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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback

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2.18.152431 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit

 - Added: JIP queue export now also exports the queue's contents (Profiling binary with -debug parameter only)

 - Changed: JIP queue export is now multithreaded and freezes the server for less time

 - Fixed: AI simulation would not honor its time limit

 - Fixed: AI visibility updates could get stuck not processing any updates

 - Fixed: Crash when script commands are executed from extension threads

 - Fixed: Crash when joining servers

 - Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - https://feedback.bistudio.com/T125049

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.18.152434 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit

 - Added: Option to log remains collector entities into file

 - Fixed: Crash when spawning some types of vehicles

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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One of the recent updates broke the JIP and global compatibility with setObjectTextureGlobal for users on PROFILING. If setObjectTextureGlobal is ran on another client or server the new texture is not observed on other clients who are using PROFILING branch. If a player who is on profiling uses setObjectTextureGlobal they will see the texture until they relog, the texture is visible to other players not on PROFILING.

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2.18.152442 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Added option to diag_remainsCollector to return override times

 - Fixed: Issues with changing Uniform/Backpack textures and JIP

 - Fixed: Freeze with -cpuCount=2 (thanks Gold John King)

 

Known issue: Rare crash in PhysX (observed only on Dedicated Server)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.18.152462 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 64-bit, linux server 64-bit

 - Added: Servers with no players now limit their FPS to 30 (regardless of -limitFPS parameter)

 - Added: -limitFPS command line parameter now also works on client

 - Added: Ability to configure remains collector force remove times in the server config

 - Added: Returned one rendering optimization that was temporarily removed to investigate flicker

 - Changed: diag_captureSlowFrame and #captureSlowFrame now also accept the threshold as text with s/ms/us/ns/fps suffix

 - Fixed: Headless client would not report if connection failed due to allowedFilePatching or equalModRequired restrictions

 - Fixed: snow parameter in RainParticles config did not work - https://feedback.bistudio.com/T185117

 - Fixed: "LOD Flicker"

 - Fixed: Sections of objects would stop rendering at specific camera angles

 - Fixed: Could not capture frames on headless clients

 - Fixed: Rare crash caused by PhysX multithreading

 - Fixed: setObjectTexture stopped working with VR entity - https://feedback.bistudio.com/T155459

 - Fixed: ignoreNoDamage mission option was preventing healing using a medkit - https://feedback.bistudio.com/T186874

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.18.152472 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Improved game start speed

 - Fixed: Crash in legacy non-PhysX car collision simulation (thanks to Moerderhoschi for the reproduction steps)

 - Fixed: PhysX crash

 - Fixed: Client -limitFPS was not working while rendering was active

 - Removed: One rendering optimization (flicker again)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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6 minutes ago, Dedmen said:

Client -limitFPS 

hello admin, can you allow turning it (completely) off with the FPS game cheat https://community.bistudio.com/wiki/Arma_3:_Cheats#FPS

Useful starting the game with fps limit and disabling it during specific gameplay scenarios. (the cheat currently only allows overriding the startup parameter to 60)
 

 

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On 12/4/2024 at 4:01 PM, computer said:

hello admin, can you allow turning it (completely) off with the FPS game cheat https://community.bistudio.com/wiki/Arma_3:_Cheats#FPS

Useful starting the game with fps limit and disabling it during specific gameplay scenarios. (the cheat currently only allows overriding the startup parameter to 60)

Oof no, but I can add a 500fps entry to the FPS cheat. Which would essentially accomplish that?

Will do that with prof v17

 

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2.18.152520 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 64-bit, linux server 64-bit

 - Added: Experimental flag command-line parameters to disable some performance improvements (only temporary)

 - Added: Uniforms textured with setObjectTexture/Global will now show any custom texture inside WeaponHolders

 - Changed: Some minor adjustments to networkDiagInterval logs

 - Fixed: Possible AI crash

 - Fixed: When taking uniforms off, modded content would apply the uniform texture to underwear

 - Fixed: Network spam when deleting units (requires installation on clients)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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