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I prefer arma3 deploy system. furthermore, I can check whether my weapon is resting or not only with HUD above ammo count. so it isn't that necessary ability but its icon always twinkling out when I am just standing near cover. I don't mean It should be thrown away, but at least you can make people select they will use this or not simply

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Well it's not affecting gameplay in any fashion or causing errors to where a lot of people have said it's better to remove it. So thank you for your input but until then it's staying in the mod.

---------- Post added at 12:28 ---------- Previous post was at 11:03 ----------

But to clear things up here, there isn't any reason to force a decision on me when I'm the Author of the mod. So while I do like community input I also have final say as well... it's my mod in the first place. So if I decide to do it its because I feel its worth it. SO far you're the only one bringing up the issue. And also, I don't work for you, so again, I understand your point of view, but it's not happening anytime soon.

---------- Post added at 13:38 ---------- Previous post was at 12:28 ----------

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New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtUFhKWU9qWHNTbWM/view?usp=sharing

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RC61

- Fixed and cleaned up all weapon models (maintenance update) as well as adjust some other weapon weights.

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New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtSzc1blVOZHR6UVE/view?usp=sharing

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UH-60 RC3

RC3

- Added the UH-60M (Unarmed/ESSS)

- Adjusted MEV fuel capacity to match the UH-60M (Unarmed/ESSS)

- Fixed position lights on the Medevac version.

- Fixed the PMC version Miniguns.

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New version frontpaged on the Armaholic homepage.

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You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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Updated mod v6.61 available at withSIX. Download now by clicking:

banner-420x120.png

---------- Post added at 14:33 ---------- Previous post was at 14:28 ----------

Updated mod v0.3 available at withSIX. Download now by clicking:

banner-420x120.png

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Release frontpaged on the Armaholic homepage.

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You are not registered on Armaholic, or at least not that we are aware of. Soon we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

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Thanks Foxhound and Kari!

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More work:

wip1066.jpg

And a Magpul Masada/M320:

wip1067.jpg

wip1068.jpg

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Here's a short video I made regarding the burst setting of the MCR:

Like the H&K G11 of the 80s, it fires at 2000rpm and unlike the G11 though it doesn't put all rounds in one spot (right now I'm using 5.56mm recoil values) but overall close to sounding like one shot, and grouping is okay enough to be useful on the virtual battlefield.

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Mounting options for the MCR:

wip1071.jpg

And a change in design. Figured that a more "Crye" look would be better given the bullpup style, and mechanically able to mimic the G11 in some respects while remaining compact:

wip1070.jpg

wip1069.jpg

---------- Post added at 14:35 ---------- Previous post was at 13:19 ----------

And after some tweaking and research I managed to use the old 4.73 x 33mm caseless and after some recoil adjustment:

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Got some basic ballistics done for the MCR, and the weapon will have two rounds:

M861 Ball: BIS vanilla 5.56 is better, and given its as "accurate" as I could get with the round. It's a good balance between the firemodes and how it probably performed in real life.

M343 EC (Enhanced Capability): Basically it's a "futuristic" Mk262 round, which has some real good killin potential against a variety of virtual targets.

HE round for the M136 Guided as well. Also got a suggestion from Steam to reduce the reload time so it's reduced from 12 seconds to 6 seconds (halved it).

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Next on the list is a "redone" P07, or as I named it (appropriately) the Walther P99. Other than using vanilla ammo it'll also use JHP+ rounds courtesy of Spartan0536. And no unfortunately the nice little black texture doesn't work (weapon doesn't support hiddenselections, sorry) so until BIS allows it, basic metal/green plastic texture.

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On the gun front:

- I managed to tweak the sound settings for the suppressors after a quick insurgency test. If I read the sound string right the last number is the actual range, for AI and for humans (If I understood it right). Anyway, I took the adjusted settings in-game and managed to whack 29 enemies without a shot fired at me at night, so that's probably a good thing. I tested it against Initiative and they didn't know where I was shooting so it may have really helped.

- A black version of the Masada/320 is also done, and I figure this weekend I can upload an update as well.

- MCR so far will be partially untextured until I can figure out what more to do with it, given I reshape the weapon every so often but also looking at community feedback as far as design as quite fairly the ballistics are done, and not going to mess with something that works.

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So far it is, may work on the magazine area but I'm starting to like it as well, and thanks :)

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Hello EricJ, I just wanted to thank you for your work. I've been writing some training manual because I want to set up a JTAC Team in my community. Your guide has been very, very usefull for me.. Also there is something I wanted to know and I can't find enough information. How many men are in a JTAC team? And exactly what rol has each one of them?

I know it's not the place to ask but I thought you could provide me some link :P

Thank you again!

Edited by AlexSegen

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If you're talking about USAF Milsim there's a ROMAN and the JTAC. The ROMAN is essentially the RTO/Driver/Maintainer/Bitch to a degree, while assisting the JTAC, who used to be a ROMAN (if my mind is still correct). A Marine JTAC as far as I know is SSgt at the minimum and probably operates alone, with whatever support he gets.

USAF TACP:

http://www.airforce.com/careers/detail/tactical-air-control-party-specialist-tacp-males-only/

Marine JTAC:

http://usmilitary.about.com/od/enlistedjo2/a/8002.htm

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in addition to what ericj said tacp/Jtac/fac(forward air controllers) can be from any of the four major branches and all branches special operations will attend the Special Operations Terminal Attack Control Course (SOTACC) so the numbers of personel operating with the jtac/etc can vary often JTAC's are embedded with other units other times they operate independently as a small group

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Oh, I get it. I think your information has cleared my mind. Thanks both of you!

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Except the US Army, which uses the JFO program, and while I'm out there is NO JTAC qualification standard for the JFO program (Even though you're evaluated by JTACs). The Big Army doesn't allow you to get JTAC Qualified so no, if you're not given Type 1 authority by a JTAC, all attacks are Type 2 controls. If however you go into a different branch then yeah you can shoot for JTAC but otherwise no.

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//////////////////////////////////////////////////////////////////////////////////////////////

New Download Link:

https://drive.google.com/file/d/0B8BGm0Pi3UmtQmxnVi1RTk9COVE/view?usp=sharing

//////////////////////////////////////////////////////////////////////////////////////////////

RC62

- Tweaked more weapon weights, as well as accessories.

- Cleaned up more 3D models

- Fixed the Titan-D Independent and OPFOR versions, and fixed weights as well.

- Halved reload time for the AT4 Guided.

- Added Masada/M320, in tan and black versions.

- Added Fire Geometry to LWRC 6.8 and detail LODs.

- Added an HE round for the AT4 Guided, and is usable by AI against infantry.

- Added HK MCR and has two basic rounds, M861 Ball and M343 EC (Enhanced Capability) rounds, with performance less than BIS 5.56 (M861) and

the M343 is a "futuristic" Mk262 round. On Semi and Full Auto the weapon shoots 2 MOA, while on Burst it shoots 1 MOA. Weapon is intentionally partially untextured for any community improvements or suggestions.

- Glock 45CL Ball ammunition uses values from Spartan0536.

- Improved M3A and M3A/PVS22 geometries.

- Tweaked Sound Suppressor audio range from 300m to 1m.

- Tweaked M136 Rocket Mass (config) and adjusted values.

- Fixed some magazine display descriptions

- Added First Aid Kits to PIF backpacks (all).

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New version frontpaged on the Armaholic homepage.

================================================

You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages.

If you wish to be able to do this as well please register on Armaholic and let me know about it.

This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;)

When you have any questions already feel free to PM or email me!

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Thanks!

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