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Task Force Arrowhead Radio

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Hey Dedmen. I just wanted to ask if you continue to work on this great mod? The last update seems to be a long time ago?!

 

Thank you for this fantastic mod and all the time you have invested in it. 🤗

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19 hours ago, Knight81 said:

ey Dedmen. I just wanted to ask if you continue to work on this great mod?

Yep.

 

19 hours ago, Knight81 said:

The last update seems to be a long time ago?!

Yes, severely lacking the free time and joy of working on it sadly. I'd say I'd push a new update soon but I don't want to make any guarantees that I can't live up to.

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12 hours ago, Dedmen said:

Yep.

 

Yes, severely lacking the free time and joy of working on it sadly. I'd say I'd push a new update soon but I don't want to make any guarantees that I can't live up to.

 

What are your plans for the future of the mod?

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Good news 🙂 Thank you Dedmen! You rock!

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I usually find this error can be resolved by reloading the plugin in TS or restarting TS...and of course having TS running while you are testing.

Afraid I'm not aware of the technical aspects, that's just my experiences as a user.

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16 hours ago, kyranpabla said:

initllay normal TFAR didnt work

why not?

 

16 hours ago, kyranpabla said:

and it worked but it says Pipe was closed by TS

You mean it works but it doesn't work? So.. in the end it doesn't work? right?

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**SOLVED** - The @ZKs_iBuild mod was interfering with it - works since removing the mod....

 

 

Hi,

Altis Life v5

TFAR v0.9.12

TS v3.5.1

 

MODS - 

D3 Cars pack

CBA_A3

Australia 5.0.9

JSRS Sound Mod

CUP Weapons

iPhone X

 

My first question is how to set the SW radio to unlimited distance / or 50klm distance - i assume it is in the task_force_radio.pbo/functions but cannot figure it out. I am using the Australia map and it is huge - players are often the otherside of the map and need to communicate with each other.

 

I have found this - fn_getTransmittingDistanceMultiplicator there is this code - 

 

private ["_result"];
_result = TFAR_currentUnit getVariable "tf_sendingDistanceMultiplicator";
if (isNil "_result") then {
    _result = 1.0;
};
_result;

 

would i adjust this -     _result = 1.0;?

 

I have looked for this - tf_sendingDistanceMultiplicator and cannot seem to find it.

 

I have found the - fn_radioRelay.sqf script but this either requires pre-spawned vehicles or objects with  - [this, 10, 20000] call adv_fnc_radioRelay; in the init section and players need to manually activate it.

I would prefer that the players did not have to do this.

Yes there are LR radios but this takes away the backpack from the players.

 

I am looking for away to hard code the SW radios distance.

 

I have gone through all the functions in the .pbo and cannot seem to see where i would do this. (I am going through each function again)

 

Testing with the help of this - https://forum.the-programmer.com/post/install-tfar-on-your-server.218/

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

The first in game problem i and other players are having is that we can CTRL+P and open the radio interface once. After it has been opened it will not open again.

I assume this next problem is related to the above mentioned one - When CTRL+ TAB players can only set the volume once - yelling then it does not change/adjust after that.

 

Things we have tried -

 

Have gone through this post for any answers/solutions -  https://www.altisliferpg.com/topic/104-tutorial-install-task-force-radio-dedicated-server-client-side/

 

Relogging - this does bring back up the radio interface and volume control  but again only once.

Rebinding keys - same result

Reinstalling TFAR on all sides. - same result

Tried in all factions same issue across all.

 

root/Userconfig/task_force_radio/radio_settings.hpp

// =================================================
// Server side only
// =================================================
tf_no_auto_long_range_radio = 0;
TF_give_personal_radio_to_regular_soldier = 0;
TF_give_microdagr_to_soldier = 1;
tf_same_sw_frequencies_for_side = 0;
tf_same_lr_frequencies_for_side = 0;
tf_same_dd_frequencies_for_side = 0;
// =================================================
// END: Server side only
// =================================================
// Client side
// =================================================
tf_default_radioVolume = 7;
// =================================================
// END: Client side
// =================================================

 

Hoping someone can provide guidance as we really love the quality of this mod/addon and it is adding an immersion value to the experience.

 

Thank you.

 

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@Dedmen is TF_terrain_interception_coefficient not used anymore? When I try to get the variable from the player, I get NULL in MP (started from Eden as MP). Is this normal? 
I am trying to make a jammer and thought I can play with this variable assigned to players to give noise effect to their radios. Is this variable suitable for that? How is it adjusted by TFAR during the game? Whenever a transmit or receive happens it recalculates this value?

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2 hours ago, Devastator_cm said:

is TF_terrain_interception_coefficient not used anymore?

its still used

2 hours ago, Devastator_cm said:

When I try to get the variable from the player

why are you trying to get it from a player? its a global variable.

 

2 hours ago, Devastator_cm said:

Is this variable suitable for that?

not really, receiving/sending range is better, or globalRange for 1.0

2 hours ago, Devastator_cm said:

How is it adjusted by TFAR during the game?

not at all

2 hours ago, Devastator_cm said:

Whenever a transmit or receive happens it recalculates this value?

no, its a coefficient, it doesn't change.

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now checked the tf_sendingDistanceMultiplicator and tf_receivingDistanceMultiplicator and they return also null in MP (started over Eden). Are these values not initialized by the mod?

 

hint format ["%1", player getVariable "tf_sendingDistanceMultiplicator"]

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On 4/13/2020 at 7:59 PM, Devastator_cm said:

I tried to get it from player because in Wiki it states so

http://prntscr.com/rylxvn

But.. it doesn't..

 

On 4/13/2020 at 8:28 PM, Devastator_cm said:

Are these values not initialized by the mod?

No they aren't. Defaults are used when they are not set.

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I am, as a few others as i understood from what i've found in this thread and elsewhere - looking to make some sort of "command/communication center" where I want to have one or several long/short range radios transmitting on stereo. 

I've understood that there is something called "Static Radio", or was perhaps, as i cannot find any modules or Zeus options for this in game currently. I've looked into certain work arounds, but before digging deeper into potential work-arounds i'd like to check if there is any function or setup for where i can set an object/TFAR object to be a source of transmitting live radio feed from the players. I read somewhere that you were going to make a video tutorial of how to set up Static Radio, but cannot say i found any when googling for it. 

So, whats the latest and greatest on this particular function?

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12 hours ago, Ulfgaar said:

i'd like to check if there is any function or setup for where i can set an object/TFAR object to be a source of transmitting live radio feed from the players.

Transmitting and receiving are very different things 🙃

You can use TFAR 1.0 static radio (just place backpack or radio in 3den, and double click) to place down a radio and set it to speakers, but you cannot transmit on a radio thats laying on the ground.

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