TheConen 78 Posted December 15, 2014 I am aware ^^ Nice to hear that :). Share this post Link to post Share on other sites
caseymc 2 Posted December 20, 2014 (edited) Is there anyway to make a default item image for when an import has ~600 items without images because it references an A3 one? Or, is it possible to make this a non-mandatory field? The repository for Massi's MARSOC units doesn't show any of the items or weapons, just the uniform items. Edited December 20, 2014 by caseymc Share this post Link to post Share on other sites
El Mariachi 0 Posted December 21, 2014 The mods for HLC Mods (core, m16, MP5, AK, etc) and for the Nato Spetznaz special weapons are all out of date. I've tried adding them through the program but it'll ask me to add a picture or something (for which I just go to default extracted pictures) and then zero things are pulled out of the mod when I try to add to a mission. Do I have to manually edit everything and find a picture for everything? Is there an option anywhere to not overwrite a particular portion of someone's/somethings loadout? For instance, not just a uniform or whatever, but let's say I can't get an addon to play well with LEA, can there be some field to manually enter a classname and not have it change? Share this post Link to post Share on other sites
randy andy tw1 12 Posted December 22, 2014 Hi there, like an idiot i posted my query in the armaholic section without looking here first. Im using version 2.0 Build 2.0.22 (2011-2014). Im not sure if I am doing anything wrong but when I create a loadout that uses the mx 3gl (or any grenade launcher) you have to reload the launcher before you can use it. is it possible to spawn the weapon with the grenades loaded and ready to fire? Also, it would be a nice feature, when you select which NVGs to use, to have a toggle on or off tick box to say whether the loadout spawns with the goggles switched on or off? Very good tool by the way!!!!!!!!! Share this post Link to post Share on other sites
TheConen 78 Posted December 22, 2014 Hi there, like an idiot i posted my query in the armaholic section without looking here first.Im using version 2.0 Build 2.0.22 (2011-2014). Im not sure if I am doing anything wrong but when I create a loadout that uses the mx 3gl (or any grenade launcher) you have to reload the launcher before you can use it. is it possible to spawn the weapon with the grenades loaded and ready to fire? Also, it would be a nice feature, when you select which NVGs to use, to have a toggle on or off tick box to say whether the loadout spawns with the goggles switched on or off? Very good tool by the way!!!!!!!!! AFAIK, none of those things are possible - not because LEA can't do that, but because ArmA can't. Share this post Link to post Share on other sites
papanowel 120 Posted December 28, 2014 Do I have to manually edit everything and find a picture for everything?Is there an option anywhere to not overwrite a particular portion of someone's/somethings loadout? For instance, not just a uniform or whatever, but let's say I can't get an addon to play well with LEA, can there be some field to manually enter a classname and not have it change? Sadly you have to edit it manually. If for instance you want to use an other vest for example, you can edit directly the script inside the mission folder (LEA/loadout.sqf). You will simply need to replace the default classname by the one you want to use. Share this post Link to post Share on other sites
TheConen 78 Posted January 4, 2015 So, here is RHS USAF: https://www.dropbox.com/s/v6q79qghyhgno2b/RHSUSAF_0.3.5_1.lea.addon?dl=0 AFRF I'm gonna do later. One thing I noticed: LEA doesn't seem to recognise Vests, I had to add them all manually so probably they're mass/capacities are a bit wrong. Share this post Link to post Share on other sites
TheConen 78 Posted January 4, 2015 Updated version with a few bugfixes: https://www.dropbox.com/s/s33jd3qv17gt1yt/RHSUSAF_0.3.5_2.lea.addon?dl=0 ---------- Post added at 16:03 ---------- Previous post was at 14:36 ---------- And again, new version with bugfixes: https://www.dropbox.com/s/8qd7nnzxhjp7ql2/RHSUSAF_0.3.5_3.lea.addon?dl=0 Share this post Link to post Share on other sites
papanowel 120 Posted January 5, 2015 Updated version with a few bugfixes: https://www.dropbox.com/s/s33jd3qv17gt1yt/RHSUSAF_0.3.5_2.lea.addon?dl=0---------- Post added at 16:03 ---------- Previous post was at 14:36 ---------- And again, new version with bugfixes: https://www.dropbox.com/s/8qd7nnzxhjp7ql2/RHSUSAF_0.3.5_3.lea.addon?dl=0 Thank you for your contribution TheConen! Share this post Link to post Share on other sites
TheConen 78 Posted January 9, 2015 Updated CSE version with a few bugfixes (ATragMX is missing): https://www.dropbox.com/s/o2ytp2w18q79jmi/CSE_0.10.0_3.lea.addon?dl=0 Share this post Link to post Share on other sites
armaman1 10 Posted January 11, 2015 (edited) Hi Life saver developers :) can you add a quantity box in which we can type amount of mags which we tend to carry instead of clicking again and again this may make virtual arsenal quickers Edited January 12, 2015 by armaman1 Share this post Link to post Share on other sites
major_shepard 82 Posted January 12, 2015 Hi Life saver developers :) can you add a quantity box in which we can type amount of mags which we tend to carry instead of clicking again and again this may make virtual arsenal quickers There is already. One you have put a mag/whatever in a uniform/vest/backpack just select it and right click on it. Then you will be able to set the quantity. Share this post Link to post Share on other sites
randy andy tw1 12 Posted January 14, 2015 AFAIK, none of those things are possible - not because LEA can't do that, but because ArmA can't. Thanks for the update :) in arma its possible to place items into a backpack and then but the backpack into an ammo box i really like the create script, and i was wondering if it would be possible for LEA to replicate this someway. I would like to create a set of backpacks with a loadout inside (like in the unit editor section) but then place this into the create script. is it possible for a future update to make this happen? so like, you can create a backpack profile, and then place the profile into the crate builder, and then set a quantity. would be a real nice feature for missions that use the slingload feature to transport backpacks with the equipment for a later task in a mission Share this post Link to post Share on other sites
hg2012trigger 13 Posted January 14, 2015 Updated version with a few bugfixes: https://www.dropbox.com/s/s33jd3qv17gt1yt/RHSUSAF_0.3.5_2.lea.addon?dl=0---------- Post added at 16:03 ---------- Previous post was at 14:36 ---------- And again, new version with bugfixes: https://www.dropbox.com/s/8qd7nnzxhjp7ql2/RHSUSAF_0.3.5_3.lea.addon?dl=0 Nice work - thanks for that. Is it possible to make this for the russians too? many thanks Share this post Link to post Share on other sites
armaman1 10 Posted January 16, 2015 There is already. One you have put a mag/whatever in a uniform/vest/backpack just select it and right click on it. Then you will be able to set the quantity. Thanks Major :) it really help. I have one question if the same option could be added in VA too? Regards, A Share this post Link to post Share on other sites
fiesel-wiesel 10 Posted January 18, 2015 Hey, are there any updates for the Massi packages for LEA? The Mods in the Repository are really old and since the new updates from Massi, I´m getting failures i.e. with helmets that won´t show ingame (bet he changed the classnames...). Or ist it possible to just "edit" these in my LEA? For example, I get in the old "USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force" (version 1.0 in LEA repository, but version 1.4 in real) and overwrite it with my updated stuff?! Thanks a lot in advance. Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 19, 2015 Hey, are there any updates for the Massi packages for LEA?The Mods in the Repository are really old and since the new updates from Massi, I´m getting failures i.e. with helmets that won´t show ingame (bet he changed the classnames...). Or ist it possible to just "edit" these in my LEA? For example, I get in the old "USSOCOM 75th Ranger, Navy SEALs DEVGRU and Delta Force" (version 1.0 in LEA repository, but version 1.4 in real) and overwrite it with my updated stuff?! Thanks a lot in advance. It would be awesome to have. I need it too! Share this post Link to post Share on other sites
major_shepard 82 Posted January 19, 2015 It would be awesome to have. I need it too! Just do it...;) Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 19, 2015 Just do it...;) If I know how I can try :cool: Share this post Link to post Share on other sites
El Mariachi 0 Posted January 27, 2015 Is it possible to update LEA so that it adds all the addon stuff without needing each and every picture to be there? I've never successfully been able to do the addon import for the program- and a lot of the repo's are out of date or just don't work. LEA is awesome at the scripts it imports and I love the options of AI/player/crate stuff, the option to copy/paste loadouts to group or side is incredible...and it works amazing for vanilla ARMA, but I don't have the time to add addons myself piece by piece and I can't rely on the repos to be updated. Share this post Link to post Share on other sites
l4z0rr0b0tz 46 Posted January 28, 2015 Hi, awesome tool here, but I am having trouble exporting a profile to crate.sqf. I assume that's how you get the loadout text to put in your init... I'm selecting a profile I've made by clicking the check box next to its name, and then going to profile>make crate.sqf and it returns the text "No profile was selected." Am I missing something? Shouldn't this be working? Thanks, L4z0r Share this post Link to post Share on other sites
nibbler 10 Posted February 11, 2015 Many have asked about getting the new SF/Spetsnaz mod added to the repository. We would love to make one for them to add but the wiki is pretty week on how to do it. There seems to be just a little disconnect on the actual steps. If anyone who knows how could walk through it on a simple addon - share that video, We can get busy doing it for the big one. Or for importing an Arma3 addon into LEA. I'm not sure what is actually the name of the process to be able to use those new weaps for our loadouts. Again - not being a greedy "do it for me" but not understanding the steps as spelled out in the wiki. Share this post Link to post Share on other sites
TheConen 78 Posted February 18, 2015 (edited) As promised, RHS AFRF: https://www.dropbox.com/s/wcs0vfzy93t98d9/RHSAFRF_0.3.5_1.lea.addon?dl=0 Probably contains mistakes (let me know if you find some), especially regarding uniform capacities, and is still missing vests (as LEA doesn't regognize them automatically) - working on that. //Edit: New Version with vests, capacities are probably not always correct: https://www.dropbox.com/s/p9ojgiyss7nnda7/RHSAFRF_0.3.5_2.lea.addon?dl=0 Edited February 18, 2015 by TheConen Share this post Link to post Share on other sites
major_shepard 82 Posted February 19, 2015 Thanks mate :) Share this post Link to post Share on other sites
TheConen 78 Posted February 28, 2015 With the new RHS update, I would love to do that, too, but I'm not gonna start from scratch again - what about the update that adds the functionality to just add new content and keep existing one instead of reanalysing and overwriting everything and having to do everything from scratch again? Share this post Link to post Share on other sites