kelldore 0 Posted September 28, 2017 Hey Dedmen thanks for the reply, should I just reinstall battleye? Share this post Link to post Share on other sites
loopdk 92 Posted September 28, 2017 20 hours ago, dedmen said: https://github.com/michail-nikolaev/task-force-arma-3-radio/tree/1.0/addons/antennas You can just place down the " Communication Tower (TFAR) " Which will rebroadcast all signals to a 50km range. Or you can use https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/1.0/addons/antennas/functions/fnc_initRadioTower.sqf in the init box of any object in the editor and turn it into a radio tower. If your tower moves you have to call initRadioTower again so that TFAR updates it's position. Is it poseble to use this with a frekvence? so the tower only works on 1 frekvensce? Share this post Link to post Share on other sites
Dedmen 2727 Posted September 29, 2017 On 27.9.2017 at 1:20 PM, belbo said: Continuously? Are there any variables I could check for that show me that something has changed by activating a tower? I suppose "all signals" means signals from all tf_*_radio_code-encryptions? All signals means everything. The radio tower doesn't care about encryption code. Not really. Everything is handled inside the TS plugin. You can radio someone far out of range and he should hear you. On 28.9.2017 at 5:04 AM, kelldore said: Hey Dedmen thanks for the reply, should I just reinstall battleye? Could help. But it should really fix itself after a while On 28.9.2017 at 7:20 AM, loopdk said: Is it poseble to use this with a frekvence? so the tower only works on 1 frekvensce? frekvence? kawufle frganke lakfvansc! etmejdu uctukval alsrakt. No. 1 Share this post Link to post Share on other sites
Nife 33 Posted October 5, 2017 Is there are reliable way of setting the side frequencies for LR radios to be the same in 1.0? Currently trying during postInit: TF_same_lr_frequencies_for_side = true; And on the server: ["TFAR_SameLRFrequenciesForSide", true, true, "server", true] call CBA_settings_fnc_set; But still the same thing, everyone has their own frequencies - it's pretty damn frustrating. Would really appreciate some help on this one, thanks in advance! Share this post Link to post Share on other sites
Dedmen 2727 Posted October 6, 2017 9 hours ago, Nife said: Is there are reliable way of setting the side frequencies for LR radios to be the same in 1.0? Currently trying during postInit: TF_same_lr_frequencies_for_side = true; And on the server: ["TFAR_SameLRFrequenciesForSide", true, true, "server", true] call CBA_settings_fnc_set; But still the same thing, everyone has their own frequencies - it's pretty damn frustrating. Would really appreciate some help on this one, thanks in advance! postInit is too late. CBA_settings_fnc_set is 1. not a officially supported way to set settings, 2. postInit is too late. Just set CBA settings like you are supposed to and it should work. Share this post Link to post Share on other sites
Nife 33 Posted October 6, 2017 49 minutes ago, dedmen said: postInit is too late. CBA_settings_fnc_set is 1. not a officially supported way to set settings, 2. postInit is too late. Just set CBA settings like you are supposed to and it should work. Thanks for the reply. Is there an example of what the CBA settings should look like and where should I put them? Or will just run these scripts on preInit fix it? Share this post Link to post Share on other sites
Dedmen 2727 Posted October 6, 2017 5 hours ago, Nife said: Thanks for the reply. Is there an example of what the CBA settings should look like and where should I put them? Or will just run these scripts on preInit fix it? https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System 1 Share this post Link to post Share on other sites
kerozen 187 Posted October 9, 2017 Is there a release date for TFAR 1.0? Share this post Link to post Share on other sites
Dedmen 2727 Posted October 9, 2017 2 hours ago, kerozen said: Is there a release date for TFAR 1.0? When work on 1.0 started the release date was... about a year ago from today. So no, not really. 1 1 Share this post Link to post Share on other sites
JerkinMerkin 62 Posted October 14, 2017 Hey guys, I'm in need of some help. For the life of me I cannot get the mod to function at all. I've tried: Re-installing plugin. Running TS as admin. Re-installing addon. Re-installing TS. Re-starting computer. Nothings worked. When you click on my name in TS, it show this, even in game and in the server. Connected to Game: No Playing: No Plugin version: 1.-1.0.262 Addon version: unknown I've run out of idea on why it isn't working. Anyone have any suggestions? Thanks Share this post Link to post Share on other sites
Dedmen 2727 Posted October 14, 2017 36 minutes ago, JerkinMerkin said: When you click on my name in TS, it show this, even in game and in the server. Connected to Game: No Playing: No Plugin version: 1.-1.0.262 Addon version: unknown I've run out of idea on why it isn't working. Anyone have any suggestions? Thanks Battleye randomly blocking TFAR? Mod nor running ingame? wrong version running ingame? Share this post Link to post Share on other sites
Rockapes 103 Posted October 25, 2017 Hope someone can help me here, I have installed TFAR onto my gaming PC and everything works a treat, when I host we all can chat, all radios work etc perfectly. HOWEVER, my problem lies in TFAR on a dedicated server. I have searched for current instructions on how to setup dedicated server but I am unable to get it to work. I have copied tfar across to the server as per normal mod, it is loading and I can get the long range radio to work but none of the short range radios work and I cannot get Cntrl-P to bring up the short range radio....Ive check the server log and cannot see any issues related to TFAR at all.... Please please please can someone tell me what I am missing...its driving me crazy... Share this post Link to post Share on other sites
Dedmen 2727 Posted October 25, 2017 5 hours ago, Rockapes said: Hope someone can help me here, I have installed TFAR onto my gaming PC and everything works a treat, when I host we all can chat, all radios work etc perfectly. HOWEVER, my problem lies in TFAR on a dedicated server. I have searched for current instructions on how to setup dedicated server but I am unable to get it to work. I have copied tfar across to the server as per normal mod, it is loading and I can get the long range radio to work but none of the short range radios work and I cannot get Cntrl-P to bring up the short range radio....Ive check the server log and cannot see any issues related to TFAR at all.... Please please please can someone tell me what I am missing...its driving me crazy... "gaming PC" ahhh.. Try to only run CBA+TFAR. Mods like Exile and Life crap really like to mess up TFAR and then blame TFAR for their idiocy. 1 Share this post Link to post Share on other sites
Rockapes 103 Posted October 25, 2017 2 hours ago, dedmen said: "gaming PC" ahhh.. Try to only run CBA+TFAR. Mods like Exile and Life crap really like to mess up TFAR and then blame TFAR for their idiocy. But if it works as it is when I host with other players ( local ) shouldnt it work the same on dedicated?. Thats why I thouggt I may have missed something different on the setup / config of dedi with respect to TFAR? Share this post Link to post Share on other sites
Dedmen 2727 Posted October 25, 2017 17 minutes ago, Rockapes said: But if it works as it is when I host with other players ( local ) shouldnt it work the same on dedicated?. Thats why I thouggt I may have missed something different on the setup / config of dedi with respect to TFAR? If you run a Mod on the Server that breaks TFAR then.. no.. Then it won't work. Check your server and client logs. Share this post Link to post Share on other sites
Nichols 243 Posted October 25, 2017 On 10/14/2017 at 6:40 PM, dedmen said: Battleye randomly blocking TFAR? Mod nor running ingame? wrong version running ingame? @dedmen I am in the same community with @JerkinMerkin and we have gone through this with a fine tooth comb but haven't been able to get to the bottom of the issue. I think it might be version related now that I look at it. However my plugins are Version 1.-1.0.245 and I am functioning correctly. We are using the Beta build off Steam Workshop for our server so we can test things and this is the biggest issue we are having right now. Share this post Link to post Share on other sites
Dedmen 2727 Posted October 25, 2017 3 hours ago, Nichols said: @dedmen I am in the same community with @JerkinMerkin and we have gone through this with a fine tooth comb but haven't been able to get to the bottom of the issue. I think it might be version related now that I look at it. However my plugins are Version 1.-1.0.245 and I am functioning correctly. We are using the Beta build off Steam Workshop for our server so we can test things and this is the biggest issue we are having right now. I asked 3 questions and got a somewhat answer to one of them. Battleye? Send me RPT logs. Feel free to PM me so we don't spam this thread. Share this post Link to post Share on other sites
Rockapes 103 Posted October 25, 2017 So I just tried TFAR loaded only with CBA and still I only can get the long range radios to work... I must be missing something ( config or whatever ) on the server side. Do missions have to be edited to work with dedicated servers and TFAR? thanks again EDIT - No server issues or errors in RPT 2nd EDIT - So I just realised it keeps taking short range off me when I leave arsenal...what is going on? 3RD EDIT - So now its working but some keys arent...very weird Share this post Link to post Share on other sites
ski2060 167 Posted October 25, 2017 You did place a Userconfig folder with TFAR userconfig inside it on your server correct? And you should have down the Enforce TFAR usage module in your mission at the least. It helps to have the other modules down also to set your Side configurations. Share this post Link to post Share on other sites
Belbo 462 Posted October 26, 2017 11 hours ago, ski2060 said: You did place a Userconfig folder with TFAR userconfig inside it on your server correct? And you should have down the Enforce TFAR usage module in your mission at the least. It helps to have the other modules down also to set your Side configurations. There isn't a userconfig for TFAR anymore. The modules aren't necessary either. Share this post Link to post Share on other sites
Rockapes 103 Posted October 26, 2017 Thanks for the help everyone. Currently radios are working only issue I am trying to resolve now is why I cannot use any assigned keys to change preset radio channels.....I can bring radio up and change them but not per stored keybind. Fixed all my issues by using 1.-1.0.259... Share this post Link to post Share on other sites
Mirek 166 Posted October 31, 2017 (edited) Hallo gentlemen, I hav an question. I want to kick any player who is not conected to my TS serever with working TFAR, out of my Arma 3 server. I believe this must have been asked milion times already, but my google searching abilities came up only with some rather empty and not that helpful thread in wich someone sugested: if(isClass(configFile>>"CfgPatches">>"task_force_radio"))then{endMission "END2";}; Wich doesnt look right to me. I gues i could use the TFAR_fnc_getTeamSpeakServerName somehow. Could it be something like that: _ts_name = call TFAR_fnc_getTeamSpeakServerName; if (local player && _ts_name != "BlackLion TS server") then { hint "you are not connected to BlackLion TS server, you will be kicked"; sleep 60; endMission "END2"; }; In missions init.sqf? I have really low coding skill so ..................... Any help would be appreciated. Edited October 31, 2017 by Mirek edits i the proposed code 1 Share this post Link to post Share on other sites
Dedmen 2727 Posted October 31, 2017 1 hour ago, Mirek said: Could it be something like that: _ts_name = call TFAR_fnc_getTeamSpeakServerName; if (local player && _ts_name != "BlackLion TS server") then { hint "you are not connected to BlackLion TS server, you will be kicked"; sleep 60; endMission "END2"; }; In missions init.sqf? I have really low coding skill so ..................... Any help would be appreciated. Why don't you try it out? Yes that would be the correct way. You should probably use the channel name instead of server name.. But that shouldn't matter much. "local player" doesn't make any sense. The player is always local. Share this post Link to post Share on other sites
Mirek 166 Posted October 31, 2017 I dont ry it out, because iam at work, and have no acces to my game computer here, and got that idea and iam anxious to find out if it would work, too anxious to wait until get to my game computer. :-) Iam not using channel name because Channel can have the same name on different servers. Share this post Link to post Share on other sites
EddieX 4 Posted November 1, 2017 On 17.10.2014 at 2:07 AM, auscleaver said: Would love to see a base station setup that requires the player to sit at the desk to operate. Could incorporate more than one radio such as a JTAC system as well as the standard long range and have them set on speaker so they can be heard by those in the general area. Would be great for HQ radio ops and generally being able to listen in on multiple frequencies during operations. Keep up the good work. EDIT: Not sure how hard this would be to implement but I would love to see a booster or repeater station that can be deployed and erected by players in order to boost broadcast ranges. Being able to place them in the editor as well would be great, they could become a strategic objective in disrupting the enemy and player radio communications. Would love to see this immersive aspect implemented, tactical networking aspects would create new scenarios for dedicated radio operators to keep the radio systems operative and defending their structures/vehicles. Already could see this enhanced to the arma3 sensor overhaul datalink send/receive/broadcast functions somehow included in this, to provide information from battlefield to the commanding elements and other units! But now were just going to move to tfar 1.0 to test out the repeaters and etc on our zeus games :) 1 Share this post Link to post Share on other sites