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Minihattan Island - A3

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Thanks for the comments everyone!

It's all good ideas, redarmy. But as you say, I'll leave that stuff for missionbuilders to save performance.

What do you think about the nighttime lightning in the video above?

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Thanks for the comments everyone!

It's all good ideas, redarmy. But as you say, I'll leave that stuff for missionbuilders to save performance.

What do you think about the nighttime lightning in the video above?

I think the neon lights and in general lighting looks fantastic.

All the community made maps i find in arma are always good,usefull,able to work with etc...

But this map is....unique.

I say this as a person who sees maps generally better the bigger as it suits my mission making preference.

However as i refererred to GRAW2(Nostalgia) from my kiddie console days,i see this map as excellent for my "small man team" missions.

I will be adding in many objects to work with when making missions but it takes nothing away from the grandness of this map.

very impressive and first true urban map iv seen(fallujah aside,but again different).

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Nice progress bracer. Does the map look better in A3? Or this is what we can expect?

Regardless it looks good.

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Nice progress bracer. Does the map look better in A3? Or this is what we can expect?

Regardless it looks good.

There is some texture issues when I use my models in A3, some are blurry until you get very close and some custom transparent textures disappear.

But that should be solveable.

On a more abstract and subjective view;

I find the ambience from the Arma 2 configs better looking to Minihattan, can't really explain why.... It gets darker and grayer in A2?

So I need to work a bit on the lightning in the configs when making the A3 version.

The high poly vehicles and weapons from A3 of course make my buildings look like Nintendo 8-bit, so Minihattan would look best in OFP. ;)

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Hey guys!

I'm aiming at releasing v0.5 this weekend if I manage to fix some interiors and some small details before that.

I need your opinion on one detail before the release of v0.5.

Do you prefer windows with light or dark during night time?

The difference is small in the following photos, but the light ones can be lighter or the dark ones darker aswell.

Lighted windows

http://cloud-4.steampowered.com/ugc/541880981165455782/973DCCA5950C90B6F4DF0FB19D558C93593F6002/1024x640.resizedimage

Dark windows

http://cloud-4.steampowered.com/ugc/541880981164780847/E868B29BCA493B0FE6E6E60D62B7696F305C622D/

Finally Minihattans street lights are working in Arma 3!

Cheers!

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Do you prefer windows with light or dark during night time?

The difference is small in the following photos, but the light ones can be lighter or the dark ones darker aswell.

Lighted windows

http://cloud-4.steampowered.com/ugc/541880981165455782/973DCCA5950C90B6F4DF0FB19D558C93593F6002/1024x640.resizedimage

Dark windows

http://cloud-4.steampowered.com/ugc/541880981164780847/E868B29BCA493B0FE6E6E60D62B7696F305C622D/

Finally Minihattans street lights are working in Arma 3!

Cheers!

To be honest I'm not sure. Can you give us both pbos for testing? Or is that too much to ask for?

Excited about the update:)

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Cant Download ur Map now.

links keep show me 404-not Found Message

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But why download now? Wait for the weekend to download the updated version.

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With lights, please. This adds soo much to the immersion. Thank you for your hard work!

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You know you could put some parked cars on default. It will make the map more alive. What do you think about that?

Looks great !

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You know you could put some parked cars on default. It will make the map more alive. What do you think about that?

Looks great !

Yeah, it makes the map look alot better. So I would do it for looks!

But unfortunatly I think it's better to create a missiontemplate with those kind of details for two reasons:

-If I place them in Visitor they would probably be indestructable and static.

-Performance.

Should be very easy to create a template with all the details (cars, furniture, people) you would like.

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Yeah, it makes the map look alot better. So I would do it for looks!

But unfortunatly I think it's better to create a missiontemplate with those kind of details for two reasons:

-If I place them in Visitor they would probably be indestructable and static.

-Performance.

Should be very easy to create a template with all the details (cars, furniture, people) you would like.

yes definitly the better way ,we the missionmakers put cars and other objects self for a better life feeling.

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Now it's finally time to release the update, Minihattan v0.5!

Expect plenty of bugs and unfinished stuff, but it's well on the way to reach an acceptable status! :bounce3:

I release now because I reached a milestone, and the next one is quite far away.

What's most important is that I almost reached 30 unique buildings, which can be combined and create a large amount of variations.

This means that with some work it will not look like it's repeating.

0EA0CEF19F963583477C6FC1A953163928CB3D6B

4C07024A0F911F2F1DB3068595C27CF8B8796735

What will be worked on from now is interiors of the buildings, which means both graphically and AI-paths.

And the big part will be working on a proper terrain, making proper alleys, parks, different districts and so on.

F95ED08E54CD544403F93C85202617623E7E08AC

D5855D22A41B9C0D7719754FE492EE716B75FD2A

107EA988849F90939B273A73F26446071634F93D

Download link will be up in a 15 minutes!

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Now it's finally time to release the update, Minihattan v0.5!

Expect plenty of bugs and unfinished stuff, but it's well on the way to reach an acceptable status! :bounce3:

I release now because I reached a milestone, and the next one is quite far away.

What's most important is that I almost reached 30 unique buildings, which can be combined and create a large amount of variations.

This means that with some work it will not look like it's repeating.

http://cloud-4.steampowered.com/ugc/541881975086917764/0EA0CEF19F963583477C6FC1A953163928CB3D6B/

http://cloud-4.steampowered.com/ugc/541881975086903978/4C07024A0F911F2F1DB3068595C27CF8B8796735/

What will be worked on from now is interiors of the buildings, which means both graphically and AI-paths.

And the big part will be working on a proper terrain, making proper alleys, parks, different districts and so on.

http://cloud-2.steampowered.com/ugc/541881975086913810/F95ED08E54CD544403F93C85202617623E7E08AC/

http://cloud-2.steampowered.com/ugc/541881975086889056/D5855D22A41B9C0D7719754FE492EE716B75FD2A/

http://cloud-4.steampowered.com/ugc/541881975086908551/107EA988849F90939B273A73F26446071634F93D/

Download link will be up in a 15 minutes!

Awe man! What a treat for the weekend!!!

Thanks Bracer! Cant wait to try it out!

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Here you go!

Minihattan v0.5: https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan05_A3.zip

First page is updated with new info.

0.5 - Released

-Plenty of new buildings

-Greatly improved visuals

-Changed the sidewalks

-New reflections from the windows

-Reduced the amount of the ugly buildings

-Better config files

-Optimized some buildings and their geoLods

-Added a hidden experimental bonus...

0.3.1

-Fixed missing texture

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