Kaxii 11 Posted March 8, 2014 Yeah it is, he last post was only 6 days ago, the arma 2 thread is a lot mroe active though. Share this post Link to post Share on other sites
mrchy 2 Posted March 19, 2014 hi bracer can you sign the chn urbanpack please for server because we activate the control signature against cheat etc.. Share this post Link to post Share on other sites
bracer 12 Posted March 19, 2014 Hey! Yeah, I will check with Charon and get on it! Share this post Link to post Share on other sites
bracer 12 Posted May 15, 2014 Something I've been wanting to add for a long time. Probably the second most important detail next to signs and neonlights. Share this post Link to post Share on other sites
bad benson 1733 Posted May 16, 2014 looks fantastic! Share this post Link to post Share on other sites
nikiforos 450 Posted May 19, 2014 Nice progress bracer :) So parked cars will be a part of this map? I mean not removable? Share this post Link to post Share on other sites
bracer 12 Posted May 19, 2014 No, the parked cars has to be added by the misson builder. A simple template mission should be an easy fix. Share this post Link to post Share on other sites
nikiforos 450 Posted May 19, 2014 Island will look great with some sewer smoke/gas : https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcS5mU6CA-anFABpXdONhYzhMmwoWVwc07Sb9yBwZ1Z0IaLkfjIS Share this post Link to post Share on other sites
J. Schmidt 10 Posted May 19, 2014 @Bracer Looking very good, can't wait for your next release. (BTW when do you think we can meet up so I can give you the elevator Files?) Share this post Link to post Share on other sites
LykosMactire 298 Posted June 17, 2014 so what is the count of different building types you now have on this map? Share this post Link to post Share on other sites
bracer 12 Posted June 17, 2014 Hey Angelwing! I have around 21 custom buildings now. Allthough a few needs alot of work still. Recently I worked on unenterable buildings, some are copy-paste with different textures. But they are made in such way that they can be piled on top of eachother and create different shaped skyscrapers. Look at the second picture above and pay attention to the "mall"-building, it has those different unenterable, stackable buildings on top of it to create variation. Cheers Share this post Link to post Share on other sites
stephsen 79 Posted June 17, 2014 Hey bracer good work ,thats a really good spot for urban street battles ,what interests me is how work the KI at this place(waypoints etc.) ? give it many wallhacks ? Greetz Share this post Link to post Share on other sites
bracer 12 Posted June 17, 2014 Hey Stephsen! The AI behaves quite good I think! There is a few places where I havn't made the windows solid, but otherwise they do use the doors (the do go through the doors without opening them... but it's a config problem I believe). If you place a waypoint from one street to another, the AI sometimes shortcut through the buildings and takes cover there, they can take position on the upper floors in some buildings. Add some cars standing in the streets and you'll have very nice urban combat. Cheers Share this post Link to post Share on other sites
giorgygr 61 Posted June 18, 2014 the do go through the doors without opening them... but it's a config problem I believe Although pretty obvious but.. doors does have "geometry" LOD? I find it weird Share this post Link to post Share on other sites
bracer 12 Posted June 18, 2014 Yes, they have. The player cannot walk through it. I think it might be a config thingy, something like "actionbegin/end" or similar... But it just gives me errors whenever I try adding it. Share this post Link to post Share on other sites
bracer 12 Posted September 23, 2014 Finally Minihattan is nearing a new release! It will be a few graphical improvements and a bunch of new buildings. The bigger part will be unenterable. Currently I'm looking at how the buildings look at night time. I would like them to be slighly lit up to look alive. I'm also looking for an easy way to make the terrain more interesting. Share this post Link to post Share on other sites
stephsen 79 Posted September 23, 2014 nice to hear it ;) Share this post Link to post Share on other sites
nikiforos 450 Posted September 23, 2014 Finally Minihattan is nearing a new release!It will be a few graphical improvements and a bunch of new buildings. The bigger part will be unenterable. Currently I'm looking at how the buildings look at night time. I would like them to be slighly lit up to look alive. I'm also looking for an easy way to make the terrain more interesting. It would be nice if you can show us some screenshots :) Share this post Link to post Share on other sites
dcal 16 Posted September 23, 2014 Looking forward to the update bracer. Share this post Link to post Share on other sites
bracer 12 Posted September 29, 2014 I can share a little video, it's recorded in Arma 2, but better than nothing I hope... Share this post Link to post Share on other sites
dcal 16 Posted September 29, 2014 Wow!! This is really coming along nicely. Great work bracer. I am hoping that Bad Benson will port his Alienz mod over to A3 because this city map is just screaming for an intense alien invasion machinima. Share this post Link to post Share on other sites
J. Schmidt 10 Posted September 30, 2014 I can't wait! Keep up the excellent work! Share this post Link to post Share on other sites
redarmy 422 Posted September 30, 2014 (edited) Finally Minihattan is nearing a new release!It will be a few graphical improvements and a bunch of new buildings. The bigger part will be unenterable. Currently I'm looking at how the buildings look at night time. I would like them to be slighly lit up to look alive. I'm also looking for an easy way to make the terrain more interesting. Looks great! How about adding in some ambience.Possible to create steam(smoke) from manhole covers/sidewalk? Broken/burnt out police cars? Garbage along street(set a scene like residents quickly fleed) parking meters strown around? Cant think of much else ambient,and either way mission makers can add these things in. Great island,thinking of recreating ghost recon scenarios as this reminds me of GRAW2 NOT that you seem to need it mate,but if you need inspiration and ideas i suggest strongly you check out an old PS2 title by the name of FREEDOM FIGHTERS. Set in manhattin,russian takeover(ura!) Another way to go...militarize it in some areas with chainlink fence/barb wire/sandbags/checkpoints. Satic ground to sky searchlights possible? Soory if im thinking outside the scope of this map.Maybe just thinking aloud the possibilities;) Again,mission maker can do all this but just sharing ideas. Edited September 30, 2014 by redarmy Share this post Link to post Share on other sites