EricJ 765 Posted September 24, 2014 And yeah after 15 years I figure I would get it right eventually. Darkened the M4s to something more realistic, and the Black IARs are going to get the same treatment (looking a lot better in my opinion) so yeah here's a shot: http://562.50megs.com/Arma3/wip430.jpg Share this post Link to post Share on other sites
kecharles28 197 Posted September 24, 2014 New update RC39 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
wansec_6 200 Posted September 24, 2014 Eric, would you consider creating (if possible) an assault rifle/shotgun combo like the masterkey system, but using your scars as the primary weapon? Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 Yeah I'm sure I can as I did one for an HK416 and M4 for the 7-75 Ranger Regiment clan. The only thing I'll warn you is that due to setup issues, the optic view for the MK will be set for iron sights. So when you shoot iron sights it doesn't look weird. But depending on optics it may look a bit funky, but if you're using Pellets then seriously, it's a fucking shotgun, not a sniper rife, but yeah it's doable. Though I'll use parts from Purple's source models from his Benelli M4 pack. And so far as feedback is concerned the only negative thing is reload anim, which uses the stock BIS anim so watch your shot use/placement. Share this post Link to post Share on other sites
wansec_6 200 Posted September 24, 2014 Sounds good. I'll look forward to its release, if you choose to do it. Really enjoy and appreciate the effort you put into your weapons. Keep up the good work. Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 Yep and thar she blows... Share this post Link to post Share on other sites
wansec_6 200 Posted September 24, 2014 Eric, while I think of it. Is it possible to make under barrel grenade launchers such as the FN EGLM and M203 attachable and detachable? Watched a video a few years ago of a FN Herstal instructor demoing the attachment of the EGLM to a SCAR and then removing it. ---------- Post added at 13:53 ---------- Previous post was at 13:51 ---------- WOW! That looks magnificent. Great work and in such a short time. I think you better change your signature to read master freelance armorer. Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 Nah man, if I actually made the 3D models yes, it's a copy and paste jobbie on this one so no not yet :) Share this post Link to post Share on other sites
wansec_6 200 Posted September 24, 2014 Nevertheless it's still a great piece of work that will look good and be very useful in game. Thanks again for your efforts. Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 (edited) No problem... there's a standalone MK14 or 13 from A2 that I have on hand for a standalone grenade launcher though, but I'll see what I can do. ---------- Post added at 09:51 ---------- Previous post was at 09:13 ---------- And in-game... Still have to do inventory pics but otherwise it works. Before I get the piranhas... What it can do: - Kill virtual people - Reload anim shows you "loading" and "cocking" the shotgun - Has it's own unique sound, and no doesn't have a portion for charging the slide, yet. What it can't do: - Rack the slide when you fire a round as in animation-wise. - Hand won't go to the trigger when selecting the Masterkey, and imagine that, it doesn't do it for the GL, so there's no assigned reload anim other than the BIS stock anim. Available round types: - Buckshot - HE - Slug No I don't know how to script Dragon's Breath, so no it's not available. As mentioned before, the shotgun model is not mine, it's from here: http://www.armaholic.com/page.php?id=21870 Edited September 24, 2014 by EricJ Share this post Link to post Share on other sites
wansec_6 200 Posted September 24, 2014 That looks great Eric. Wonderful job you've done there. As you mentioned earlier you would try and make a detachable EGLM, I was wondering whether you could attach the m32 to a scar like the masterkey? Chuck Norris had a similar setup in Missing in Action 3 movie, though his was attached to a H&K G3 variant. What do you think? Share this post Link to post Share on other sites
warlord554 2065 Posted September 24, 2014 Yes as of now we have no hope for proper underslung animations. I've emailed devs and submitted a feedback ticket, they reviewed and said it was a no go (yet) I created a custom sound that incoporates the "rack" afterwards, you have to modify the reload time so the sound has a chance to play(otherwise the shotgun would act like a semi auto). Your more than welcome to use it Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 (edited) I'll be interested Warlord554. Wansec_6... maybe. ---------- Post added at 13:30 ---------- Previous post was at 13:07 ---------- I'm gonna have to say no on the SCAR/MGL combo. It's just too unwieldy and just doesn't make sense. Remember MIA 3 is and only a movie, and quite frankly I don't want to get into involved in the cray cray (crazy) stuff too much. I can only do so much and quite frankly I'm not interested. And besides the Masterkey was "easy" since I had already had everything set out a few weeks ago, so yeah. Besides I got a lot of projects with: 16AA 7-75Regiment USAF Mod Hawaii_Based Ranger Regiment Mod Personal Weapons pack which ends up slowly into the public weapons pack Plus another project that's been in the works for a couple weeks so I have enough gun work to deal with. When I post updates for this weapons pack it means I'm not really busy at the moment. But the more far-fetched stuff I do the more I fall down that slippery slide that sometimes movie guns should stay in the movies. Mind you I'm a big science fiction fan and movie fan, but yeah man it looks cool and interesting I'll admit, but seriously not too practical. But only Chuck Norris gets that privilege anyway. Edited September 24, 2014 by EricJ Share this post Link to post Share on other sites
wansec_6 200 Posted September 24, 2014 That's cool Eric. Was just an idea I thought you might like. You are right about it being unwieldy. I understand about your other work as well. Thanks for taking the time to consider it. Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 Yeah and to show you this is how it would look generally before some adjusting and rescaling, I mean from the photo I saw on IMFDB Chuck Norris really wasn't shouldering the weapon (and I guess not since I never saw the movie to be honest with you). So no... you're better off using the unrealistic "3GL" grenade magazines: But this image is not in any way consent, it's just to show the reality of the situation. Share this post Link to post Share on other sites
warlord554 2065 Posted September 24, 2014 Id say it's chuck Norris approved haha Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 Hahahahaha indeed. Anyway spent some time giving the muzzles on the IARs and M4s some TLC. The original version was a good placeholder but since I can spend some time: Share this post Link to post Share on other sites
wansec_6 200 Posted September 24, 2014 That's a great concept pic, but you are right. I'd hate to have to carry it into combat. If my memory is correct, Chuck only fired the unit from the hip. Thanks again. Share this post Link to post Share on other sites
EricJ 765 Posted September 24, 2014 No problem man. Share this post Link to post Share on other sites
EricJ 765 Posted September 25, 2014 And after a few adjustments: Definitely a lot better than the original, which was okay then but had to get some better looking stuff worked out. Share this post Link to post Share on other sites
bigshot 64 Posted September 25, 2014 Im having some trouble with trying out this weapons mod and was hoping maybe someone could point me in the right direction so I can get it working correctly. - I installed the latest download (rc39 from dropbox) In game most of the new weapons show up with attachable scopes to choose from in the Virtual Arsenal but do not attach and display correctly. I checked the readme and the front page of the thread to see if there were any prerequisite addons needed but nothing is listed. How do I get the scopes to function? PS - also, the readme states that JSRS users need to use the optional JSRS pbo, but there is no such file included in rc39. Share this post Link to post Share on other sites
EricJ 765 Posted September 25, 2014 I'll take the hit on the JSRS as I keep on forgetting to contact lukrop as it accidentally got deleted. Download these small mods (ASDG Joint Rails): http://forums.bistudio.com/showthread.php?167522-ASDG-Joint-Rails&highlight=asdg Share this post Link to post Share on other sites
bigshot 64 Posted September 25, 2014 Ok, thanks very much for this, a wonderful job you've done with sooo much work! Might wanna update the first post so new peeps know about the Rail dependencies. Share this post Link to post Share on other sites
EricJ 765 Posted September 25, 2014 Sure thing man. ---------- Post added at 14:07 ---------- Previous post was at 13:15 ---------- After reading a topic about Zeus compatibility and getting addons to work with it and some testing, for this pack there will be really one ammo box, holding the weapons and items (have to really update that too). Reason I say that to get them to individually show up is not difficult, just needless and time consuming when I can just put it in an ammo box and when you drop it on the ground, you can still edit the contents as necessary and then access it in-game. Share this post Link to post Share on other sites
Baconeo 47 Posted September 25, 2014 Love your work Eric, especially the L85! Would you consider making the UGL version? Share this post Link to post Share on other sites