Belbo 462 Posted June 17, 2014 (edited) a) isClass (configFile >> "CfgPatches" >> "task_force_radio_items") if (isClass(configFile >> "CfgPatches" >> "task_force_radio")) then {}; both do the trick, so thanks! :) Edited June 17, 2014 by Pergor Share this post Link to post Share on other sites
nkey 35 Posted June 18, 2014 nkey, that never made it in to 0.91 or 0.92, did it? We keep getting people's hot micing all the time...Any chance you can add Alwarren's suggestion? Will do, will do... It is because some version number were changed.. ---------- Post added at 11:15 ---------- Previous post was at 11:14 ---------- Awesome Mod!Our group has the following challenge. Some will spawn without a SR radio, when they go to the ammo box and try to get a SR it won't stay in their inventory. The only way to fix this is for them to respawn. This has only happened since the most recent update. Any ideas? Is inventory full loaded? Share this post Link to post Share on other sites
eagledude4 3 Posted June 18, 2014 Getting this error: Error in expression <; _request = format["VERSION %1 %2 %3", TF_ADDON_VERSION, tf_radio_channel_name,> Error position: <TF_ADDON_VERSION, tf_radio_channel_name,> Error Undefined variable in expression: tf_addon_version File task_force_radio\functions\fn_sendVersionInfo.sqf, line 21 Error in expression <ss = true; for: call TFAR_fnc_sendVersionInfo (with the latest version) Share this post Link to post Share on other sites
nkey 35 Posted June 18, 2014 Getting this error: Error in expression <; _request = format["VERSION %1 %2 %3", TF_ADDON_VERSION, tf_radio_channel_name,> Error position: <TF_ADDON_VERSION, tf_radio_channel_name,> Error Undefined variable in expression: tf_addon_version File task_force_radio\functions\fn_sendVersionInfo.sqf, line 21 Error in expression <ss = true; for: call TFAR_fnc_sendVersionInfo (with the latest version) Are you sure yo have server side addon enabled? Share this post Link to post Share on other sites
namrewob1 62 Posted June 19, 2014 This may have already been asked, but do you have any plans to make this compatible with STALKERGB's British Infantry? Share this post Link to post Share on other sites
nkey 35 Posted June 19, 2014 This may have already been asked, but do you have any plans to make this compatible with STALKERGB's British Infantry? What is the issue with mod currently? Share this post Link to post Share on other sites
J. Baago 10 Posted June 19, 2014 (edited) Hi Task Force Radio. Your addon to A2 with current era radio´s is amazing. A lot of us would really like these for A3 also. Will you please release them for A3 also? :) Edited June 19, 2014 by Baagoe Share this post Link to post Share on other sites
UGLY58 10 Posted June 20, 2014 Discovered tonight that by using @TFAR and @jtac_exptoobj you loose the default functionality of short range radios. Server reports that @TFAR is not deployed on server but it is and Long Range Radios work fine. Will report at the @JTAC mods page as well. Share this post Link to post Share on other sites
nkey 35 Posted June 20, 2014 Hi Task Force Radio.Your addon to A2 with current era radio´s is amazing. A lot of us would really like these for A3 also. Will you please release them for A3 also? :) Will think about it, good idea. Share this post Link to post Share on other sites
d_pfrommer 10 Posted June 20, 2014 Hi, I am creating a mission in which one player (IND faction) is "lost" and must find a long range radio on the map in order to communicate with a team of BLUFOR via LR radios. I have both the WEST and GUER LR codes setup to be the same, and have proven that they can speak to each other if on the same channel; however, if I try to place a LR radio in the map via script (like 'tf_rt1523g' createVehicle getMarkerPos 'LRMarker;), the radio appears, but the frequencies are not the same as the ones set in the editor module. I have two questions: 1. Is there a way via add a generate a radio via script that contains the correct frequencies (set by the module, or via script, etc.)? 2. Is there a way to give all squad leaders the long range by default (using the automatic setting), but exclude the squad leader (really just a sole player), so that he does not get a LR radio by default? (I'd like him to search for it -- if #1 is possible). Thanks! Share this post Link to post Share on other sites
[email protected] 10 Posted June 20, 2014 Has anyone experienced the problem where your mic sounds broken and crackled? My mic sound stutters and crackles as if there's a buffer problem, for those familliar with sound recording. It occurs when I am am connected to a server in Arma 3 and the plugin is activated in teamspeak. Otherwise it sounds fine. Share this post Link to post Share on other sites
Belbo 462 Posted June 21, 2014 Hey, nkey. I've got two little questions: Is there a way to enable or disable the function that changes the TeamSpeak-Nicknames into the A3-profile names? In my unit we find it quite confusing, as we're mostly using our first names as a part of our TS nicks. For us it'd be much easier not to have TFAR change our nicks. And a second one: It seems like the tfar box (with all the radios) is not yet configured according to https://community.bistudio.com/wiki/Curator#Community_Addons, so Zeus can't place the box. Is that so by purpose or is it possible to change that? Share this post Link to post Share on other sites
killerss 10 Posted June 21, 2014 (edited) If somone knows about task force radio it would be great and much appreciated if u were to help me with this problem ErrorMessage: Include file userconfig\task_force_radio\radio_keys.hpp not found. this appears on our dedicated server and it would be great if someone could possible join ts3 send me private msg or just ask if willing to help or just post a qomment Edited June 21, 2014 by killerss Share this post Link to post Share on other sites
i3r4ndon 16 Posted June 21, 2014 Has anyone experienced the problem where your mic sounds broken and crackled? My mic sound stutters and crackles as if there's a buffer problem, for those familliar with sound recording.It occurs when I am am connected to a server in Arma 3 and the plugin is activated in teamspeak. Otherwise it sounds fine. We've got a guy in our group with this problem as well, he tried a different mic, using onboard sound card instead of installed one, re-installed mod and plugins, and messed with some windows mic settings. No luck in finding a fix, this wasn't an issue before the .9.0 update. Share this post Link to post Share on other sites
levrex 10 Posted June 21, 2014 1. Is there a way via add a generate a radio via script that contains the correct frequencies (set by the module, or via script, etc.)? Via some way or other find a working radio and copy the settings ("radio_settings") from there. Probably the easiest way would be to find a BLUFOR vehicle and copy its (getVariable "driver_radio_settings"). 2. Is there a way to give all squad leaders the long range by default (using the automatic setting), but exclude the squad leader (really just a sole player), so that he does not get a LR radio by default? (I'd like him to search for it -- if #1 is possible). if (count units group player == 1) then {...} a) tf_no_auto_long_range_radio = true; b) sleep 10.0; player removeWeapon (secondaryWeapon player); <- unreliable Share this post Link to post Share on other sites
catatonicChimp 10 Posted June 21, 2014 Feature Request: Hi Nkey I apologize if this has already been mentioned, but I had a quick search and found nothing.. Is there any plans for a mobile/cellphone features? I love the radios, but there are certain times when playing as a rebel militia or certain RPG game modes that would be better suited/more fun to play with mobile type communications. Share this post Link to post Share on other sites
nkey 35 Posted June 21, 2014 Hi,I am creating a mission in which one player (IND faction) is "lost" and must find a long range radio on the map in order to communicate with a team of BLUFOR via LR radios. I have both the WEST and GUER LR codes setup to be the same, and have proven that they can speak to each other if on the same channel; however, if I try to place a LR radio in the map via script (like 'tf_rt1523g' createVehicle getMarkerPos 'LRMarker;), the radio appears, but the frequencies are not the same as the ones set in the editor module. I have two questions: 1. Is there a way via add a generate a radio via script that contains the correct frequencies (set by the module, or via script, etc.)? 2. Is there a way to give all squad leaders the long range by default (using the automatic setting), but exclude the squad leader (really just a sole player), so that he does not get a LR radio by default? (I'd like him to search for it -- if #1 is possible). Thanks! Hello. 1) Try to put not IND radio instead of BLUEFOR. 2) You can add script to init.sqf to set automatic radio flag to false only for one player. ---------- Post added at 13:37 ---------- Previous post was at 13:35 ---------- Has anyone experienced the problem where your mic sounds broken and crackled? My mic sound stutters and crackles as if there's a buffer problem, for those familliar with sound recording.It occurs when I am am connected to a server in Arma 3 and the plugin is activated in teamspeak. Otherwise it sounds fine. Is it possible to contact him? Have he tried to play with audio settings? (maybe stereo mic) ---------- Post added at 13:38 ---------- Previous post was at 13:37 ---------- Hey, nkey.I've got two little questions: Is there a way to enable or disable the function that changes the TeamSpeak-Nicknames into the A3-profile names? In my unit we find it quite confusing, as we're mostly using our first names as a part of our TS nicks. For us it'd be much easier not to have TFAR change our nicks. And a second one: It seems like the tfar box (with all the radios) is not yet configured according to https://community.bistudio.com/wiki/Curator#Community_Addons, so Zeus can't place the box. Is that so by purpose or is it possible to change that? 1) Not possible, because TFAR uses TS names to match players with TS users., 2) Wil do ---------- Post added at 13:39 ---------- Previous post was at 13:38 ---------- We've got a guy in our group with this problem as well, he tried a different mic, using onboard sound card instead of installed one, re-installed mod and plugins, and messed with some windows mic settings. No luck in finding a fix, this wasn't an issue before the .9.0 update. Is it possible to contact him? ---------- Post added at 13:40 ---------- Previous post was at 13:39 ---------- Feature Request: Hi Nkey I apologize if this has already been mentioned, but I had a quick search and found nothing.. Is there any plans for a mobile/cellphone features? I love the radios, but there are certain times when playing as a rebel militia or certain RPG game modes that would be better suited/more fun to play with mobile type communications. Not planned currently, maybe in future. Share this post Link to post Share on other sites
[email protected] 10 Posted June 21, 2014 is it possible to contact him? Have he tried to play with audio settings? (maybe stereo mic) I have tried changing audio settings, but there aren't a lot of things to change. I reinstalled my audio driver and the mod, but no luck. The problem starts occuring when I spawn into an Arma 3 mission. I can hear it in the sound test in Teamspeak. I am using an internal sound card btw. Share this post Link to post Share on other sites
-JgRgt22- Iceman 10 Posted June 21, 2014 Hello, i have the same probleme with my mic. It only appeared after i installed 0.9.2. what informations can i provide to help? Share this post Link to post Share on other sites
nkey 35 Posted June 21, 2014 I have tried changing audio settings, but there aren't a lot of things to change. I reinstalled my audio driver and the mod, but no luck.The problem starts occuring when I spawn into an Arma 3 mission. I can hear it in the sound test in Teamspeak. I am using an internal sound card btw. Does players without TFAR plugin enabled hears you normal? ---------- Post added at 23:49 ---------- Previous post was at 23:48 ---------- Iceman;2714486']Hello' date='i have the same probleme with my mic. It only appeared after i installed 0.9.2. what informations can i provide to help?[/quote'] Are use 1 channel mic? Share this post Link to post Share on other sites
-JgRgt22- Iceman 10 Posted June 22, 2014 Are use 1 channel mic? Well i don`t know how to find out, but i am using the Razer Black Shark Headset which is connect via an ASUS Xonar. I tested my other mic which uses USB, but it got cracked as well. Also in the meantime it stopped, because i played without problems this evening. I did an reinstall for Teamspeak and the plugins, but not sure if it was that what fixed it. Share this post Link to post Share on other sites
Variable 322 Posted June 22, 2014 Will do, will do... It is because some version number were changed.. Thanks! Most appreciated. This and the different underwater radio frequencies are the main difficulties we have with TFAR since last update. Looking forward to it! Share this post Link to post Share on other sites
[email protected] 10 Posted June 22, 2014 Does players without TFAR plugin enabled hears you normal? It sounds fine to people not using the plugin in teamspeak. I tried reinstalling teamspeak like the other guy here, but it didn't help. Share this post Link to post Share on other sites
nkey 35 Posted June 22, 2014 It sounds fine to people not using the plugin in teamspeak.I tried reinstalling teamspeak like the other guy here, but it didn't help. Is it possible to meet your in TS somewhere? Share this post Link to post Share on other sites
[email protected] 10 Posted June 22, 2014 Is it possible to meet your in TS somewhere? Ok, I sent you a PM. Share this post Link to post Share on other sites