teabagginpeople 389 Posted January 21, 2016 Is there any chance you can make running with your gun down use up slightly less stamina. It has been mentioned before. Seems only natural having your rifle relaxed would use less energy. Not to mention it has a tactical aspect. Ie a trade off between being on full combat ready alert or conservation of energy. Note I have not done any highly detailed tests so maybe you have I just didn't notice it while testing looking at the indicator. Is only something small but brings another depth to the feature. I can't see this being relative to impacting ai performance but perhaps I'm wrong. 6 Share this post Link to post Share on other sites
St. Jimmy 272 Posted January 21, 2016 Is there any chance you can make running with your gun down use up slightly less stamina. It has been mentioned before. Seems only natural having your rifle relaxed would use less energy. Not to mention it has a tactical aspect. Ie a trade off between being on full combat ready alert or conservation of energy. Note I have not done any highly detailed tests so maybe you have I just didn't notice it while testing looking at the indicator. Is only something small but brings another depth to the feature. I can't see this being relative to impacting ai performance but perhaps I'm wrong. Yes I'd really like to get this back. It does not feel natural to me, it also act as safety so when you've weapon down and click fire, it only rises the weapon. I know I'm not the only one missing it because my friend almost shot me because of this :D 4 Share this post Link to post Share on other sites
Varanon 887 Posted January 21, 2016 I've got the chance now to play with the new stamina system for some time, and I have to say that I still don't get why it was introduced. Bohemia, what you basically did was to completely cut out a working system that had a real (good) impact on gameplay, and replaced it by something that has NO EFFECT ON GAMEPLAY whatsoever. Yes, no effect. Yeah, you can sprint for as long as your stamina allows. Big deal. Sprinting is short term, anyway, and the fact that I can only sprint until the bar is down has no meaningful impact. We're back at zero, where the loadout that you carry along has no impact at all on gameplay. This decision was, in my humble but well informed opinion, the worst decision ever made in the whole development of Arma 3. Not only must it have consumed resources that would have been better spent elsewhere, it also removed a meaningful element of the game and replaced it with... well, with nothing at all. Because that's what the impact of the stamina system is: NONE. With the removal came a totally overdone weapon sway that does not seem to be related to your stamina in any way and appears to be totally arbitrary. So much for transparency. Before you start screaming at me that there is a legacy fatigue mod: Yes, there is. I invite you to try it and notice the bugs for yourself. Walk up a staircase, and you are at 100 % fatigue when you're the first flat. Lie down, deploy your weapon, and sometimes, you're suddenly at 100 % fatigue. There's a ton of unexplainable jumps to 100 % fatigue, situations where fatigue never goes down again, and so on. And before you start screaming at me and tell me that the mod is open source, and I could fix the bugs myself: We already did fix a few things, did report them, and they were fixed, but in the end, we simply gave up. And on top of all, it is not MY job to fix a system that should be in the base game in the first place. Honestly, I don't understand the reasoning, why was the working system removed (yeah, I know, transparency issues) and replaced by something without impact that is, at least regarding weapon sway, totally not transparent. Even a fancy stamina bar does not help. I know, this rant will not bring the old system back, or change anything in terms of the current system. But honestly, I needed to get this off my chest. How a game that claims to be an authentic (since realistic has become a bad word) combined arms experience with an infantry focus can be downgraded in such a way is totally beyond my comprehension. 17 Share this post Link to post Share on other sites
grumpy808 21 Posted January 21, 2016 How else will Arma become the next big eSport, the old stamina system had to go! ;) Hopefully the addition of analytics proves to BI that no one likes the new system. If players love it then show us the data. Okay the data won't show love/hate, but they should show if it's accomplishing the stated goals. Share this post Link to post Share on other sites
fn_Quiksilver 1535 Posted February 26, 2016 small bug - 1.56 stable build standing upright jogging (weapon lowered) while holding [W] + [A] allows regeneration of stamina. one of the new anims Share this post Link to post Share on other sites
KoalaDSK 122 Posted February 26, 2016 small bug - 1.56 stable build standing upright jogging (weapon lowered) while holding [W] + [A] allows regeneration of stamina. one of the new anims Hello, this is a known bug since the development release of the new stamina system. There might be a fix soonâ„¢ Best regards Share this post Link to post Share on other sites
K20017 35 Posted February 28, 2016 The weapon sway from fatigue is ridiculous. Even though it was fixed slightly in one of those patches, it still doesn't make sense. It is way over exaggerated and the circular patch it seems to follow is not at all what you'd see in real life anyways. The part that gets me is there is still weapon sway even when using a bipod!! Share this post Link to post Share on other sites
old_painless 181 Posted March 1, 2016 Are you sure you are resting against something ? My experience has been that it is quite stable if rested, and even better when bipod deployed. Share this post Link to post Share on other sites