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ALiVE - Advanced Light Infantry Virtual Environment

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Fishing for feedback here.... Anyone else experiencing strange De-sync effects with ALiVE on 1.38 ?

We've had to pull it off our Pantera mission map - seems to work fine on Podagorsk.

Could be the Map, could be ALiVE we cannot seem to pin it down, just looking to see if anyone else has experiened odd de-syncing since 1.38 (in conjuction with ALiVE maps)

SJ

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@serjames: i can confirm that we have strange desyncs too. we even had up to 5 gamecrashes in 5 minutes with no reason and the serverlogs just do not state anything :(

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Fishing for feedback here.... Anyone else experiencing strange De-sync effects with ALiVE on 1.38 ?

We've had to pull it off our Pantera mission map - seems to work fine on Podagorsk.

Could be the Map, could be ALiVE we cannot seem to pin it down, just looking to see if anyone else has experiened odd de-syncing since 1.38 (in conjuction with ALiVE maps)

SJ

Our unit has been experiencing some very strange desync and crashes as well. Lots of rubber banding when 1.38 first released if the server was up for to long it seemed. Last night clients crashed out 5-10 times in a 20 minute period just sitting at base. We were on Takistan for all this by the way, some missions seem to work fine others get these odd crashes with nothing in server logs as mindbl4ster said.

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There is a memory leak or some strangeness in 1.38. It also causes a weird screen shaking every few seconds on top of dsync and requires a server restart. Maybe someone more technical than me can elaborate, I know it is fixed in the Dev Branch but that doesn't really help us in the mean time.

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Also can confirm we have been experiencing more unexplained desync that usual, but this is not directly ALiVE related as it happens even if we strip all ALiVE out. It may be more noticeable with ALiVE running, as you tend to throw more data around but it's not the root cause of the problem.

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Gunny1979, Is the example code on http://alivemod.com/wiki/index.php/Custom_Blacklists about what ALiVE spawns as standard? So I can just input whatever units I want blacklisted in the different blacklist categories?

The example is what has been used in the AS Alamo Mission on our website to blacklist certain things, you will need to create your own version of the staticData.sqf, with what you want blacklisted, from what.

I noticed you stated 'Ease', blacklisting will actually stop that class of unit being spawned at all, so you will probably want to play around with the UNIT and GROUP Blacklists to see what works best for you.

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Ease?

Ok, so the code works on top of what ALiVE is already selected to spawn, so I don't have to blacklist what ALiVE already does not spawn (like virtual reality items and parachutes as vehicles)?

What I did was copy paste that code and added the OPFOR AA missile specialist. I have yet not encountered one by teleporting around looking at what is spawned, but it's hard to know for sure.

I guess the easiest way is to get to da choppa and see what's shooting at me :)

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Ease?

Ok, so the code works on top of what ALiVE is already selected to spawn, so I don't have to blacklist what ALiVE already does not spawn (like virtual reality items and parachutes as vehicles)?

What I did was copy paste that code and added the OPFOR AA missile specialist. I have yet not encountered one by teleporting around looking at what is spawned, but it's hard to know for sure.

I guess the easiest way is to get to da choppa and see what's shooting at me :)

Blacklisting works just fine, I do the same thing for AA Man Pats in the upcoming Insurgency ALiVE | Revived release. Ah crap... I said too much.

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Should work. Ideally we never wanted to use static lists like this because it rather goes against our strategy of making a very easy to use system, but since BIS threw gokarts and VR dudes into the same Group as everything else, we were kinda forced to! As you say, just add whatever classname you don't want and it will be removed completely.

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Ok, so I'm not getting this to work.

Could you please help with how the staticData.sqf should look if I only wanted to exclude OPFOR AA Missile Specialist?

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Just add the classname of the unit(s) you want to exclude to the ALiVE_MIL_CQB_UNITBLACKLIST and ALiVE_PLACEMENT_UNITBLACKLIST arrays. Don't forget the init.sqf stuff at the top of that wiki article. If there are AA teams, you may also want to include the groups in ALiVE_PLACEMENT_GROUPBLACKLIST

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Hi All,

Just need some help.. We had a mission in alive to "Destroy civilian facility" which was in a small base. We had no idea what to destroy and didn't complete the task. There

was sacks of foods, empty weapon and ammo crates and a piece of machinery with fans on it. we destroyed it all with satchels except for the base walls.

Anyone got any ideas as to what we needed to do to complete the task. We've come across similar tasks and never been able to complete them.

Hi Terminus I have had the same experience as you. It would be good if a generic descriptions of the objectives were documented on the wiki :) Enjoying alive and looking forward to 0.9.5 :) :)

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Or better yet, make the task descriptions clearer! I'll see what I can do.

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Or better yet, make the task descriptions clearer! I'll see what I can do.

Taa friznit :)

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Heyho,

so im trying to enable persistency on our dedicated server. atm running takistan map with several mods and of course ALiVE(no DB module placed) almost without any problems(except IEDs wont hurt sometimes).

if i place just the ALiVE DB module and start the mission the server is crashing on startup.

Server config: arma3server.exe -mod=@cba_a3;@tfar;@asr_ai;@alive;@AliveServer;@common;@islands;@caf_ag;@caf_ag_audiopatch;@bw_tornado;@rhs_afrf3;@rhs_usf3;@bwdr; -ip=*.**.***.** -port=2302 -maxmem=2047 -noCB -exThreads=1 -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3

Steps i made so far:

-signed up/created grp/server @alive war room - double cheked servername/hostname/ip

-followed install instructions exactly (just one thing i have no acess to C:\Users\USERNAME\AppData\Local\ on our dedicated server so i put the alive.cfg @arma 3 root directory

-startet mp mission with alive db module

result:

crash with this report (http://www.file-upload.net/download-10256744/configarma3server_2015-02-04_16-50-10.rpt.html)

maybe someone with more knowlege on this topic could take a look... have no idea what i could made wrong...spent 5 hours yesterday trying to make this work...

thanks...

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Did you follow the validation steps? What is in alive.log and aliveServer.log?

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Quick sitrep, as I know people are anticipating the next patch, which is due soonâ„¢ (when it's ready). We're plugging away at it and have nailed several high profile bugs such as Combat Support filling all the FFV slots with AI (and helis now turn their lights off when on mission!) - thanks to Gunny for those ones! Tup's been working on mobile mortar teams, HH slaving away on the first iteration of our Asymmetric Warfare Environment (more commonly known as the Insurgency Module, although it's not really a single module) and we've also made a bunch of minor enhancement to make ALiVE handle better when things go tits up (the Infamous Infinite Load Screen, for example). We're keenly aware that we're behind schedule on the deadlines we set ourselves, but excuses being what they are: I broke my leg skiing, Tup broke his face (on a fridge), HH got sick and ArJay got laid (worst case of all really). Distractions aside we'll get there soonâ„¢!

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I for one appreciate the sitrep as it's nice to hear from you guys. But I think (at least I hope) I speak for all of us when I say take your time.

With that said; looking forward to the next version!

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He forgot to mention Haze hard at work on ALiVE Insurgency, the mode not the module. This is the real deal Insurgency, very much like the community had in ArmA 2. Not like all the try hard Insurgencies that have been released thus far.

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He forgot to mention Haze hard at work on ALiVE Insurgency, the mode not the module. This is the real deal Insurgency, very much like the community had in ArmA 2. Not like all the try hard Insurgencies that have been released thus far.

Good to know all our work wasn't wasted. Cheers for the validation !

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Sorry if someone asked yet, but is Isla Duala supported yet ? I can't see it on the list of supported maps.

If not, are you planning to add it in the next update ?

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It has in dev. It will be in the next update (Haze has been a busy bunny!)

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It has in dev. It will be in the next update (Haze has been a busy bunny!)

Great !! Thanks for the reply.

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