link to post Share on other sites
Damian90 697 Posted September 11, 2014 (edited) I'm really looking forward to this. On the subject, and forgive me my ignorance: is the T-90 series so underrated not worth creating? I mean T-80 models look superb as do the Abrams' but still... AFAIK T-90's are not ready yet, but I am not a member of RHS team (just a helpfull soul ;)), and can't say much about it, however I believe that T-90's are lurking somewhere in the shadows behind the scenes and I assume they probably be ready for next releases. Ok vasmkd was faster. :) But by the way King Homer, you will be able to play the T-72B series. ;) Edited September 11, 2014 by Damian90 Share this post Link to post Share on other sites
aleksadragutin 9 Posted September 11, 2014 Vas, if it's not too much to ask, what software do you use? I'm guessing photoshop, but do you work with any additional programs? Share this post Link to post Share on other sites
vasmkd 12 Posted September 11, 2014 Vas, if it's not too much to ask, what software do you use? I'm guessing photoshop, but do you work with any additional programs? As far as texturing the diffuse goes Photoshop almost exclusively as I can create better textures with my mind and photo layers. I also brush a lot of grime etc free hand. To be honest I use brushes a lot. I was always great at drawing and painting I guess so it comes naturally for me to do so. Share this post Link to post Share on other sites
mistyronin 1181 Posted September 11, 2014 I have given the 1PN-93 some newly made textures. Some more optics will be getting this treatment the next few days or week depending on my freetime. I don't know much about modeling, so I can't say much more that the model looks awesome. But the textures I can say that Vas is really one of the best "texture-makers" I've seen. My most sincere admiration :) Share this post Link to post Share on other sites
vasmkd 12 Posted September 11, 2014 (edited) Thanks mate :) I guess i just enjoy making them and it's just one of those hobbies I loved doing and discovered from playing ARMA 2. Self taught in everying from texturing to modelling ;) The RHS team is really great to work with and a lot of my inspiration comes from being part of a great team. I promise a lot more weapon models after 1st release too. For 1st release I really wanted all the AFRF textures to look good so modelling is a little on hold but not for long ;) Edited September 11, 2014 by vasmkd Share this post Link to post Share on other sites
fragmachine 12 Posted September 11, 2014 Do you plan any ATGM systems to be implemented in RHS? I love hunting down tanks and APCs from few kilometers with this: http://en.wikipedia.org/wiki/9M133_Kornet :D Share this post Link to post Share on other sites
vasmkd 12 Posted September 11, 2014 Do you plan any ATGM systems to be implemented in RHS? I love hunting down tanks and APCs from few kilometers with this:http://en.wikipedia.org/wiki/9M133_Kornet :D Yes and Kornet in the plans at some point id'e say but no promises yet ;) Share this post Link to post Share on other sites
miketim 20 Posted September 11, 2014 Really nice job on that scope, on the topic of scopes, is RHS going to use asdg or because its manw it cant be reliant on any mods like that? Share this post Link to post Share on other sites
Kristian 47 Posted September 11, 2014 Really nice job on that scope, on the topic of scopes, is RHS going to use asdg or because its manw it cant be reliant on any mods like that? For a mod to support another mod (on config level) it doesn't have to depend on it. May depend on context tho Share this post Link to post Share on other sites
vasmkd 12 Posted September 14, 2014 (edited) Surprise time again :) The RHS gaz-66 now has 3 more variants. These are the radio, ap2 medic and repair kungs. Kung cabin models by Fugas and Pufu, textures by me ;) Radio Radio medic AP2 Repair Edited September 14, 2014 by vasmkd Share this post Link to post Share on other sites
miketim 20 Posted September 14, 2014 Nice work looks really quality like always, i assume the one with box trailer thing (like the medical part and repair part etc) those are not interiors right, same as how arma 2 did it? Share this post Link to post Share on other sites
aleksadragutin 9 Posted September 14, 2014 Do you take any photos of wear and tear and overlay it, or is it all hand painted? I love the rust around the welds. :D Share this post Link to post Share on other sites
mistyronin 1181 Posted September 14, 2014 (edited) Vas if you ever have time and will you should write a tutorial. You don't create textures, you create pieces of art! BTW love that trucks! They may seem secondary, but for those of us who have worked in them ( in my case radio ), we know how vital they are. Edited September 14, 2014 by MistyRonin Share this post Link to post Share on other sites
miketim 20 Posted September 14, 2014 Just thought of this, it would be cool to have ACRE support for radio trucks, like let it transmit thru the truck at a long distance or something, I guess that is how they work. Share this post Link to post Share on other sites
billman 10 Posted September 15, 2014 Just thought of this, it would be cool to have ACRE support for radio trucks, like let it transmit thru the truck at a long distance or something, I guess that is how they work. ACRE has rack radios and so will ACRE 2. So every vehicle with one will have an internal radio. Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 15, 2014 We actually have some cool ideas for these support vehicles, but not enough time to implement them all in this first iteration. Share this post Link to post Share on other sites
Corvinus 35 Posted September 18, 2014 The RHS gaz-66 now has 3 more variants. These are the radio, ap2 medic and repair kungs. Kung cabin models by Fugas and Pufu, textures by me ;) Why the ODON emblem? I thought this addon depicts Armed Forces. Share this post Link to post Share on other sites