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nkey

Task Force Arrowhead Radio

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Do it while in-game.Yes, just read TF_speak_volume_level variable as far as I remember.

So i can just do something like _volume = TF_speak_volume_level player; ?

Will try that later ^^

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Hi, I am trying to setup my server with TFR.

I want it on serious mode, and I want everyone to spawn with it already enabled.

What do I need to do ? Are there any tutorials to installing this to my dedicated server ?

I just want to use it as an alternative to VOIP.

Any help would be much appreciated :)

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My Game crashed sometimes if I used the long range radios, 10 minutes ago I played Arma 3 with TFAR and I was in a helicopter as Pilot.

I used the long range radio and after...3-4 times the game crashed..this "game crash" is normal if I use an long range radio... :(

The screen freezed and after 2-3 seconds TFAR disconnected and the only way to quit the game was to open the task manager and quit the arma3.exe process.

I need help, I dont know if thats the right place for this question, but I want to play without these crashes every 10 minutes...

LG Nero :)

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Not sure how this happened, but while playing yesterday we ran into the situation where I could hear my friend over the radios as normal, but when he talked locally it was just coming through on teamspeak as if TFAR didn't exist(i.e. regardless of range, no positional audio, etc). We both tried to reconnect, reset the game, turned off teamspeak and back on, but we we're still having the same problem, along with the local teamspeak audio randomly cutting in and out.

Has anyone else seeing anything like that? Corrupted TS plugin maybe? We're both on the current version and had been using it before yesterday working perfectly.

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I don't use loadout scripts :S if I manage to find anything I will keep you informed. Pls contact me as well if u find anything

Do you use latest version of TFAR?

---------- Post added at 22:09 ---------- Previous post was at 22:09 ----------

So i can just do something like _volume = TF_speak_volume_level player; ?

Will try that later ^^

_volume = TF_speak_volume_meters

---------- Post added at 22:11 ---------- Previous post was at 22:09 ----------

Hi, I am trying to setup my server with TFR.

I want it on serious mode, and I want everyone to spawn with it already enabled.

What do I need to do ? Are there any tutorials to installing this to my dedicated server ?

I just want to use it as an alternative to VOIP.

Any help would be much appreciated :)

Check http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio&p=2622355&viewfull=1#post2622355

Also, create channel TaskForceRadio with 123 password in TS.

---------- Post added at 22:13 ---------- Previous post was at 22:11 ----------

My Game crashed sometimes if I used the long range radios, 10 minutes ago I played Arma 3 with TFAR and I was in a helicopter as Pilot.

I used the long range radio and after...3-4 times the game crashed..this "game crash" is normal if I use an long range radio... :(

The screen freezed and after 2-3 seconds TFAR disconnected and the only way to quit the game was to open the task manager and quit the arma3.exe process.

I need help, I dont know if thats the right place for this question, but I want to play without these crashes every 10 minutes...

LG Nero :)

Please try to reboot PC, check arma cash and try again. Also, check another mission/server (maybe it happens on specific one). If it will continue - I'll try to send you debug build to get crash dump.

---------- Post added at 22:14 ---------- Previous post was at 22:13 ----------

Not sure how this happened, but while playing yesterday we ran into the situation where I could hear my friend over the radios as normal, but when he talked locally it was just coming through on teamspeak as if TFAR didn't exist(i.e. regardless of range, no positional audio, etc). We both tried to reconnect, reset the game, turned off teamspeak and back on, but we we're still having the same problem, along with the local teamspeak audio randomly cutting in and out.

Has anyone else seeing anything like that? Corrupted TS plugin maybe? We're both on the current version and had been using it before yesterday working perfectly.

Hm... Any error in TS? Have you friend changed nickname? Have you tried on another server/mission?

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Hm... Any error in TS? Have you friend changed nickname? Have you tried on another server/mission?

I didn't see any errors, and no he hasn't changed his nickname. We were in a new channel though, but we didn't have anything config'd in the mission to limit TS channels or anything. But we will try again on some other servers or missions, thanks for the super quick response!

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My teamspeak says that the addon failed to load and deleted the win64 file i get this error: Plugin failed to load:

Failed to open plugin.

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What TS3 version are you useing? Win7 or Win8?,

If anybody has problems with TFAR, PLS provide others with more information than "it's not working, duh..." It's hard to find solutions this way.

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My teamspeak says that the addon failed to load and deleted the win64 file i get this error: Plugin failed to load:

Failed to open plugin.

Could you add more details?

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simple question from my coop temates.

TS mute while death... Is there an serverside option to deactivate this?

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simple question from my coop temates.

TS mute while death... Is there an serverside option to deactivate this?

Just do not use "serious" mode. (remove TaskForceRadio channel in TS)

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sry last used TFAR in Version 0.95.

Looking inside the TFAR Modules.... i can´t see an option like that (or can`t read it, because game is in german)

Sry for stupid asking, and thx for your help

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Congratulations nkey and everyone that collaborate(d) to TFAR!

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Good luck with MANW contest! :)

Thanks!

---------- Post added at 16:52 ---------- Previous post was at 16:51 ----------

Congratulations nkey and everyone that collaborate(d) to TFAR!

Thanks!

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Have installed TF Radio on server. Latest version of TFR and ARMA3, and TS3.... If i host a LAN, radio kicks in and swops me to the TaskForceRadio Channel no problem

On windows public server with @CBA mod installed I add the @task_force_radio to the start up init, i copied the two keys [TF]Nkey8.bikey and [TF]Nkey7.bikey to the server keys folder, but it kicks people when they try to connect even if they have TF installed and keys and userconfig all set up correctly....

If i remove the @task_force_radio, people running the mod connect fine, but after joining they get message saying Task Force Radio is not running on this server.... PLEASE any ideas.... we have tried so many "solutions" but no go

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What can you see in the log/rpt files after they join/get kicked?

Would you mind posting your rpt and your startup parameters?

Have you seen the rpt files from the players who got kicked?

Oh and nkey, CONGRATULATIONS!

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Have installed TF Radio on server. Latest version of TFR and ARMA3, and TS3.... If i host a LAN, radio kicks in and swops me to the TaskForceRadio Channel no problem

On windows public server with @CBA mod installed I add the @task_force_radio to the start up init, i copied the two keys [TF]Nkey8.bikey and [TF]Nkey7.bikey to the server keys folder, but it kicks people when they try to connect even if they have TF installed and keys and userconfig all set up correctly....

If i remove the @task_force_radio, people running the mod connect fine, but after joining they get message saying Task Force Radio is not running on this server.... PLEASE any ideas.... we have tried so many "solutions" but no go

Try to leave only one key and check userconfig on server. Also, it is good idea to check servers and client RPT files for errors.

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Hey nkey and team, a question for TvTs. Right now you seem to have the option of either having everyone on the server in the same TS channel or to separate the teams into different TS channels. The first option allows everyone to hear everyone else when in close proximity as well as allows the enemy to listen to your radio comms when they obtain one of your radios. The second option keeps everything completely separate.

Unfortunately neither approach is great for an open (JIP, everyone allowed) TvT game mode such as TacBF.

Now what would be great to have, is the option to allow local close proximity comms be shared by everyone (i.e. I can hear the enemy talk when they are around the corner), but at the same time prevent an enemy from using captured radio equipment from listening in.

The reason for not allowing captured radios to be used: About 5 minutes into each session, both teams will be equipped with enemy radios, compromising radio communications for the remaining 40 minutes of the session. And while teams in a "closed" TvT session (fixed teams, everyone is there from the start and probably knows one another) might have put protocols in place (like code words) to prompt everyone to switch to a new set of frequencies, teams in an "open" TvT will have members that come and go during the session. For comms to work relatively intuitive it needs to be enough to just switch to a pre-defined channel by only using the NUM-pad keys to start communicating with your squad.

The reason for still allowing close proximity comms: Being able to hear your enemy approach (if they aren't too careful) is great for the immersion and just adds to the anxiety people feel when they get into close quarter combat. It just makes everything feel more alive.

Is there any way of that can be achieved today? If not, any plans on adding such an option?

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Greetings !

I must have done something wrong recently because my TFAR doesn't render spatialization correctly (rear speakers left/right on 5.1 home cinema). I only ear mono-ish sound from front speakers.

I hope this logfile might help :

30/01/2015 20:42:06 Info TeamSpeak 3 Client 3.0.16 (2014-08-04 13:42:43)

30/01/2015 20:42:06 Info SystemInformation: Windows 7 SP1 (7601) x64 (AMD or Intel) Binary: 64bit

30/01/2015 20:42:06 Info Using hardware aes

30/01/2015 20:42:07 Direct Sound Debug setting timer resolution to 1ms

30/01/2015 20:42:07 Info *** Time [sPAWN_EVENTCONVERTER]: 475

30/01/2015 20:42:07 Info *** Time [iCONMANGER]: 162

30/01/2015 20:42:07 Info Loading plugin: appscanner_plugin

30/01/2015 20:42:07 Info Loading plugin: clientquery_plugin

30/01/2015 20:42:07 Info Loading plugin: lua_plugin

30/01/2015 20:42:07 Info Loading plugin: task_force_radio_win64

30/01/2015 20:42:07 Info Loading plugin: teamspeak_control_plugin

30/01/2015 20:42:07 Info Loading plugin: test_plugin

30/01/2015 20:42:07 Info Loading plugin: ts3g15

30/01/2015 20:42:07 Query Info listening on ***.*.*.*:*****

30/01/2015 20:42:09 task_force_radio Info registerPluginID: {bdf09ff5-1021-4101-8531-76213148122b}

30/01/2015 20:42:09 Info *** Time [PLUGINS]: 2393

30/01/2015 20:42:10 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter

30/01/2015 20:42:10 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave

30/01/2015 20:42:10 Info *** Time [bUILD_GUI]: 408

30/01/2015 20:42:10 Info *** Time [sERVERVIEW]: 450

30/01/2015 20:42:10 Info *** Time [sERVERVIEWMANAGER]: 820

30/01/2015 20:42:10 Input Info Default monitoring enabled

30/01/2015 20:42:11 Info *** Time [MAINWINDOW]: 4722

30/01/2015 20:42:11 Info *** Time [iNIT]: 4722

30/01/2015 20:42:11 Info *** Time [NOTIFICATIONS]: 191

30/01/2015 20:42:11 ClientUI Info Qt version: 5.2.1

30/01/2015 20:42:11 ClientUI Info Using configuration location: F:\Users\***\AppData\Roaming\TS3Client\settings.db

30/01/2015 20:42:12 ClientUI Info Last update check was: ven. janv. 30 07:56:11 2015

30/01/2015 20:42:13 task_force_radio Info Error getting all clients from server : not connected

30/01/2015 20:42:17 ClientUI Info Connect to server: atmarma.fr

30/01/2015 20:42:17 ClientUI Info Trying to resolve atmarma.fr

30/01/2015 20:42:17 task_force_radio Info Error getting all clients from server : not connected

30/01/2015 20:42:17 TSDNS Info DNS resolve successful, "atmarma.fr"=37.187.152.52

30/01/2015 20:42:18 ClientUI Info Lookup finished: 37.187.152.52 9987 atmarma.fr 0 0

30/01/2015 20:42:18 ClientUI Info Resolve successful: 37.187.152.52:9987

30/01/2015 20:42:18 ClientUI Info Blacklist check ok

30/01/2015 20:42:18 ClientUI Info Initiating connection: 37.187.152.52:9987 atmarma.fr

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave

30/01/2015 20:42:18 Windows Audio Session Debug WAS::openDevice-enter

30/01/2015 20:42:18 Windows Audio Session Debug WAS Buffer size: 960

30/01/2015 20:42:18 Windows Audio Session Debug WAS::openDevice-leave

30/01/2015 20:42:18 PreProSpeex Info Speex version: speex-1.2beta3

30/01/2015 20:42:18 Windows Audio Session Debug WAS::startDevice-enter

30/01/2015 20:42:18 Windows Audio Session Debug WAS::startDevice-leave

30/01/2015 20:42:18 ClientUI Info Connect status: Connecting

30/01/2015 20:42:18 PktHandler Devel Puzzle solve time: 5

30/01/2015 20:42:19 ClientUI Info Connect status: Connected

30/01/2015 20:42:20 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 948 msecs

30/01/2015 20:42:20 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 960 msecs

30/01/2015 20:42:20 TSDNS Info SRV DNS resolve unsuccessful for "_ts3._udp.atmarma.fr"

30/01/2015 20:42:21 ClientUI Info Connect status: Establishing connection

30/01/2015 20:42:21 ClientUI Info Connect status: Connection established

30/01/2015 20:42:21 PermManager Info Requesting permissions from server

30/01/2015 20:42:22 Info Failed to download remote image: Error downloading *** - server replied: Not Found 203

30/01/2015 20:43:30 Input Info Default monitoring disabled

30/01/2015 20:43:30 Input Info Default monitoring enabled

30/01/2015 20:57:11 Info Memory usage: 63.34 MiB

30/01/2015 21:12:11 Info Memory usage: 64.13 MiB

30/01/2015 21:23:47 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:23:50 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:23:52 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:27:11 Info Memory usage: 65.06 MiB

30/01/2015 21:30:02 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:04 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:07 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:09 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:11 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:13 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:15 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:18 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:42:11 Info Memory usage: 65.79 MiB

30/01/2015 21:57:11 Info Memory usage: 66.86 MiB

30/01/2015 22:12:11 Info Memory usage: 67.32 MiB

30/01/2015 22:27:11 Info Memory usage: 67.49 MiB

30/01/2015 22:28:17 task_force_radio Info can't center client : invalid clientID

30/01/2015 22:42:11 Info Memory usage: 67.61 MiB

30/01/2015 22:51:03 task_force_radio Info can't center client : invalid clientID

30/01/2015 22:57:11 Info Memory usage: 67.82 MiB

30/01/2015 23:00:24 task_force_radio Info can't center client : invalid clientID

30/01/2015 23:06:07 task_force_radio Info can't center client : invalid clientID

30/01/2015 23:12:11 Info Memory usage: 67.80 MiB

30/01/2015 23:17:22 Input Info Default monitoring disabled

30/01/2015 23:17:22 Input Info Default monitoring enabled

30/01/2015 23:27:11 Info Memory usage: 67.82 MiB

Do you think this might be the reason of the "no surround" TFAR rendering ?

Thank you!

more info on ts status : Task Force Radio Status (0.9.7):Connected N Play N P:0.9.7 A: 0.9.7

- My sound card is a SoundBlaster Recon3D PCIE

- The sound is read via optical out to my 5.1 Pioneer MCS-737

- Everything worked fine before i've installed my Geforce gtx980

- Other sounds (in games, dvd,ect...) works fine in 5.1.

- I've tried the option "mono to stereo" and "mono to surround (if available)" with and without "allways set client 3d position"

Edited by lapinaur

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Hey nkey and team, a question for TvTs. Right now you seem to have the option of either having everyone on the server in the same TS channel or to separate the teams into different TS channels. The first option allows everyone to hear everyone else when in close proximity as well as allows the enemy to listen to your radio comms when they obtain one of your radios. The second option keeps everything completely separate.

Unfortunately neither approach is great for an open (JIP, everyone allowed) TvT game mode such as TacBF.

Now what would be great to have, is the option to allow local close proximity comms be shared by everyone (i.e. I can hear the enemy talk when they are around the corner), but at the same time prevent an enemy from using captured radio equipment from listening in.

The reason for not allowing captured radios to be used: About 5 minutes into each session, both teams will be equipped with enemy radios, compromising radio communications for the remaining 40 minutes of the session. And while teams in a "closed" TvT session (fixed teams, everyone is there from the start and probably knows one another) might have put protocols in place (like code words) to prompt everyone to switch to a new set of frequencies, teams in an "open" TvT will have members that come and go during the session. For comms to work relatively intuitive it needs to be enough to just switch to a pre-defined channel by only using the NUM-pad keys to start communicating with your squad.

The reason for still allowing close proximity comms: Being able to hear your enemy approach (if they aren't too careful) is great for the immersion and just adds to the anxiety people feel when they get into close quarter combat. It just makes everything feel more alive.

Is there any way of that can be achieved today? If not, any plans on adding such an option?

Hm... But you can remove enemry radios from inventory. Or setup new frequencies every round by script?

---------- Post added at 11:22 ---------- Previous post was at 11:20 ----------

Greetings !

I must have done something wrong recently because my TFAR doesn't render spatialization correctly (rear speakers left/right on 5.1 home cinema). I only ear mono-ish sound from front speakers.

I hope this logfile might help :

30/01/2015 20:42:06 Info TeamSpeak 3 Client 3.0.16 (2014-08-04 13:42:43)

30/01/2015 20:42:06 Info SystemInformation: Windows 7 SP1 (7601) x64 (AMD or Intel) Binary: 64bit

30/01/2015 20:42:06 Info Using hardware aes

30/01/2015 20:42:07 Direct Sound Debug setting timer resolution to 1ms

30/01/2015 20:42:07 Info *** Time [sPAWN_EVENTCONVERTER]: 475

30/01/2015 20:42:07 Info *** Time [iCONMANGER]: 162

30/01/2015 20:42:07 Info Loading plugin: appscanner_plugin

30/01/2015 20:42:07 Info Loading plugin: clientquery_plugin

30/01/2015 20:42:07 Info Loading plugin: lua_plugin

30/01/2015 20:42:07 Info Loading plugin: task_force_radio_win64

30/01/2015 20:42:07 Info Loading plugin: teamspeak_control_plugin

30/01/2015 20:42:07 Info Loading plugin: test_plugin

30/01/2015 20:42:07 Info Loading plugin: ts3g15

30/01/2015 20:42:07 Query Info listening on ***.*.*.*:*****

30/01/2015 20:42:09 task_force_radio Info registerPluginID: {bdf09ff5-1021-4101-8531-76213148122b}

30/01/2015 20:42:09 Info *** Time [PLUGINS]: 2393

30/01/2015 20:42:10 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter

30/01/2015 20:42:10 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave

30/01/2015 20:42:10 Info *** Time [bUILD_GUI]: 408

30/01/2015 20:42:10 Info *** Time [sERVERVIEW]: 450

30/01/2015 20:42:10 Info *** Time [sERVERVIEWMANAGER]: 820

30/01/2015 20:42:10 Input Info Default monitoring enabled

30/01/2015 20:42:11 Info *** Time [MAINWINDOW]: 4722

30/01/2015 20:42:11 Info *** Time [iNIT]: 4722

30/01/2015 20:42:11 Info *** Time [NOTIFICATIONS]: 191

30/01/2015 20:42:11 ClientUI Info Qt version: 5.2.1

30/01/2015 20:42:11 ClientUI Info Using configuration location: F:\Users\***\AppData\Roaming\TS3Client\settings.db

30/01/2015 20:42:12 ClientUI Info Last update check was: ven. janv. 30 07:56:11 2015

30/01/2015 20:42:13 task_force_radio Info Error getting all clients from server : not connected

30/01/2015 20:42:17 ClientUI Info Connect to server: atmarma.fr

30/01/2015 20:42:17 ClientUI Info Trying to resolve atmarma.fr

30/01/2015 20:42:17 task_force_radio Info Error getting all clients from server : not connected

30/01/2015 20:42:17 TSDNS Info DNS resolve successful, "atmarma.fr"=37.187.152.52

30/01/2015 20:42:18 ClientUI Info Lookup finished: 37.187.152.52 9987 atmarma.fr 0 0

30/01/2015 20:42:18 ClientUI Info Resolve successful: 37.187.152.52:9987

30/01/2015 20:42:18 ClientUI Info Blacklist check ok

30/01/2015 20:42:18 ClientUI Info Initiating connection: 37.187.152.52:9987 atmarma.fr

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - enter

30/01/2015 20:42:18 Windows Audio Session Devel DeviceDeleteList::waitForDeletes - leave

30/01/2015 20:42:18 Windows Audio Session Debug WAS::openDevice-enter

30/01/2015 20:42:18 Windows Audio Session Debug WAS Buffer size: 960

30/01/2015 20:42:18 Windows Audio Session Debug WAS::openDevice-leave

30/01/2015 20:42:18 PreProSpeex Info Speex version: speex-1.2beta3

30/01/2015 20:42:18 Windows Audio Session Debug WAS::startDevice-enter

30/01/2015 20:42:18 Windows Audio Session Debug WAS::startDevice-leave

30/01/2015 20:42:18 ClientUI Info Connect status: Connecting

30/01/2015 20:42:18 PktHandler Devel Puzzle solve time: 5

30/01/2015 20:42:19 ClientUI Info Connect status: Connected

30/01/2015 20:42:20 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (2) time: 948 msecs

30/01/2015 20:42:20 Direct Sound Warning RenderDeviceContext::int_processData outerLoop proc (3) time: 960 msecs

30/01/2015 20:42:20 TSDNS Info SRV DNS resolve unsuccessful for "_ts3._udp.atmarma.fr"

30/01/2015 20:42:21 ClientUI Info Connect status: Establishing connection

30/01/2015 20:42:21 ClientUI Info Connect status: Connection established

30/01/2015 20:42:21 PermManager Info Requesting permissions from server

30/01/2015 20:42:22 Info Failed to download remote image: Error downloading *** - server replied: Not Found 203

30/01/2015 20:43:30 Input Info Default monitoring disabled

30/01/2015 20:43:30 Input Info Default monitoring enabled

30/01/2015 20:57:11 Info Memory usage: 63.34 MiB

30/01/2015 21:12:11 Info Memory usage: 64.13 MiB

30/01/2015 21:23:47 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:23:50 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:23:52 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:27:11 Info Memory usage: 65.06 MiB

30/01/2015 21:30:02 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:04 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:07 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:09 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:11 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:13 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:15 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:30:18 task_force_radio Info can't center client : invalid clientID

30/01/2015 21:42:11 Info Memory usage: 65.79 MiB

30/01/2015 21:57:11 Info Memory usage: 66.86 MiB

30/01/2015 22:12:11 Info Memory usage: 67.32 MiB

30/01/2015 22:27:11 Info Memory usage: 67.49 MiB

30/01/2015 22:28:17 task_force_radio Info can't center client : invalid clientID

30/01/2015 22:42:11 Info Memory usage: 67.61 MiB

30/01/2015 22:51:03 task_force_radio Info can't center client : invalid clientID

30/01/2015 22:57:11 Info Memory usage: 67.82 MiB

30/01/2015 23:00:24 task_force_radio Info can't center client : invalid clientID

30/01/2015 23:06:07 task_force_radio Info can't center client : invalid clientID

30/01/2015 23:12:11 Info Memory usage: 67.80 MiB

30/01/2015 23:17:22 Input Info Default monitoring disabled

30/01/2015 23:17:22 Input Info Default monitoring enabled

30/01/2015 23:27:11 Info Memory usage: 67.82 MiB

Do you think this might be the reason of the "no surround" TFAR rendering ?

Thank you!

more info on ts status : Task Force Radio Status (0.9.7):Connected N Play N P:0.9.7 A: 0.9.7

- My sound card is a SoundBlaster Recon3D PCIE

- The sound is read via optical out to my 5.1 Pioneer MCS-737

- Everything worked fine before i've installed my Geforce gtx980

- Other sounds (in games, dvd,ect...) works fine in 5.1.

- I've tried the option "mono to stereo" and "mono to surround (if available)" with and without "allways set client 3d position"

TFAR not support 5.1 output, only stereo. mono to stereo should be enabled in TS. try temporaty to switch system to stereo and check how it works...

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Hm... But you can remove enemry radios from inventory. Or setup new frequencies every round by script?

Well, I guess one could run a script that constantly checks for enemy radios and removes them. Possible, though not very slick. Set up new frequencies at the end of the round, well, that won't help since the enemy still needs to obtain a radio with the correct encryption keys at which point they will also have the new frequencies.

The trouble with it is that good parts of both teams are going to speak or at least understand English. If one would pick up an enemy radio, be able to hear something but not understand, well, that would actually be okay and even a cool thing, but probably not so easy to achieve.

Its just something to think about, after all it probably only applies to a small percentage of the ArmA 3 player base (most seem to play Coop or other none competitive modes).

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[player, true] call TFAR_fnc_forceSpectator;

does this work only in serious mode ?

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