fragmachine 12 Posted January 23, 2014 and vts weaponresting. Now you can finallyshoot of watchtowers like the boss ;). But yeah, all you listed, are must have mods for arma! Until bCombat AI would suppress me :) They are tough playaz right now :) Didn't played in months due to the AI but now I just wait for another game session :) Share this post Link to post Share on other sites
Tonci87 163 Posted January 23, 2014 @OS, you said that you did something to the 120 mm HE round effects. I honestly don´t see any difference to the effects of AP rounds..... Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 23, 2014 (edited) @OS, you said that you did something to the 120 mm HE round effects. I honestly don´t see any difference to the effects of AP rounds..... yea its pretty minimal, i did add in the explosion and smoke effects from a 40mm, when i update next i will make better 120mm impacts, for the moment im currently making some particles in the cryengine sdk and its quite addicting. You can make some really amazing effects, if we had something like this it would be so much better. Edited January 23, 2014 by Opticalsnare Share this post Link to post Share on other sites
fennecus 10 Posted January 23, 2014 Would be nice to see some of your cry engine work. Are you doing these effects for a special game or just for fun? You might end up doing effects for the upcoming project reality 2 which runs on the cry engine. Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 23, 2014 yea its pretty minimal, i did add in the explosion and smoke effects from a 40mm, when i update next i will make better 120mm impacts, for the moment im currently making some particles in the cryengine sdk and its quite addicting. You can make some really amazing effects, if we had something like this it would be so much better. oooo show us :) Share this post Link to post Share on other sites
mamasan8 11 Posted January 23, 2014 I love the effects. That is with the R2 release, haven't installed R3 yet. Fireworks show starts 2 min 30 secs into the clip. Just so beautiful. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted January 23, 2014 yea its pretty minimal, i did add in the explosion and smoke effects from a 40mm, when i update next i will make better 120mm impacts, for the moment im currently making some particles in the cryengine sdk and its quite addicting. You can make some really amazing effects, if we had something like this it would be so much better. Can I ask. Are you just fiddeling around with Cryengine for fun, or are you modding in Crysis ore something? Because the upcoming Project Reality 2 is also using Cryengine SDK and I think it would be amazing to see some of you're work in that game. And I believe the people making it are actually looking for people who want to help them out. Share this post Link to post Share on other sites
oktyabr 12 Posted January 23, 2014 Anyone seen this yet? No Entry 'config.bin/CfgCloudlets.25mmSparks'. I'm running the latest version available with PWS anyway (says 0.3). Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted January 23, 2014 Can I ask. Are you just fiddeling around with Cryengine for fun, or are you modding in Crysis ore something? Because the upcoming Project Reality 2 is also using Cryengine SDK and I think it would be amazing to see some of you're work in that game. And I believe the people making it are actually looking for people who want to help them out. I can see it now: Opticalsnare - PR2 FX Developer. Damn that would be amazing. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 23, 2014 Anyone seen this yet? No Entry 'config.bin/CfgCloudlets.25mmSparks'.I'm running the latest version available with PWS anyway (says 0.3). yes, i´ve ssen this message too, a couple of times Share this post Link to post Share on other sites
Nikoteen 24 Posted January 23, 2014 Anyone seen this yet? No Entry 'config.bin/CfgCloudlets.25mmSparks'.I'm running the latest version available with PWS anyway (says 0.3). Yes, it's missing in the config. One easy way to fix it is to copy paste from 30mmSparks (only OS could do that of course). Share this post Link to post Share on other sites
SilEighty 13 Posted January 24, 2014 Anyone else having this problem? Or know how to fix it? http://i.imgur.com/ijnoy9b.png Share this post Link to post Share on other sites
fragmachine 12 Posted January 24, 2014 I can see it now: Opticalsnare - PR2 FX Developer. Damn that would be amazing. +100. PR2 Devs are doing awesome job and have huge ambitions. Thats why they need every pair of hands. Especially talented hands :) It would be good idea for Optical to contact them with proposition. It is quite big project by modding community, respectable title too. Share this post Link to post Share on other sites
Tonci87 163 Posted January 24, 2014 yea its pretty minimal, i did add in the explosion and smoke effects from a 40mm, when i update next i will make better 120mm impacts, for the moment im currently making some particles in the cryengine sdk and its quite addicting. You can make some really amazing effects, if we had something like this it would be so much better. Well I hope that Cryengine isn´t so addictive that your next update will never see the light :p Share this post Link to post Share on other sites
das attorney 858 Posted January 24, 2014 Hey OS, is this any use for you? As far as I can tell, you won't need to restart Arma every time you make a change to a particle effect. http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation&p=2606740&viewfull=1#post2606740 Share this post Link to post Share on other sites
dcal 16 Posted January 28, 2014 A machinima/fan film style video with Blastcore A3 R3 and Blastcore Tracers A3 as the center piece: Share this post Link to post Share on other sites
Valken 622 Posted January 28, 2014 Nice video dcal! First part was disturbing to see armed forces murder civilians like that but war is not fair or pretty...Really shows off the Blastcore's effects well. Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 28, 2014 A machinima/fan film style video with Blastcore A3 R3 and Blastcore Tracers A3 as the center piece: how did you get them to shoot the civies??? (sorry for quick off topic question) effects look good thanks to OS :) Share this post Link to post Share on other sites
mamasan8 11 Posted January 28, 2014 Cool video, Dcal! Share this post Link to post Share on other sites
dcal 16 Posted January 28, 2014 how did you get them to shoot the civies??? (sorry for quick off topic question) effects look good thanks to OS :) Create a NATO soldier and set probability of presence to 0. Group the civis to the NATO soldier, opposing faction will see them as enemies. You can also group opposing factions together to make the allies. OS Blastcore fx are what makes the vid. I chose a Blackfoot and Pawnee to showcase both the particle fx and Blastcore Tracers. Ok back on topic. Thanks again to OS for the excellent work on these essential Arma Mods Share this post Link to post Share on other sites
DerPsychonaut 10 Posted February 1, 2014 Did anyone else notice, that the latest dev-branch breaks Blastcore. The vehicle explosions do not play right any longer and there are no sparks at all. Reverted back to stable and Blastcore runs fine again. I really hope, that OS will not cancel the Support for Blastcore completely. Otherwise say goodbye to all those fancy effects. To be honest, i can´t imagine playing ARMA 3 without Blastcore any longer ;-) Share this post Link to post Share on other sites
CyclonicTuna 87 Posted February 1, 2014 Did anyone else notice, that the latest dev-branch breaks Blastcore. The vehicle explosions do not play right any longer and there are no sparks at all. Reverted back to stable and Blastcore runs fine again. I really hope, that OS will not cancel the Support for Blastcore completely. Otherwise say goodbye to all those fancy effects. To be honest, i can´t imagine playing ARMA 3 without Blastcore any longer ;-) He said there'd be one more update. But why are you playing dev-branch? Dev-branch basically a WIP version of Arma 3, it breaks a lot of things. But I'm sure that if one day a patch breaks Blastcore, and enough people ask nicely, OS wouldn't mind fixing up some things here and there. Share this post Link to post Share on other sites
DerPsychonaut 10 Posted February 1, 2014 He said there'd be one more update. But why are you playing dev-branch? Dev-branch basically a WIP version of Arma 3, it breaks a lot of things. But I'm sure that if one day a patch breaks Blastcore, and enough people ask nicely, OS wouldn't mind fixing up some things here and there. Let us all hope and pray ;-) To be honest, i dont really "play" Arma. I just mod it and then test the mods. Dont ask me why. Dev-branch just serves my addiction in "playtesting" :-)) Share this post Link to post Share on other sites
lincolnlou 10 Posted February 4, 2014 idk much about modeling programs but would u be able to use this with arma 3? would be fucking epic if this program works with it. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted February 4, 2014 idk much about modeling programs but would u be able to use this with arma 3? would be fucking epic if this program works with it. I'm afraid its not that simple. See in the end the RV engine still has to render anything you throw at it, not to mention that this would probably fry your PC with the poly count. I'm sure that if something like that would be achievable in Arma OS would've figured it out a long time ago. Besides, this is most likely a pre-rendered CG effect. Its bascially a movie. Share this post Link to post Share on other sites