EricJ 764 Posted August 12, 2015 Okay got the characters knocked out... any specific look for Initiative pilots? Share this post Link to post Share on other sites
General Kong 148 Posted August 13, 2015 Im thinking they can be just manned by grunts and can I also ask for an offroad 50. cal to be added to the inititiative aswell, manned by grunts aswell? Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 Sure no problem man. Share this post Link to post Share on other sites
officeramr 269 Posted August 13, 2015 Hey Eric do you do skin requests for guns, your original post says plane/helo's? Share this post Link to post Share on other sites
Jackal326 1181 Posted August 13, 2015 More work, still have to clean up the sides a bit, not as flat as I want them: And cleaned up the stock area: A lot of the issues could be fixed by a good old smooth/sharpen of the edges too. Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 A lot of the issues could be fixed by a good old smooth/sharpen of the edges too. Very true, so far I like how it looks in-game right now so I'm really not motivated to mess with it anymore, I have to re-add the RVMAT but for the most part it ain't broke, and I'm not going to fix it. As for weapon skins? I'm really not uber excited to do reskins simply because it'll end up like massi's weapons pack, and frankly I can see what I can do but give gamers an inch, and they'll take a thousand miles. Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 Then again I'll probably touch up some spots, but overall the top of the stock area looks good enough. On another note, that "open poll" I need to remove, as its still going to be setup for non-JM, even though it's incorporated into the Jioint Rails mod. Share this post Link to post Share on other sites
officeramr 269 Posted August 13, 2015 Eric do you mind adding these small decals on the M107 http://vignette3.wikia.nocookie.net/battlefield/images/d/d8/Bf4_m8r.png/revision/latest?cb=20131120131210 ? Maybe its just me but the M107 is a little bland without and decals or groovings along the side of the rifle Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 Issued M107s for all I know (regardless of branch) don't have service specific decals, maybe serial numbers and anything an individual user may add, but for the most part one looks like another. But adding those decals isn't particularly hard either. Share this post Link to post Share on other sites
officeramr 269 Posted August 13, 2015 Issued M107s for all I know (regardless of branch) don't have service specific decals, maybe serial numbers and anything an individual user may add, but for the most part one looks like another. But adding those decals isn't particularly hard either. I havent found an IRL image. I dont believe its real, still its sets your M107 away from the others Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 Yep that link looks like a game render anyway. However if you look at Iraqi and Afghan weapons you'll definitely see some color to it :D Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 As for the M107 I'm going to have to say No. If I understand it you want that as the only one then no way dude, I'm glad you're proud to be a Marine and such, but the pack (other than the M27, which is pretty standard) isn't going to be service specific to most branches. I only added the USMC stuff because you like to plaster that shit on everything, and I don't feel like duplicating a rifle because it has USMC somewhere on it. Uniforms I understand, guns, no. Anyway, more M40 in-game looks:And honestly not trying to hide anything, I picked a retarded spot to take a screenie but really, it doesn't need to be highly detailed. Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 And honestly the only way I can do it is to make a single weapon mod with all that stuff plastered over it no problem, but the gun pack is more or less "ambigious" to some degree, Yeah okay I have a 1ID unidform but that's kinda my "right" given I'm doing all of the or mostly all the work. Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 In other news, I managed to fix the vehicle issue and Zeus, so the Techinicals and Gun Trucks (respectively) will be able to be placed via Zeus now. Share this post Link to post Share on other sites
officeramr 269 Posted August 13, 2015 ah okay, NP. whats the m40 grenade all about, never seen it before? Share this post Link to post Share on other sites
EricJ 764 Posted August 13, 2015 It's actually stuff I write for my mil-scifi stuff, but it's really an improved grenade so far, 10m blast radius, and a bit more compact. The design is based off concept work from Aaron Beck for Avatar, and to a degree, Elysium. Share this post Link to post Share on other sites
gobi42 15 Posted August 14, 2015 So does this mean your back to arma stuff? :) The new grenade looks like i will have lots of fun blowing up some bots with. Share this post Link to post Share on other sites
EricJ 764 Posted August 14, 2015 Yeah for a little bit, I'm still working on some other things so right now I'm just filling the time in working on some stuff. Redid the stock area on the MCR and in my opinion turned out better as a redo (along with some smoothing as well as a "natural" look and shape, which was far better than before: The left side looks a bit funky still but overall better: And a "PKM Tactical" variant. Also the Persian Islamic Front soldiers will swap out for these, with an ARCO and an IR pointer instead of the Zafirs: 1 Share this post Link to post Share on other sites
gobi42 15 Posted August 14, 2015 The redo looks good. And glad to hear your back. I have a project if you got time to take one on, if so shoot me a pm and i'll give you the details. :) Otherwise keep up the great work man. Share this post Link to post Share on other sites
EricJ 764 Posted August 15, 2015 Did some helo work earlier and came up with a couple KnightHawk versions (MH-60S): First is the standard "Transport" version that is used mainly for VERTREP and so on, so it's basically a retextured UH-60M: http://562.50megs.com/Arma3/wip1097.jpg http://562.50megs.com/Arma3/wip1101.jpg http://562.50megs.com/Arma3/wip1102.jpg As well as an "Insertion" version with seating like the MH-60M: http://562.50megs.com/Arma3/wip1098.jpg http://562.50megs.com/Arma3/wip1100.jpg Share this post Link to post Share on other sites
gatordev 219 Posted August 15, 2015 Hey Eric, some things I noticed. Obviously disregard as your motivation determines... -I know you're doing a retexture, so this may be beyond what you wan't to mess with, but the SATCOM antennaes are incorrect. I'm not even sure why BIS put the front one on there, and the back one looks more like a frisbee than the 4 prong dealie. -Looks like the side number (44 in your pics) is still being displayed on what would be plexiglass. The actual side number would be just below the front doors, lined up with the hinges. -The two radio antennaes on by the tailrotor driveshaft aren't really there. The to antennae is on the top of the "turtleback", just forward of where it meets the drive shaft, and the bottom one is somewhere around where the orginal model has them. -There's no radio whip antennae (on top of the tailrotor gear box) on Navy aircraft. Again, I understand most of this is all from the original model, so it may not be worth addressing. Share this post Link to post Share on other sites
EricJ 764 Posted August 15, 2015 Hey Eric, some things I noticed. Obviously disregard as your motivation determines... -I know you're doing a retexture, so this may be beyond what you wan't to mess with, but the SATCOM antennaes are incorrect. I'm not even sure why BIS put the front one on there, and the back one looks more like a frisbee than the 4 prong dealie. -Looks like the side number (44 in your pics) is still being displayed on what would be plexiglass. The actual side number would be just below the front doors, lined up with the hinges. -The two radio antennaes on by the tailrotor driveshaft aren't really there. The to antennae is on the top of the "turtleback", just forward of where it meets the drive shaft, and the bottom one is somewhere around where the orginal model has them. -There's no radio whip antennae (on top of the tailrotor gear box) on Navy aircraft. Again, I understand most of this is all from the original model, so it may not be worth addressing. - I'll check my reference shots and work that issue. - I must be going blind (or you're getting old and seeing shit that isn't there) or whatnot but where do you see the number 44? I honestly didn't put any numbers on the nose or sides due to the mirror mapping that BS uses, so I don't want to do USN stuff because of it. I've done a fair share of Super Hornets for Strike Fighters 2 (as well as some FSX stuff) but I won't touch any Arma 3 stuff due to the use of optimization, drives me up the wall it does. - Okay I can remove that stuff easy. - Got it, can remove it Share this post Link to post Share on other sites
EricJ 764 Posted August 15, 2015 I think I know what you mean now... in the side shot on the nose area? Lol those are the pedals... Share this post Link to post Share on other sites