Dedmen 2722 Posted November 20, 2024 2.18.152431 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit - Added: JIP queue export now also exports the queue's contents (Profiling binary with -debug parameter only) - Changed: JIP queue export is now multithreaded and freezes the server for less time - Fixed: AI simulation would not honor its time limit - Fixed: AI visibility updates could get stuck not processing any updates - Fixed: Crash when script commands are executed from extension threads - Fixed: Crash when joining servers - Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - https://feedback.bistudio.com/T125049 If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 3 Share this post Link to post Share on other sites
Dedmen 2722 Posted November 21, 2024 2.18.152434 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit - Added: Option to log remains collector entities into file - Fixed: Crash when spawning some types of vehicles If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 3 Share this post Link to post Share on other sites
Expung3d 2 Posted November 23, 2024 One of the recent updates broke the JIP and global compatibility with setObjectTextureGlobal for users on PROFILING. If setObjectTextureGlobal is ran on another client or server the new texture is not observed on other clients who are using PROFILING branch. If a player who is on profiling uses setObjectTextureGlobal they will see the texture until they relog, the texture is visible to other players not on PROFILING. 2 Share this post Link to post Share on other sites
Dedmen 2722 Posted November 26, 2024 2.18.152442 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 64-bit, linux server 64-bit - Tweaked: Added option to diag_remainsCollector to return override times - Fixed: Issues with changing Uniform/Backpack textures and JIP - Fixed: Freeze with -cpuCount=2 (thanks Gold John King) Known issue: Rare crash in PhysX (observed only on Dedicated Server) If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 4 Share this post Link to post Share on other sites
Dedmen 2722 Posted December 2, 2024 2.18.152462 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 64-bit, linux server 64-bit - Added: Servers with no players now limit their FPS to 30 (regardless of -limitFPS parameter) - Added: -limitFPS command line parameter now also works on client - Added: Ability to configure remains collector force remove times in the server config - Added: Returned one rendering optimization that was temporarily removed to investigate flicker - Changed: diag_captureSlowFrame and #captureSlowFrame now also accept the threshold as text with s/ms/us/ns/fps suffix - Fixed: Headless client would not report if connection failed due to allowedFilePatching or equalModRequired restrictions - Fixed: snow parameter in RainParticles config did not work - https://feedback.bistudio.com/T185117 - Fixed: "LOD Flicker" - Fixed: Sections of objects would stop rendering at specific camera angles - Fixed: Could not capture frames on headless clients - Fixed: Rare crash caused by PhysX multithreading - Fixed: setObjectTexture stopped working with VR entity - https://feedback.bistudio.com/T155459 - Fixed: ignoreNoDamage mission option was preventing healing using a medkit - https://feedback.bistudio.com/T186874 If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 1 2 Share this post Link to post Share on other sites
Dedmen 2722 Posted December 4, 2024 2.18.152472 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 64-bit, linux server 64-bit - Tweaked: Improved game start speed - Fixed: Crash in legacy non-PhysX car collision simulation (thanks to Moerderhoschi for the reproduction steps) - Fixed: PhysX crash - Fixed: Client -limitFPS was not working while rendering was active - Removed: One rendering optimization (flicker again) If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 4 Share this post Link to post Share on other sites
computer 113 Posted December 4, 2024 6 minutes ago, Dedmen said: Client -limitFPS hello admin, can you allow turning it (completely) off with the FPS game cheat https://community.bistudio.com/wiki/Arma_3:_Cheats#FPS Useful starting the game with fps limit and disabling it during specific gameplay scenarios. (the cheat currently only allows overriding the startup parameter to 60) Share this post Link to post Share on other sites
Dedmen 2722 Posted December 10, 2024 On 12/4/2024 at 4:01 PM, computer said: hello admin, can you allow turning it (completely) off with the FPS game cheat https://community.bistudio.com/wiki/Arma_3:_Cheats#FPS Useful starting the game with fps limit and disabling it during specific gameplay scenarios. (the cheat currently only allows overriding the startup parameter to 60) Oof no, but I can add a 500fps entry to the FPS cheat. Which would essentially accomplish that? Will do that with prof v17 1 Share this post Link to post Share on other sites
Dedmen 2722 Posted December 10, 2024 2.18.152520 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 64-bit, linux server 64-bit - Added: Experimental flag command-line parameters to disable some performance improvements (only temporary) - Added: Uniforms textured with setObjectTexture/Global will now show any custom texture inside WeaponHolders - Changed: Some minor adjustments to networkDiagInterval logs - Fixed: Possible AI crash - Fixed: When taking uniforms off, modded content would apply the uniform texture to underwear - Fixed: Network spam when deleting units (requires installation on clients) If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 2 Share this post Link to post Share on other sites
Dedmen 2722 Posted January 7 2.18.152550 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 64-bit, linux server 64-bit - Tweaked: UGV follow range is now in increments of 10s instead of 100s - Tweaked: Follow unit menu now has a cancel option to unfollow - Fixed: uiSleep did not serialize properly - Fixed: Snakes would open doors when entering houses - https://feedback.bistudio.com/T59444 - Fixed: Helicopter would not respond to a change of helipad during landing - Fixed: Some of the player-emitted sounds were not audible in multiplayer - https://feedback.bistudio.com/T178500 - Fixed: SimulWeather would not reset on mission change - Fixed: setSimulWeatherLayers would stop working after layers were set to 0 - Fixed: Countermeasure impact sounds were multiplied in multiplayer - Fixed: UGV would not follow player from the UAV terminal - https://feedback.bistudio.com/T126283 - Fixed: Switching between UGV and UAV would break UAV gunner view If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 1 2 1 Share this post Link to post Share on other sites
Dedmen 2722 Posted Wednesday at 10:17 AM 2.18.152563 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 64-bit, linux server 64-bit - Added: Confirmation prompt for serverCommand when used without password - Fixed: Sometimes unit follow arrows were not drawn correctly - Fixed: Selected follow unit ranges were not highlighted in the menu - Fixed: connectToServer did not support using domain names - https://feedback.bistudio.com/T159809 Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 1 Share this post Link to post Share on other sites
Dedmen 2722 Posted Thursday at 12:10 PM 2.18.152567 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 64-bit, linux server 64-bit - Fixed: UGV would continue following dead units - Fixed: Headless clients could not connect to servers (since v18) - Fixed: WebBrowser control's A3API did not work (some typo's in the JS code) Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh 1 Share this post Link to post Share on other sites