Antorugby 2 Posted January 9, 2014 (edited) How many times making a mission you just think "Yeah, that's nice, but some trees here and there would make it better" ? Well, it happens a lot to me and some of my friends, so I decided to write some configs that will let you put down in the editor trees, plants, bushes and rocks, so you can change some ambient the way you like it more. This little addon just use the models from Arma 3, so there shouldn't be big problems, the only annoying thing is that it's not just an editor update, so everyone who plays the mission must have it, not just the mission maker, but it's so little (18kb) that I hope it will not be a big problem for who decides to use it. As I said before this addon contain all the trees, plants and bushes from Arma 3, but not all the rocks, because some of them are evil and eat the players. Here you can find some pictures: http://imgur.com/a/VckNn#7 And here you can download it: http://www.mediafire.com/download/9yqc7f9tb2va3ec/ArmaNature.rar Download with SERVER KEYs thanks to wvorster: https://www.dropbox.com/s/8h9p3fsjh9wm5cu/%40ArmaNature.zip?dl=0 Hope you guys like, it's the first time that I release something so I really hope everything is ok. Sorry for some mistakes, english is not my first language. Edited December 28, 2014 by Antorugby 1 Share this post Link to post Share on other sites
Fushko 59 Posted January 9, 2014 Cool! I'm sure this will be interesting for many mission makers out there... ;) Share this post Link to post Share on other sites
Crielaard 435 Posted January 9, 2014 Cool! Isnt that addon problem simply solved by removing the lines in the sqm file where it gives the required addons? Share this post Link to post Share on other sites
Antorugby 2 Posted January 9, 2014 Cool!Isnt that addon problem simply solved by removing the lines in the sqm file where it gives the required addons? I don't think so, all these objects have no class name, so only who have this pbo with the new class names would be able to play the mission. Share this post Link to post Share on other sites
Guest Posted January 9, 2014 Release frontpaged on the Armaholic homepage. Arma's Nature ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
eduzumaki 12 Posted January 9, 2014 It's very boring you see a large stone in the altis coast and say well i can prone here and then the stone just eat you alive bis need fix it Share this post Link to post Share on other sites
MAD T 16 Posted January 9, 2014 Many thanks for this. I´ve been waiting for this since the arma 3 release. Share this post Link to post Share on other sites
McKeewa 7 Posted January 9, 2014 Excelent ! I'm glad you make it, people was asking me to do it in my mod. http://forums.bistudio.com/showthread.php?164996-CJTF101-s-EDITOR-v1-1 Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted January 9, 2014 this is very much welcome in with all the other mods i have adding content to the editor, now if i could get a good functional 3D editor i would be in heaven. Share this post Link to post Share on other sites
Antorugby 2 Posted January 10, 2014 Hello guys, glad that you like it. Anyway, there could be a little chance that sometimes the rocks act weird, especially when many rocks touch each other. That could be because of the config that I used, or maybe the physics of the rocks, I don't really know, so if you encounter this kind of problem in one of your mission just let me know, if that happen a lot I will try to rewrite the config. Inviato dal mio GT-I9300 utilizzando Tapatalk Share this post Link to post Share on other sites
grillob3 11 Posted January 11, 2014 Cool!Altis does need more forests :) Share this post Link to post Share on other sites
weedomatic 0 Posted February 21, 2014 (edited) Thanks for the addon, Antorugby. Is it just me, or is 'your' "Ficus 1" different from the default "Ficus 1" (used for default cluttering)? It's the same plant, however, the original clutter-version is smaller with less branches. Actually, your "Ficus 1" could be the ArmA-clutter-Ficus 1, but half the size -- implicating another question: can they be resized in the config? BR Cat Edit: Oddly and by the way: both use b_FicusC1s_F.p3d :confused: Edited February 21, 2014 by weedomatic Share this post Link to post Share on other sites
Antorugby 2 Posted March 16, 2014 Thanks for the addon, Antorugby. Is it just me, or is 'your' "Ficus 1" different from the default "Ficus 1" (used for default cluttering)? It's the same plant, however, the original clutter-version is smaller with less branches. Actually, your "Ficus 1" could be the ArmA-clutter-Ficus 1, but half the size -- implicating another question: can they be resized in the config? BR Cat Edit: Oddly and by the way: both use b_FicusC1s_F.p3d :confused: I'm sorry man, Tapatalk didn't show me that someone replied to the topic and I thought it was dead. Well, for what it's worth after a Month, I have no idea, I just made a config for the p3d files that I found, and if I remember correctly there wasn't any line in the code to resize them. Inviato dal mio GT-I9300 utilizzando Tapatalk Share this post Link to post Share on other sites
astrell 3 Posted March 17, 2014 Nice work mate! Will use it right now for nziwasogo jungle map! But one favour: adding trees, plants and (good) rocks from arma 2? Maybe? A3mp stuff ya know? Would be great! Good work! Thank ya very much! (^_-) Share this post Link to post Share on other sites
Antorugby 2 Posted March 18, 2014 Nice work mate! Will use it right now for nziwasogo jungle map! But one favour: adding trees, plants and (good) rocks from arma 2? Maybe? A3mp stuff ya know? Would be great! Good work! Thank ya very much! (^_-) Right now I'm busy with the University, but anyway I don't think I'll ever add Arma 2 stuff, I like this add on because it's little and use everything it's already on Arma 3,sorry! Inviato dal mio GT-I9300 utilizzando Tapatalk Share this post Link to post Share on other sites
Peguus 10 Posted April 30, 2014 This should be added to Play With Six. Would help out alot Share this post Link to post Share on other sites
sonsalt6 105 Posted April 30, 2014 New mod v1.0 available at withSIX. Download now by clicking: @ Antorugby ; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
G-LOC 0 Posted June 23, 2014 Some sandpile will be wellcome. Thanks for the good job G-LOC Share this post Link to post Share on other sites
wvorster 10 Posted November 26, 2014 (edited) Hi there, I have Antorugby's permission to sign the addon and create the keys. You can download the updated addon with server key here. https://www.dropbox.com/s/8h9p3fsjh9wm5cu/%40ArmaNature.zip?dl=0 Thanks for a great mod ! Edited December 28, 2014 by wvorster Share this post Link to post Share on other sites
Antorugby 2 Posted December 28, 2014 (edited) Thank you wvorster, appreciated it, I put the link in the first post. Edited December 28, 2014 by Antorugby Share this post Link to post Share on other sites
acta13 10 Posted December 29, 2014 Its impossible to spawn via Zeus? Share this post Link to post Share on other sites
Antorugby 2 Posted December 29, 2014 I have no idea how to make it happear in Zeus. Inviato dal mio Oneplus One Share this post Link to post Share on other sites
acta13 10 Posted December 29, 2014 I have no idea how to make it happear in Zeus. Inviato dal mio Oneplus One If you have a Classname of ur Nature pack, then I think I can make it can spawn via Zeus Share this post Link to post Share on other sites
jonpas 294 Posted January 26, 2015 scope = 2; To enable it in Zeus, must also have faction and side properties. Share this post Link to post Share on other sites
Bashka_IF 1 Posted June 10, 2016 I installed this mod and.. . what should I do next to spawn trees with script ? any example pls! Share this post Link to post Share on other sites