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cool=azroul13

UPSMON Updated to ArmaIII

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So this is the new corrected version:

http://www.uploadlux.com/l-thJDalusZY

changelog:

Corrected: -Debug message that can be show without Debug on (thanks grumpy)

-Civilian counter not working (thanks Fett_Li)

-Reinforcement units reinforce near reinforcement unit ^^_ (thanks Fett_Li)

@Fett_Li

The Tpwcas variable is not from UPSMON but TPWCAS script it just check if this script is running but i have made a little mistake now it is solved. Thanks to point me to the script.

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Is there a new folderpath for setting the MarkerAlpha to 0? In the newer versions the folder "!R" is missing.

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Sorry i forget to put the script in the new version:

But you can easily add it just put in your game logic:

{ _x setmarkeralpha 0; } foreach ["area0", "area1", "area2","area3","area4","area5","area6","area7","area8","area9","area10","area11","area12","area13"];

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Yeah i know just wanted to tell u so you can update DL Link so new users have the complet pac ;)

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<a  href=12928563563]

I got an error message when detecting enemies. The car is also part of UPSMON, so I suspect it happens when my group tries to share targets with the car. It does not move or react. Using latest Dev.

The "move ..." spam is gone ;) Nice!

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I was trying to use the template but looks like it has been removed ?

Can you no longer use MON_SPAWN.SQF ?

nul = [1,"Spawnmarker1",4,["yourmarkername", "STEALTH","FORTIFY"]] execVM
"SCRIPTS\UPSMON\MON_SPAWN.SQF";

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Just tried the update, and now units communicate nicely ;) The "move ..." spam is back, though. It's really annoying to have all squad leaders constantly spew out "move 75 meters front" etc. continously. Anybody else have this?

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Cool=Azroul13 - mind making an example/demo mission please with various types of the script doing what they should do?

Thanks.

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hey guys, i get orange markers in my map (even with debug off) with the latest link. is there a way to shut these off?

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_result=[leader _grp, _mrk, "spawned"] execVM "scripts\UPSMON.sqf";

where _grp is a group that i created, _mrk is a predefined marker.

the orange dots seem to happen when a UPSMON unit detects an enemy (maybe?) they appear at the enemy location (in this case, the player)

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I think I found it but it's a red marker ?

go to main_loop.sqf (script\UPSMON\) then line 1151 change the line to this:

//[_attackPos,"ColorRed"] call fnc_createMarker;

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thanks - yes it may be red, sorry . I will check it out when I get home. thanks for your work on it!

[edit] that fixed the problem - thanks so much! looking forward to future updates!!

:681:

Edited by k0rd

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I'm having a problem with fortify. I remember that when I used it in ArmA2, people would seek up positions all over and in all the towers. Here they just stand around in a wedge formation. They only take up positions with static weapons. BIS sites module had no problem occupying the base towers but it's not upsmon...

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Your unit are near military building (the green one) ? If it's normal, AI won't move to this building. BIS site module spawn AI in building :/ . So if you want the same effect you need to use "RANDOMUP" or "RANDOMDN" or "RANDOMA".

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An issue I have been having is the AI will not go into small bunkers and man static weapons 100% of the time. In my last mission of the 3 attempted small bunkers with weapons, AI only went into 1 and man the weapon. I had the weapons set to default and used same side static weapons, once weapons outside of bunker AI man static weapons again.

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Your unit are near military building (the green one) ? If it's normal, AI won't move to this building. BIS site module spawn AI in building :/ . So if you want the same effect you need to use "RANDOMUP" or "RANDOMDN" or "RANDOMA".

OK I tested and see Randomup got most people in the group in the towers but not all.

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@JAndrews1

It happens with both bunker ? Seems to me that AI has some problem to reach the static.

@Recondogamer

Randomup make the AI go to the higher position of a building, it searchs for buildingpos in all the marker area. What do you mean by they not all enter in the towers ?

You mean one unit stay outside or they don't take all towers building ?

Edited by Cool=Azroul13

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