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Dwarden

Arma 3 STABLE server 2.02 "performance binary" feedback

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you will lose nothing, SSE2 one should become the next default one

Excellent. Thank you.

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new variant of TBB 4.4 allocator released on the https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

it's compiled with SSE2 support (previous non-SSE2 library is there too in cases of trouble)

 

Testing the new allocator I see a a fps drop in the YAAB test of Arma 3

 

23.4 to 24.7 using the default allocator instead the new allocator with SSE2.

 

I use the stable 1.50 (not the performance one) combined with the new allocator.

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Testing the new allocator I see a a fps drop in the YAAB test of Arma 3

 

23.4 to 24.7 using the default allocator instead the new allocator with SSE2.

 

I use the stable 1.50 (not the performance one) combined with the new allocator.

I'd say that's still within the margin of error. Unless those numbers are averages of multiple runs.

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I'd say that's still within the margin of error. Unless those numbers are averages of multiple runs.

 

This is a average fps result of the YAAB test.

 

Testing 3 times.

 

Default memory allocator: 24.7 (average fps)

New allocator 23.4 (average fps)

Default allocator again: 24.5 (average fps new run with a new result and a margin error of 0.2 fps).

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djotacon did you tested also the SSE vs SSE2 one ? (both are on dropbox)

please do realize the only difference is compiling switch in VS

https://msdn.microsoft.com/en-us/library/vstudio/7t5yh4fd(v=vs.110).aspx

the difference between previous allocator and actual one are fixed crashes and bugs (as see in the Intel's TBB changelog)

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Dwarden,

 

Thank you for all the time and effort you put into trying to make Arma the best it can be.

 

Running the TBB 4.4 allocator with SSE

Running the arma3client_performance_150_132376_v7.exe

 

YAAB is giving me 37.2(three run average)

Default Ultra Setting

1080p(1920x1080)

4960x @ 4.5ghz

TitanX@ Stock

 

 

Thank you,

Monnie

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NOTE: 1.50.132052 PROF/PERF v3 CHIMERA servers up!

you don't need need new client on such server !

it's recommended with 132052 to also use performance client on KOTH CHIMERA EU server(s)!

22 servers now test run PERF/PROF branch as part of project "CHIMERA"

servers on 2.5GHz Xeon (4x33 players) located in Prague

81.0.236.125:2102

81.0.236.125:2202

81.0.236.125:2302

81.0.236.125:2402

servers on 3.7GHz Xeon were added (2x81 players) located in Paris

94.23.112.9:2102

94.23.112.9:2202

servers on 2x2.9GHz Xeon were added (13x(72-84) players) located in Paris

37.187.132.224:2102

37.187.132.224:2202

37.187.132.224:2302

37.187.132.224:2402

37.187.132.224:2502

37.187.132.224:2602

37.187.132.224:2702

37.187.132.224:2802

37.187.132.224:2902

37.187.132.224:3002

37.187.132.224:3102

37.187.132.224:3202

37.187.132.224:3302

servers on 3.6GHz Xeon were added (3x100 players) located in Canada

192.99.47.216:2102

192.99.47.216:2202

192.99.47.216:2302

running special performance server binary ;) blazing fast FPS rumored ;)

(compatible with STABLE clients) enjoy and report

PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame

PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame

possible server fps increases (tho buzz between admins is up to 100% depending on the mission/hardware used)

and clients report noticeably higher fps too (up to 3x) on both Altis and Stratis

downloads

PROF/PERF available here , client and server ,

https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm

* AI usage/traffic related improvements

... usual password: test

  Thanks Dwarden.  I am using this right now. Iy helps a bunch. Jest offers this on Max Ai servers, I use it there too.

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I tried various performance builds, and none of those had any impact on the Koth server. Same old song, inside the circle frames drop to 20 and below.

 

AMD FX 8350 @ 8x 4.4 Ghz Nvidia GTX 780 Win 10 16 GB

 

Really, NO change at all.

 

I call placebo.

 

PS. Why is my bi studio account reset? I posted here even before the Arma 2 release :(

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Playing on KOTH server without performance client gave me 20-25 fps on average. After the perf client been installed went up to 25-35 fps. Number of players were around the same in both session.

 

However beginning in the mission i had serious desync problem for 2-3 minutes (yellow/red chain, objects movig forward and backward) Dont know if it is related to the perf client or not.

 

Gonna test again today. Improvement definitely visible.

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Is the Steam version updated (using: CautionSpecialProfilingAndTestingBranchArma3)?

 

So performance client available only using dropbox download?

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Is the Steam version updated (using: CautionSpecialProfilingAndTestingBranchArma3)?

 

So performance client available only using dropbox download?

it's the same, but not always the STEAM is updated (especially prior weekend or at weekend)

my dropbox is simpler as you just download 1 binary (and dll if there is new allocator)

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Hi,

 

What is the difference between the client_performance and client_profiling executable?  I have been using only the client_performance + allocator when updated.

 

Thanks,

Lefty

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ignore profiling build, that's for debug, diagnostics and logging ..

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Whats happened to the chimera servers?
Have only seen one for the last week and its has high ping since it's in France. Myself and a bunch of friends usually play on US1 (Montreal?) because of the low ping and it just runs so much better than other KOTH servers.

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Whats happened to the chimera servers?

Have only seen one for the last week and its has high ping since it's in France. Myself and a bunch of friends usually play on US1 (Montreal?) because of the low ping and it just runs so much better than other KOTH servers.

some servers died, so I'm in middle of setting up new ones (faster)

new North America server: 158.69.54.179:2102

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Thanks Dwarden!
You are awesome! Keep the performance builds coming, they tide me over while waiting for an engine that does not bottleneck so much :P

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What happens now with the 1.52 build?

 

Are your optimizations in that or do you need to continue to tweak the build?

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all from 1.50.performance binaries is in 1.52.stable

only TBB allocator in 1.52.stable is SSE , not SSE2 ... (that's why I keep it on dropbox)

so wait until new PERF binaries with new round of fixes, tweaks and optimizations

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only TBB allocator in 1.52.stable is SSE , not SSE2 ... (that's why I keep it on dropbox)

Why is that? SSE2 is not stable enough or does it just need more testing?

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