Belbo 462 Posted April 27, 2014 They all adjustable via API. It is easy to create small pbo addon with few script to setup everything how you want ;) Except that usability and accessibility should be the main scope of every design process. ;) Share this post Link to post Share on other sites
spectrersg 9 Posted April 27, 2014 Anyone having an issue on this new build that makes comms super quiet for no reason? Share this post Link to post Share on other sites
nkey 35 Posted April 27, 2014 Anyone having an issue on this new build that makes comms super quiet for no reason? Are you sure volume level is setup for not small values? (maybe you occasionally switched it). Also, how you channels you audio system has? ---------- Post added at 23:33 ---------- Previous post was at 23:30 ---------- Anyone having an issue on this new build that makes comms super quiet for no reason? Also, are you using XMedSys 0.3.5? Maybe you have some issues with hearing in it :) Share this post Link to post Share on other sites
spectrersg 9 Posted April 27, 2014 5.1 headset (Logitech G930, not in stereo mode). I lowered the volume ONCE not that I think about it, and everyone in spatial/comms got extremely quiet. Share this post Link to post Share on other sites
nkey 35 Posted April 27, 2014 5.1 headset (Logitech G930, not in stereo mode). I lowered the volume ONCE not that I think about it, and everyone in spatial/comms got extremely quiet. Could you please: 1) try to find direct way to reproduce it 2) try if issue persist in stereo mode Thanks. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 27, 2014 Yes, L-H is right. Just give radio to another player, he program settings to it from and give you back. If it not for you - use flag or module to disable rifleman radios. Ah, that is good to know. Thanks for the information :-) Share this post Link to post Share on other sites
R4IDER 10 Posted April 27, 2014 Looking forward to testing the new version, I am just having a read through your documentation. I am just trying to work out how you define the frequencies for both long and short range radios. I can see tf_freq_guer etc but the description mentions TFAR_fnc_generateLrSettings and I am not to sure how to go about using that, could you show me an example? Share this post Link to post Share on other sites
nkey 35 Posted April 28, 2014 Looking forward to testing the new version, I am just having a read through your documentation. I am just trying to work out how you define the frequencies for both long and short range radios. I can see tf_freq_guer etc but the description mentions TFAR_fnc_generateLrSettings and I am not to sure how to go about using that, could you show me an example? In your init.sqf (before time > 0) you can create frequency array using TFAR_fnc_generateLrSettings, then set frequency to it, and put it to tf_freq_guer. _settings = call TFAR_fnc_generateLrSettings; (_settings select 2) set[0, "33.5"]; (_settings select 2) set[1, "36.5"]; tf_freq_guer = _settings; ---------- Post added at 00:08 ---------- Previous post was at 00:08 ---------- 5.1 headset (Logitech G930, not in stereo mode). I lowered the volume ONCE not that I think about it, and everyone in spatial/comms got extremely quiet. Also, please check my message regarding XMedSys - maybe it is not a bug, but a feature :) Share this post Link to post Share on other sites
spectrersg 9 Posted April 28, 2014 Had nothing to do with the XMed hearing loss. I wasnt in or around gunfire when it happened to me. Share this post Link to post Share on other sites
thenach 10 Posted April 28, 2014 Nkey, If I want to add tfar in to the missions files without the modules... I will use params options that I way don't force a mission to be dependent of a mod to work and I don't have the a pile of errors in server due "client undefined object" when we use Zeus. What is the name of the Class for task force? I looked into the PBOs and in the config.hpp and I found that the only class defined in cfgpatches is task_force_radio. I'm guessing adding this should be enough? _curator addcuratoraddons ["task_force_radio"]; Share this post Link to post Share on other sites
hamst3r76 11 Posted April 28, 2014 Is the Radio_Keys.hpp editable to bind other keys to certain functions? Share this post Link to post Share on other sites
nkey 35 Posted April 28, 2014 Nkey, If I want to add tfar in to the missions files without the modules... I will use params options that I way don't force a mission to be dependent of a mod to work and I don't have the a pile of errors in server due "client undefined object" when we use Zeus. What is the name of the Class for task force? I looked into the PBOs and in the config.hpp and I found that the only class defined in cfgpatches is task_force_radio. I'm guessing adding this should be enough? _curator addcuratoraddons ["task_force_radio"]; probably also _curator addcuratoraddons ["task_force_radio_items"] Share this post Link to post Share on other sites
hamst3r76 11 Posted April 28, 2014 Possible to use the vehicle radio and backpack radio at the same time? Share this post Link to post Share on other sites
lordheart 1 Posted April 28, 2014 As in broadcast across 2 radios at the same time? Or be able to listen on the vehicle LR and a backpack LR? Share this post Link to post Share on other sites
nkey 35 Posted April 28, 2014 Possible to use the vehicle radio and backpack radio at the same time? You able to hear both without any additional actions. Also, you could you via new hotkey (CTRL + ALT + []) to switch between LR radios. Or you could just use 2 channels on one LR radios. Share this post Link to post Share on other sites
hamst3r76 11 Posted April 28, 2014 As in broadcast across 2 radios at the same time? Or be able to listen on the vehicle LR and a backpack LR? basically using 2 channels on the vehicle radio and using 2 channels on the backpack radio with all 4 different freq , what it seems at the moment is if you have a backpack and in a vehicle you will need to choose either the backpack radio or the vehicle radio so you cant use it simultaneously Share this post Link to post Share on other sites
nkey 35 Posted April 28, 2014 basically using 2 channels on the vehicle radio and using 2 channels on the backpack radio with all 4 different freq , what it seems at the moment is if you have a backpack and in a vehicle you will need to choose either the backpack radio or the vehicle radioso you cant use it simultaneously You can hear them simultaneously, but need to set one as active to transmit on it. Share this post Link to post Share on other sites
hamst3r76 11 Posted April 28, 2014 You can hear them simultaneously, but need to set one as active to transmit on it. Thats where the CTRL + Alt + [] comes into play? Share this post Link to post Share on other sites
nkey 35 Posted April 28, 2014 Thats where the CTRL + Alt + [] comes into play? Yes, CTRL + [] - cycle for personal radios, CTRL + Alt + [] - for long range. Share this post Link to post Share on other sites
Padde2k13 10 Posted April 28, 2014 Hello, I've been trying for a while Task Force Radio in Altis Life to run as far as it works ... but if a player spawn to TFR on in the teamspeak off what it looks like this [connected Y | play N] can someone give me a solution for the problem? I have been looking everywhere but can not find anything which has really helped me on! Share this post Link to post Share on other sites
Guest Posted April 28, 2014 Thanks a lot for the headsup :cool: Updated version frontpaged on the Armaholic homepage. Task Force Arrowhead Radio v0.9.0Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
nkey 35 Posted April 28, 2014 Hello, I've been trying for a while Task Force Radio in Altis Life to run as far as it works ... but if a player spawn to TFR on in the teamspeak off what it looks like this [connected Y | play N] can someone give me a solution for the problem? I have been looking everywhere but can not find anything which has really helped me on! Not sure I get your problems... Could you describe it with more details? Which version are used? Share this post Link to post Share on other sites
Padde2k13 10 Posted April 28, 2014 Hi, I use the latest version 0.9.0. before I standing on the map spawn in teamspeak [connected Y | play Y] and I can not hear the other, as it should be! I Spawne on the map and Task Force radio turns off and it is then [connected Y | play N] right in the info window of teamspeak. Share this post Link to post Share on other sites
nkey 35 Posted April 28, 2014 Hi, I use the latest version 0.9.0. before I standing on the map spawn in teamspeak [connected Y | play Y] and I can not hear the other, as it should be! I Spawne on the map and Task Force radio turns off and it is then [connected Y | play N] right in the info window of teamspeak. Hm, but other player are using it without a problems? Have you tried different map? And could you try with local server? Share this post Link to post Share on other sites