AlexVestin 24 Posted January 25, 2014 Just gotta ask. You know how to get high-resolution sat images? :) I'm not asking to know myself. I'm asking incase you'd need any help. Google-maps can't unfortunately provide super high resolution images on that area, but incase you'd want the absolute max available for it anyhow. What route did you take? Stich pictures together yourself? Share this post Link to post Share on other sites
Chocolate 1 Posted January 26, 2014 Thanks for the reply man. Share this post Link to post Share on other sites
x hunter33 10 Posted January 26, 2014 Could you post comparison screenshots of both the map and real life? (satelite images as well)? I love those :D Share this post Link to post Share on other sites
AndrewsRG 22 Posted January 26, 2014 Smokey if you need some testing done on this give us a heads up. Cheers! Share this post Link to post Share on other sites
spookygnu 563 Posted January 26, 2014 Smokey if you need some testing done on this give us a heads up.Cheers! you can help beta test here if you sign up for it. http://www.3cdobde.net/Forum/index.php?sid=0de25c25abe84f990f4594bb691c8cf6 Share this post Link to post Share on other sites
smokedog3para 365 Posted January 29, 2014 Hello all after a few days of headbanging the wall M1lkman has helped me out on a new feature I am implementing into Sangin I held up on releasing the beta the other day to get this working as I think it has great benefit to the realism of the game now 90% of the walls can be breached with 1-2 AT rounds to create a small hole you can climb through or if you need a bigger breach hole place a few satchels down and stand back and you will get a bigger breach hole. In the upcoming release I have made a few new wall models and houses M1lkman has kindly offered some destroyable buildings that he has made for use too a big thank's again to him, I am adding a lot more detail to the town as I have deleted a lot of it sorry to keep you waiting but with these new features and addons I think its worth the wait and is a lot more intricate now Share this post Link to post Share on other sites
AlexVestin 24 Posted January 29, 2014 Thanks guys for taking your time to implement that! Looks good so far :) Share this post Link to post Share on other sites
Przemro 18 Posted January 29, 2014 Can`t wait to play on it, very nice work! Share this post Link to post Share on other sites
FlyByNight 10 Posted January 29, 2014 Nice work! Looking forward to dropping some Taliban Share this post Link to post Share on other sites
PTV-Jobo 820 Posted January 29, 2014 Seeing the video above, take as long as you want! This is an awesome feature that is well, well worth the wait. Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted January 29, 2014 amazing stuff, definite worth the wait! great job guys. Share this post Link to post Share on other sites
thebuckfastwine 1230 Posted January 29, 2014 Superb m8 , compound clearance should be great fun now , well worth the wait Share this post Link to post Share on other sites
mihikle 2 Posted January 29, 2014 Looks like a brilliant feature smoke mate! Does this work with buildings as well or just with walls? Message to all: To participate in the Sangin A3 Beta Testing, head HERE Share this post Link to post Share on other sites
bushlurker 46 Posted January 29, 2014 New destructible walls look terrific SmokeDog, and seem to work just nicely as well! Thanks for all your hard work on those! And also of course to M1lkm8n, who's really pushed the boundaries recently with his work on interactable/destructible stuff in general! Fantastic job - that sort of thing can really open up gameplay possibilities! B Share this post Link to post Share on other sites
smokedog3para 365 Posted January 29, 2014 Cheers all, bushlurker I would like to release a few oa walls so its not just the one type for all terrain makers to use if they want to, and I have already ported the acr dlc trees and plants to a3 and will be releasing them too for terrains so any one can use these when building, along with the oa rocks I have retextured and rotated them so there is quiet a bit new for terrains coming up, M1lkman is the guy that did all the hard work I was just bumbling through and would of took me ages to finish and yes he certainly is moving boundaries for environment destruction. I was on the day shift and the milkman was on the night shift worked out great its guys like this and yourself that really push the possibilities for others to achieve goals its one thing I always wanted to have since I first went on Sangin,also cheers to BI for the Mlods Share this post Link to post Share on other sites
spectrersg 9 Posted January 29, 2014 Smokedog, Will smaller explosives like the Explosive charge be able to make small breaching holes as well? Share this post Link to post Share on other sites
smokedog3para 365 Posted January 29, 2014 At the moment these walls won't be knocked over by vehicles as their armour is set high, may be able to with a few small explosives placed down I have not fully tested them but they seem to work well so far soon ill let them out for a beta test to see what they work like and improve what we can if we get any major errors. Share this post Link to post Share on other sites
oktyabr 12 Posted January 29, 2014 It's looking great! This is one I've been eagerly waiting for. If you haven't yet you might get a hold of the ALiVE guys and see if there is anything that can be done to help "index" your map properly for use with ALiVE, once it's released. :) Share this post Link to post Share on other sites
CSLALUKI 30 Posted January 29, 2014 Very nice work SmokeDog ! Share this post Link to post Share on other sites
smokedog3para 365 Posted January 29, 2014 @oktyabr cheers i hope it will work with alive as it did with mso so have my fingers crossed a had not tried it as there were no Taliban units out at the time that worked with it. Share this post Link to post Share on other sites
serjames 357 Posted January 29, 2014 Looking great Smokedog can't wait to see the finished result. Will you be doing the winter version too ? SJ Share this post Link to post Share on other sites
bullet purveyor 85 Posted January 30, 2014 Looks great SmokeDog, loved this map for arma 2. Will this map be a standalone release or will we need to run @AiA or @A3MP? Share this post Link to post Share on other sites
scorch_052 127 Posted January 30, 2014 The walls are awesome, but, honestly, I'm MUCH more interested in that whole IED-wired-to-truck deal. Please elaborate. Share this post Link to post Share on other sites
old_painless 182 Posted January 30, 2014 can the AI take advantage of the breached hole or do they still perceive the wall as intact and go round in stead of through? Cheers, OP Share this post Link to post Share on other sites