Devastator_cm 434 Posted February 13, 2019 Does anybody has any jamming script for TFAR 1.0? I want to create an area where no radio communication can be done until an objective is finished. Is such thing possible with TFAR 1.0? Share this post Link to post Share on other sites
loopdk 92 Posted February 13, 2019 I got one i found here. it works come over to oure ts and i can givet it to you 😄 www.3para-gu.com Share this post Link to post Share on other sites
-Lucas 8 Posted March 18, 2019 Hello there @Dedmen, I'm not so good in scripting and programming, so following on github the progress, i do not understand more than nothing, but i see the milestone is about 92%... I would ask how much is stable the current TFR release, and what is missing to be the stable (1.0) release? I know i can't ask news about, but now it seems to be 3 months since the last update... I know you working on other projects, so i'm not asking you to finish the mod, just status updates... Anyway thank you. Share this post Link to post Share on other sites
Dedmen 2700 Posted March 18, 2019 41 minutes ago, -Lucas said: I would ask how much is stable the current TFR release, and what is missing to be the stable (1.0) release? Only known good builds get pushed to the steam workshop. So if you stay with the beta on the workshop you should be good. Current build looks very stable but the previous build was horrendous, so I want some definitive "bugs are gone. All working fine" from the beta/alpha tester community before pushing it to workshop. What's missing is still some small features and bug fixes and lots of testing till 1.0 release. Not everything has a ticket on github. I'm being lazy and just pin messages in the discord. Last update has been 15 days ago. But I didn't get enough "it works fine" feedback to consider it stable enough to be pushed to the workshop. If you want the latest status updates you can join the TFAR Discord. Discord invite: 8emCVsz 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 18, 2019 we only face sometimes issue with vehicle radios. They do not transmit to long radios by infantry although other vehicle drivers can hear them. No idea if it is an issue by the user or the mod though Share this post Link to post Share on other sites
Dedmen 2700 Posted March 18, 2019 3 minutes ago, Devastator_cm said: we only face sometimes issue with vehicle radios. They do not transmit to long radios by infantry although other vehicle drivers can hear them. No idea if it is an issue by the user or the mod though Encryption code issue. That's one of the things preventing 1.0 release. Something somewhere is sometimes causing encryption codes to just be empty. Which causes a code missmatch and you cannot hear people anymore. Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 18, 2019 as workaround is there a way to detect with a watcher logic such empty codes in assets and assign a new code? Share this post Link to post Share on other sites
Dedmen 2700 Posted March 19, 2019 11 hours ago, Devastator_cm said: as workaround is there a way to detect with a watcher logic such empty codes in assets and assign a new code? As a workaround you can just disable radio codes or set all 3 factions to the same code, if you don't actually need the encryption. Otherwise https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/addons/core/functions/fnc_getLrRadioCode.sqf https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/addons/core/functions/fnc_setLrRadioCode.sqf To get the LR Radio while player is inside vehicle: https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/addons/core/functions/fnc_vehicleLr.sqf You could do your check on getIn eventhandler for example. Not sure if getIn might be too soon though. 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 19, 2019 that is already a good solution for my case as we do coop against AI 🙂 So I will disable or set them all to same code and will get rid of mystery behind the long range radios Share this post Link to post Share on other sites
PSYKO_nz 44 Posted April 4, 2019 Hi there, I have a weird problem with TFAR. When we use our normal mods set we have no trouble with TFAR however when we use our ww2 mods pack we get the "no TFAR deployed on this server" message. we are using the same TFAR mod for both sets, any idea what could be going wrong? I have tried it since the latest update as well and we are getting the same message it does have TFAR in it, I put it there also it used to work fine, we have been using TFAR with it for months now with no problems, this issue has only just started in the past weeks. @Tfar is in the command line and it uses the same tfar files. I have tried everything I can think of, starting TFAR in different spots in the load order testing on normal bis missions, nothing works, I always get the same message. below are some screenshots of the issues any help would really help. thanks in advance Share this post Link to post Share on other sites
Dedmen 2700 Posted April 5, 2019 8 hours ago, PSYKO_nz said: however when we use our ww2 mods pack we get the "no TFAR deployed on this server" message. WW2 mods break TFAR's serverside script. The Variable "TF_server_addon_version" doesn't get set/publicVariable'd. It is usually being set in preInit. https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/addons/core/XEH_preInit.sqf#L115 Share this post Link to post Share on other sites
jone_kone 158 Posted May 7, 2019 Is there a way to mute players waiting in respawn? Currently all respawning players (vanilla respawn screen) are able to communicate with each other while waiting to respawn. This causes issues as players may freely share information that the other players should not know (enemy locations etc.). Share this post Link to post Share on other sites
Dedmen 2700 Posted May 7, 2019 8 minutes ago, jone_kone said: Is there a way to mute players waiting in respawn? Can mute them or make them deaf by setting a variable on them. Or just move them further apart. player setVariable ["tf_globalVolume", 0] To make a player deaf player setVariable ["tf_globalVolume", 1] to return to normal. 1 Share this post Link to post Share on other sites
-Lucas 8 Posted May 18, 2019 @Dedmen may i ask if you will include your retexture mod in the next release of the tfar? it's not a request, take it like a suggestion or an informative question... Share this post Link to post Share on other sites
Dedmen 2700 Posted May 18, 2019 7 hours ago, -Lucas said: if you will include your retexture mod in the next release of the tfar My retexture mod? You mean OPXT? I didn't make that I just updated it and take care of it for the author. And no, won't be added into TFAR. Share this post Link to post Share on other sites
-Lucas 8 Posted May 19, 2019 Understood, anyway thanks! Share this post Link to post Share on other sites
JPBraz 0 Posted June 4, 2019 Hey lads, I've been having a problem with my task force radio. When I play online, everything works perfectly but I do not hear any blips or squash sounds from the radios. As you might imagine that renders identifying which radio the transmission is coming from extremely difficult. Has anyone encountered the same issue? I have uninstalled the taskforce and reinstalled, and reinstalled ArmA3. And the problem persists. Any help would be much appreciated. Share this post Link to post Share on other sites
Dedmen 2700 Posted June 5, 2019 23 hours ago, JPBraz said: Hey lads, I've been having a problem with my task force radio. When I play online, everything works perfectly but I do not hear any blips or squash sounds from the radios. As you might imagine that renders identifying which radio the transmission is coming from extremely difficult. Has anyone encountered the same issue? I have uninstalled the taskforce and reinstalled, and reinstalled ArmA3. And the problem persists. Any help would be much appreciated. Does your windows username contain any non-english characters? If yes, then that's it. Share this post Link to post Share on other sites
Dedmen 2700 Posted June 17, 2019 0.9.12 has been updated with new plugins for Teamspeak 3.3.0https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.12 Steam workshop will be updated as soon as possible has been updated too. Also the 3.1 compat plugin is gone because that was actually just left in an accident and was never useful. Keep in mind that 1.0 will be released soon so you should probably switch over to the Beta. Also 1.0 is of course already compatible with Teamspeak 3.3.0 since last week, and I donated my multi API compatibility to ACRE team. In other news..... huff (this now means that there won't be any updates to 0.9.12 anymore, there is no branch anymore to push that to) 4 1 Share this post Link to post Share on other sites
Dostojetski 3 Posted October 7, 2019 Way back in the day my friend made me a script that pre defined the TFAR channels for me, including stereo and additional and life was good. At a point in time during this year, cant remember exactly when, the script stopped working for the additional and stereo settings. I would reeeeeeheheally like to get this functionality back. Is there anyway I can preset default channels on SR and LR, including additional channel and stereo settings? Im techno handicapped so please include details if you guys have a solution. If it can still be done through a userconfig file, can someone please give me a dummy copy which I can edit since I cant find such a file anywhere on the internet. Share this post Link to post Share on other sites
Rich_R 1087 Posted October 7, 2019 Like this maybe? Does the channels at least. I would think the stereo options would be a more personal choice. Second link with a google search 😉 Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 7, 2019 tfar beta has frequency setup for short and long range radios as in built functionality. You can set it easily over eden editor without any script 2 Share this post Link to post Share on other sites
Rich_R 1087 Posted October 8, 2019 On 10/7/2019 at 1:14 PM, Devastator_cm said: tfar beta has frequency setup for short and long range radios as in built functionality. You can set it easily over eden editor without any script Even better! Share this post Link to post Share on other sites
joaquinferrero 0 Posted January 30, 2020 What it mean this sentence? "Also it is possible to load radio settings from another radio with same encryption code." Is at Ctrl+P and Alt+P keys combinations at TFAR manual. Share this post Link to post Share on other sites
Dedmen 2700 Posted January 30, 2020 4 hours ago, joaquinferrero said: Also it is possible to load radio settings from another radio with same encryption code. uh.. what.. I have.. no idea. You cannot "copy" radio settings directly, which is how I would understand that sentence. Share this post Link to post Share on other sites